Part 5: Chapter 5 (Battle) - And Heres Why My Dude Shouldnt Be Allowed To Call Airstrikes
Update 5 (Battle) - And Heres Why My Dude Shouldnt Be Allowed To Call AirstrikesWelcome back, folks. Moving on to a new map, with a new enemy CO. Looks like Black Hole's really branching out this time.



Perhaps I'm mistaken, but I've never seen Nell as a particularly hotheaded person. She's usually calm and controlled, so I don't know what the hell Max is talking about here.

















So yeah, we just get thrown into this map. We'll do deployments in a moment - this is a new thing the game's introducing.



Well, the game is called Advance Wars: it's usually Black Hole's fault.

The characters referring to the levels as "maps" is throwing me off a little. It feels very fourth-wall-leaning.







This is all the usual stuff we already know. Still, it's nice to have a deployment map - I do prefer them to predeployed maps, unless we're talking Kanbei predeployed maps.


Bold of you to assume we're using you, Jake.






God, what a fucking lifesaver of a feature. ...Well, generally, anyway. My readers vote on multiple-CO maps so I don't get much choice anyway, but getting to see the map before choosing a CO is an excellent quality-of-life upgrade.

Well, may as well check out the new enemy CO.

Koal, huh? And a... road master. Sure, why not. He doesn't look too threatening, though.

Oh boy! A movement-increasing CO Power, can you fucking believe it? I sure can't. This is so out of character for Intelligent Systems.
OK, but seriously, are they kidding? Give me something more interesting. A SCOP that allows units to restore HP from roads as if they were bases for a turn or two, or lets you go through enemy units if they're on roads. Fucking anything that isn't goddamn Mov +1 and Mov +2 for your CO Power and Super CO Power respectively.


No, it's fine, whatever. Let's just pick a CO and get on with it.

We're selecting Rachel for this map, as voted by you guys. She should be a decent enough choice, so that's fine by me.

We're ready to roll. Let's see how this new CO utilises his road-based prowess.

Ah, yes, and the deployments for today:
Todays Deployments
Carter, Mech
Dave, Mech
Von Panzer, Tank
Ingo, Tank
Julian, Tank
Rin, Tank
Lucy, Artillery
Lucy Ophelia Maxwell
Age: 18
Personality: Everybodys favourite bomber pilot.
Proficiencies: Bomber, Fighter, Artillery, [unknown]




























So, well, let's get on with it. We've only got Carter and Dave deployed right now, but they'll be a good start.

We'll want tanks as soon as possible though, so I deploy Von Panzer at the northern base. He'll be able to hold off most of the enemies, though for that medium tank we're probably gonna want Selena in a medium tan-








And indeed, it is. I've got a plan for that medium tank - lure it out with Von Panzer, and crush it with ranged units. Even a medium tank can't stand up to some well-positioned artillery. It's risky, but we've not got many other options.


Meanwhile, there's this weirdo.

Oho! We learn something about what Black Hole's up to. But what the hell is the black crystal?












His mechs begin moving out, but the medium tank doesn't shift. The tank in the south, Madam Director, doesn't move either. Guess she's not going to attack until we get into her range. The primary threats, as you can see, are the anti-air and the recon. Von Panzer can wall them easily, and good job, too - they'd slaughter Carter given half the chance.

That bridge is going to be a vital chokepoint for this map, so let's grab it as quickly as we can.

Von Panzer moves out, and lands a solid hit on the recon as he does. That should send it packing.

Next stage of the plan is an artillery, so I deploy Lucy.
"Von Panzer, have you sighted the enemy forces?"
"Ja! They are bearing down on us. Ranged backup necessary!"
Lucy nods. "I'm on my way - hang in there, guys!"

Down here, meanwhile, I decide to start capturing some stuff. A bit of extra money is always useful, and I'd rather not wander across the river to capture that base right now - the Director would win that fight. Dave will need some backup before he takes her on.

Let's see what Koal's got planned, other than "not a lot".

As predicted, the recon flees, leaving the city open for Von Panzer to sit on next turn. He'll be in range to bait the medium tank from there.

Not much of any other note happens, so let's get started with that plan, shall we?



Oh, this should be good.















Sigh. Well, may as well execute the plan that I was already in the middle of executing. Dave captures the property down here, also. I'll send him back up to the mountains after this, so that he can go for the base across the river if the situation changes.

Lucy can move right into a perfect position to target the medium tank. Now to get our excellent, nigh-unkillable bait, Mathis Von Panzer...

And hey, may as well poke the anti-air whilst we're here. I don't want this thing wandering around when I have mechs near the front lines.

I produce another tank, Ingo. He'll help out up north, because after a medium tank hit, Von Panzer's gonna need all the help he can get. If he even makes it out unscathed.
Hm, one medium tank..? Nah, he can definitely survive that on a city.

Let's see just how well this goes...

