Part 15: Chapter 15
Gay Abortions posted:
Well, the only obvious exit is West, but clearly fabulous treasure would be well hidden. Let's try going North, East, and South.
It's true. People do often hide treasure inside of solid stone.
quote:
>n
You can't go that way.
>e
You can't go that way.
>s
You can't go that way.
Not even a fun error message about the concussion we just got by repeatedly walking into stone walls? I don't know if I even want to play this anymore...
Slaan posted:
I don't like the dark!
>suicide
There we go, that'll do the trick.
quote:
>suicide
That's not a verb I recognise.
>seppuku
That's not a verb I recognise.
>kill self
Violence isn't the answer to this one.
Violence still isn't the answer.
I guess we'll go west, since that's the only option left once we've discarded the idea of ritual suicide.
quote:
>w
In Cobble Crawl
You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage.
There is a small wicker cage discarded nearby.
>
Adventure: Behind the Parser
Crowther inserted an awful lot of caver terminology into his initial version of the game. For instance, a "crawl" is a very low passage that you have to crawl through. This is also where the convention of referring to these areas as "rooms" comes from; a large cave clearly isn't a room in any conventional sense, but that's what cavers call it, so that's what the game calls it too. Later IF has adopted the term "room" to indicate any large space the player occupies. I'll point out a few other caving terms as we go through, since some of them are a bit more opaque.