The Let's Play Archive

Advance Wars 2

by Paul.Power

Part 46: The Black Hole Citadel - some strategic notes




The Black Hole Citadel - some strategic notes.



Here we are in Black Hole, and it looks like they've provided a warm welcome for us. To win here, we've got to take down the three Black Cannons at the back of Sturm's army. It's a pretty tough mission, certainly a lot tougher than its Normal Campaign counterpart. The main reason for this is that big ol' army in the middle of the map that'll be coming our way pretty quickly. "Oh, but's he's got a bunch of forests to get through", you might think, but don't forget that this is Sturm. Forests mean nothing to him.



Now then, we can pick any team of three COs from the twelve available, with one caveat: we can't have two or more COs from the same army. So we can't have, say, "Colin in the centre and Grit on the left", or "Kanbei in the centre and Sensei on the right", as tempting as these choices may be. Beyond that it's a free-for-all. The last mission is also a free-for-all, but I already have a team planned out for it (and have done since the beginning of the thread). It's an awesome team, so hopefully it shouldn't be disappointing, but I guess it might be a bit of an anticlimax. To make up for it, I'm going to give you guys carte blanche to come up with a team for this one. Feel free to have a big old debate about it: you've seen enough of the game now that you should be able to come up with a reasonable team by yourselves (and in the case of people like DTaeKim, you'd already seen enough of the game before I'd even started the thread ).

Please submit your team decision by saying which CO you want in the centre, which CO on the left, and which CO on the right (in that order, as that's the order the game wants you to pick them in). I'll pick the team with the most suggestions, or in the event of a tie, the most sensible suggestion among the tied suggestions.