Part 4: Dream Stalkers Choose Noise

Upon obtaining the Book of Elna, there's very little to do other than return to Wendell's home to speak with Septimus. The Book itself sits on the second inventory screen where all key items reside. The top-right is for specific equipment and is self-explanatory. The bottom row is for general key items, and remains practically empty at all times, and the top-left is for very, very special key items that won't be acquired for a while.

The new character on the right is Wendell's daughter. You could find her earlier by exploring quite a ways north, but since there's nothing there other than her there's little point to go there.
Bergus: Sniff...Oh, Grandpa. If you die, I'l; certainly die, too...
Nestus: Septimus, please help my Grandpa! You're the only one who can save him!
Rumi: Despite my having prayed at the shrine of Magyscar, there was no change... I can't believe that all that prayer did no good! Perhaps I wasn't sincere enough...


This removes the Book of Elna from our inventory, so that's one useless item we don't have to cart around any more.




Like many, many "choices" that will come up this is one you're stuck choosing yes for. If you choose no, it just loops back to here. You're thrown into this scene the instant you enter the house, so if you leave without being fully prepared you're pretty much screwed. Saying that, it is easier than even Tarn's Manor was, so getting a game over here is pretty much impossible without trying. That said, the moment you choose yes, you're immediately transported into...

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The boss here is a prime example of the one major problem with any combat in the game; it's not difficult per se (hell, the fights are usually the easiest part) but it does drag a litle. Some of the bosses, later ones especially, are much more tedious than they are difficult primarily because the tactic employed here is the way to defeat almost every single one of them. In some cases there are ways around this.
Following the defeat of the boss, a cutscene plays immediately.

?: Alundra...Can you hear me? It is I, Septimus. Wendell's body has stopped tensing, and he's not moaning any more. In fact, he appears to be smiling! I don't know what you did, but his nightmare is definitely over!
Following this, Alundra exits the dream and returns to the real world.

Meade: If I hadn't steadied you, you certainly would have fallen to the floor! When you exited the dream, your body appeared to re-animate! It was quite a sight to behold!

Meade: I understand what you're saying, but it still gives me shivers. I'm grateful, but I don't have to like it!
Wendell: Oh...Where am I? What... what in tarnation is going on?
Bergus: Grandpa! You're awake! Yay!

Rumi: Don't you remember, father? You've been asleep for the past three days, trapped in a terrible nightmare! But you're okay! You're awake and even more importantly... alive!
Wendell: I remember now. I was being chased by a foul, horrid creature of pure evil. No matter where I fled in that terrible world, the beast found me. At last, I fell to the ground, too exhausted to continue the cruel charade... When I struggled to my feet to face my end, I saw the glorious face of Alundra...and my salvation!
Bergus: Grandpa knows Alundra's name! He couldn't have known that unless Alundra really went into his dream! How cool is that?!
Meanwhile, outside the home someone's been spying on the proceedings for a definitely short but undisclosed length of time.

Ronan is, of course, the local priest. The church is just outside the town; directly north of Jess' home.

Nestus: Septimus...Alundra...Thank you so much for saving Grandpa!
Upon arriving at Septimus' home (which is done automatically), the cutscene continues further.




This is also done automatically so you can't put it off until later or skip it completely. It's rather irritating but at least there's not much of the scene left at this point.


There's another yes/no prompt here, but it's another fake choice as it loops infinitely until you choose yes.


At this point you finally regain control. It's possible to explore the Sanctuary to some extent but there's nothing much here and large portions of it are outright blocked off. Might as well leave then to go speak with Septimus.

The Sanctuary itself is one hell of a large building. It is easily bigger than the home of anyone else and Ronan lives here alone apparently. It's understandable as to why its outside the village at least.
There's nothing else to do, so we might as well go see what Septimus has to say. If nothing else, we'll probably learn of a new dungeon that can be explored.


Well, now we know just what is wrong with Nadia. It makes sense that she wouldn't try to sleep if it has the possibility of exploding things and might even have the possibility of inadvertantly killing someone.


Well, nothing seems off. Might as well go see if anyone else can give us a vague hint of what to do. Maybe as a last ditch effort, could always ask Yustel...
...Or, maybe not.
Next Time: a requiem for the miners.