Part 16: Journey to the Black King
Last time, we went gambling, managed to break the roulette table down in mere minutes and finally bought things off of Merrick... kind of. We also nagged Meia a little which was actually needed to do the next bit.
Until you speak to Meia about Ronan being possibly evil etc. Septimus isn't here so you can't proceed.
Doesn't look like you can anyway, since the door is very definitely locked.




...I know it's been said already that no one would ever talk like this, but goddamn that is one of the best examples of that. With ease.

Can't jump up here by normal means, so you have to use one of the tombstones as a platform to get the little bit of extra height. The only possible two are either Kline or one of the unimportant coal miners.

Since the Sanctuary is sort of a mini-dungeon in the same sense that the Desert of Despair was...
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This place would go by so much quicker if Septimus would just talk less. Honestly. Aside from that, it's a pretty straightforward place just with the occasional puzzle to solve. After the last few dungeons, it's more of a respite than anything else.

If Ronan is chilling out down here in front of an oddly familiar statue, how did the altar get moved back to where it normally is? It doesn't get moved back at all after here so it seems kinda odd.
Oh, and this is the first time in quite a while where we get a chunk of plot all at once.






Yes, Septimus really does ask if the gods are angry after being told they are angry. Also, "root cause" is pretty redundant.







I constantly expect a borderline mandatory evil laugh to occur here, but it doesn't. Probably too predictable anyway.
Following this, the day comes to a close.

Is Ronan the only one who had worshipped his image? Or, had other villagers knelt before the ghoul as well?
Next time: King Snow