"Brace yourself!" Lucy cries as she sees the medium tank moving in. "Von Panzer, hold it together!"
"You can do this, Von Panzer!" says Carter, watching in fear as the medium tank opens fire.

"Ngh! I am fine! I have faced far worse than that, Schwächling!" Von Panzer roars. He falls quiet, however...

...As he sees the anti-air preparing to finish the job. I hadn't calculated for that.
"The anti-air!" gasps Carter.
"What the hell's going on up there? Is Von Panzer alright?!" Dave yells frantically. Carter makes as if to answer, and then he sees the anti-air fire on the weakened tank unit - the only thing between them and the medium tank.
The bullets rip through the tank, and Lucy narrows her eyes.
"Von Panzer's always alright. The unbreakable wall of Orange Star! ...Right?"

"Ach! You're correct, young Lucy." Von Panzer says through the transceiver. "I do one thing. But I do it well. I hold the line!"
"Oh, thank heavens, he's OK!" Lucy sighs, slumping next to her artillery. "Get out of there, Von Panzer, as soon as you can! I'll take care of that medium tank!"

That was... a little closer than I was intending. If I'd chosen any tank other than Von Panzer, I'm sure I'd have lost them. But Von Panzer simply does not fucking die, so we're all fine on that front. Now then, how to deal with all of this bullshittery?

First, like Lucy said, we'll fire on the medium tank. Halving it's HP makes it much less of a threat, though I'm not going to relax until it's completely gone.

Carter hops through the river to take out the anti-air.
"This is for nearly killing Von Panzer! Hiyaaaa!"

Von Panzer pulls a swift retreat, safely behind the new tank, Ingo. He did heal 3HP from that city, though, thanks to Rachel. That might be useful.

Just gotta hop the medium tank doesn't retreat yet. I'm usually confident that units don't go to heal until they're on less than 2HP, but that recon retreating at 4HP makes me wonder if this game's AI is slightly different. It'd be nice to have confirmation on that.

This Dick Captures A Property: 2

The medium tank does not retreat, and instead punches Ingo in the face. It doesn't hurt that much, but it's still a pretty hefty blow.

And the recon, which has apparently healed up enough, is now going for Carter. That's a little spanner in the works, but Carter does quite a lot of damage to it in retaliation, so we'll probably be fine.

Right, let's get rid of that terrifying fucking thing. (The medium tank, not the recon.)

Though we are going to be killing the recon as well - Carter gets quite a clean kill on it here.

Lucy can finish off the medium tank without breaking a sweat, and that's a pretty relieving thing to see. The only threat left on the map now is Koal's Super CO Power, which I'm concerned about. His mechs with +2 movement could be problematic once they've finished all their capturing, since they'll totally ignore my very cool chokepoint.

The medium tank left Ingo on 6HP, so joining with Von Panzer puts them back up to exactly 10.

How fortunate! That said, I'd like more tanks to help deal with the remaining enemy troops...

Up north I deploy Julian...

And down here I deploy Rin.
"Oh, Dave!" Rin says, waving. "What are we doing down here?"
"Right now, sittin' tight." Dave replies. "There's an enemy tank across the way... we might be able to get that base, but it'll be risky. Now that you're here though, we might be in with a chance."
"Of course! I'll do anything I can to help!"
"I shall cover the northern squad, in the meantime. Fear not about your impending demise - my skills should prevent you from meeting your end." Julian says, and Ingo rolls his eyes.
"The only person who I'd entrust my life to is my dude. This guy's delusional."
"I feel I must agree." Von Panzer sighs.

Koal's not got his biggest hitter any more, so we should be able to advance, provided he doesn't do anything wacky this turn.

This Dick Captures A Property: 3

Well, this might be a spanner in the works. The mech slams Von Panzer/Ingo since he finished his capturing last turn. We'll heal most of the damage off, though.

If Julian could get the hell over here ASAP, we could make a start on approaching the enemy HQ. I'd like to rout this map sometime in the next fortnight.

Especially since we have an extra-risky turn coming up. Lucy takes out the enemy mech, who was weakened by Von Panzer/Ingo, whilst Carter retreats back and lets Julian sit in front of him. Why, you ask?

Koal's got his SCOP charged, that's why. His mech is about to get +2 movement, and there's no way Carter can outrun him. So our tanks will be protecting our weaker units, Carter and Lucy, from the impending attack.

At least everything else threatening is dead, pretty much. The impending SCOP is also why we didn't move out to that base down south - Dave and Rin can probably handle the Director, but I'd rather fight her after the CO Power's worn off, rather than during it.

Oh, man, I'm gonna beg when this useless mech plinks away at my tanks.

We do have a slightly different SCOP animation than the previous game, though. First, this pops up...

And then we get a nice cut-in of the character. I also have to say, the powers themselves might be boring as all sin, but the names are pretty cool. You get minor respect points for that, Koal.

As predicted, the mech goes for one of the tanks. It doesn't do a whole lot of damage.

So, hey, let's murder it with Lucy and be on our merry way.

