Part 76: Chapter 76
Slaan posted:
>break rock
>smash rock
Maybe violence will be the answer again?
Or perhaps ?
>pour water on rocks
It should turn into ice and break it for us!
Alright. Let's hear the sound of the men working on the chain gang...
quote:
>break rock
That's not something you need to refer to in the course of this game.
>smash rock
That's not something you need to refer to in the course of this game.
>pour water on rocks
You can't see any such thing.
>pour water on crack
You can't see any such thing.
>x jumble
That's not something you need to refer to in the course of this game.
>x rocks
You can't see any such thing.
>x rock
That's not something you need to refer to in the course of this game.
>x crack
You can't see any such thing.
>x cracks
You can't see any such thing.
You know, the implementation of this room is kind of thin.
CaptainCaveman posted:
"Cracks everywhere" sounds like a variation on "exits in all directions." NORTH! Failing that, UP! Failing that, SOUTH! If none of those work I give up.
Well, we wouldn't want THAT!
quote:
>n
You can't go that way.
>u
In Hall of Mists
You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you.
Rough stone steps lead up the dome.
>
But we... we were just...
OK, what next?