In the meantime, Dave's gonna cross the river and go for the base. I don't need it, but hey, it's something to do.

"The tank's noticed us, Rin." Dave says. "Get ready for a fight."
"OK! You better stay safe - I'm on my way!" Rin replies, heading out.

Rin sits herself on the city. What with her being in a tank and having all those defence stars, there's no way the Director will go for her over Dave.

Right, NOW we slaughter the last mech with Lucy. She does a solid amount of damage to it, and the rest of our boys can forge ahead after that - but not too far, the artillery is still going to be a slight issue, especially if it keeps sitting on that city.

Seeing as it'll be another turn before we can move ahead, I decide to let Von Panzer/Ingo pull a retreat and heal on the base for a turn. Julian can deal with the mech in the meantime.

See? Easy.
"I do believe our foes are almost routed." Julian says, smirking. "They were barely a threat."
"Overconfidence is gonna get you killed, you know." Carter replies grumpily. "That's one thing I've learned from the rest of these guys!"

This is how we're all shaping up. Now it's just a case of wandering over to that artillery and poking it several times until it explodes.
Oh, and the tank down south, too, but Rin's got that under control.

As expected, the Director moves in.

"Wh... what the hell?!" Dave says as the tank opens fire on him.
"Dave? What's up?" Carter asks on the transceiver.
"I just got visual on the tank attacking me. There's a woman, and... well, it's very damaged, but it's unmistakeable."
"What is?" Lucy asks.
"She's wearing Sturm's mask!" Dave says, and the rest of the troops aren't sure how to react. Rin shivers, thinking about the imposing figure of Sturm, long-thought to be dead.
"Sturm's mask... why would some random ACO have that?" she murmurs.
"I don't know, but I don't like it. I need backup, Rin - let's take her out."

Right, let's press our advantage already. This map's difficulty kind of died along with the medium tank, so there's not much to do but, you know, win.

Dave countered for some damage, so Rin can weaken the Director even further. He might even be able to finish her off, come to think of it.

"You want a taste of what Orange Star can do? Well, then," Dave growls. "Lemme show you the heavy ordnance we're packin'!"
The shots blast through the tank, rendering it a pile of junk in a matter of moments, though as the smoke clears, the masked woman is nowhere to be seen.

"Just who on earth was that, Dave?" Rin asks.
"I've no idea. But I don't think we've seen the last of her." the hardy soldier mutters in reply. He nurses his wounded arm. "Right... let's finish capturing this base."

The rest of the troops surge forward, preparing to beat this final enemy.

I can only imagine how much this one artillery is shitting itself. Ranged units are fantastic, but not like this. Not when they're surrounded on all sides.

And so, to nobody's surprise, it doesn't move or attack. So, guess we'll have to start the party.

Julian lands a hit on the foe, but it's not quite a kill. I targeted it from the HQ, though, preventing the artillery from sitting on the HQ, getting those sweet 4 defence stars and regular healing.

Dave's injured, which slows down his capturing, but he's still got enough juice to do it in another two turns; which is good, because the map'll be over by next turn.

Everyone else advances, though I can't see myself needing any of them. Julian'll finish it next turn.

We're at my favourite part of the map now, the classic "the enemy does fuckall becase they can't do anything".

Well, OK, the artillery flees to a nearby city, but I'm not counting that as doing something. It's just extending the inevitable.










Woo! Here we go!
Come on, Koal deserves this after talking all that smug shit earlier.

You said it, Rachel. Missile them to kingdom fuck!

The name may not be that cool, but it's undeniably a neat power to have on tap. Much better than the CO Power, anyway...

BOOM! The first blast brings the artillery down to 1HP already. Unsurprisingly, like Meteor Strike and other out-of-combat damage, this doesn't kill. It'd be even more stupid if it did.

BLAM! The second strike. Unnecessary, but amazing. Now missilinate it once more!

BRAKKOW! A final hit just to remind the artillery just how much it's about to die.
How'd you feel now, Koal? We had airstrikes the whole time, and instead of using them to help win the map, we used them to style on you. Fuckin' loser.

And, right on cue, Dave finishes capturing the base, so we're all done here. Julian, if you wouldn't mind?

Julian tosses a rock at the enemy artillery, and with it on literally 1% HP, the rock is all it takes to send it flying into the air with a spectacular explosion.



















Oh my god, Jake. I don't know if I want you to never stop saying stuff, or to never speak again.












Well, we won, anyhow. 97 points for speed - must've been a day late. Wonder how I would have pulled off a quicker victory than that?

Nobody called you cute. In fact, Koal called you the opposite of that, so...

Anyway, another mission done, and there's another one for next time. Judging by that name, seems like we'll be having a naval tutorial. All aboard for more fucking dialogue!
Nah, I jest. I'm actually enjoying all the new characters; even Jake is sort of hilariously stupid. So, see you all next time, folks!
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Update 6 (Intermission) - The Imbalance Of Time