Part 2: Chapter 2: Maiden
Chapter 2: Maiden
Loading excerpt- Personal Logs, C. Bartel.
Left for Rakshek Resort with Cocona. Met up with the rest of the second team at the resort. Sure enough there seemed to be something seriously wrong.
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Leader: This mission is an I.P.D. outbreak purification.
However, I suggest you all pull yourselves together for this task.
I'm sure I don't have to tell you what's at stake.
Our star of hope, the most precious life in this world...
The Goddess Maiden, Lady Cloche, is currently resting in this mansion!
Each and every one of you is responsible for keeping Lady Cloche safe!
That's it! Now, get to your positions as planned.
Best of luck to you all!
Every time the fact that I don't have a Reyvateil partner comes up, the conversation ends up awkward. It's really annoying.
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Knight: But you sure are tough, even without a Reyvateil partner.
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Knight: I mean, I know you're strong. Just don't push yourself too hard.
Plus, if you end up lovers like us, their Song Magic gets stronger, you know.
Reyvateil: H-hey, shhh... You're embarrassing me...
Knight: Sorry, honey... It just slipped out.
I probably can't beat you in straight combat, but I'm confident with her Song Magic.
Heh heh, I just love the rush from Song Magic!
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Knight: Well, see you later. Good luck!
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Cuz we're so closely related...
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Croix's C stands for cool...
We were interrupted by an explosion from the palace nearby.
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We rushed over to the palace. What we discovered there was worse than we could have expected.
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I have a bad feeling about this...
I hate it when I'm right. The I.P.D. outbreak was just a distraction. The real enemy was the Sacred Army!
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Sacred Army: A Grand Bell Knight, eh!? I don't have to answer to you! En garde!
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Oh well. Cocona, let's do it!
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Feinne's Fourth Wall Lectures:
Now that we've got Cocona, we are controlling two characters simultaneously. The two characters act and ready for their actions independent of each other. If you're wondering, Cocona's weapon is the two things she's wearing on her hair connected by a pole.
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This battle also introduces us to the battle menu. Right now all we can do is look at our combat skills and order characters to use items. Once we've met a certain condition we can also use this to set our front line characters' target priorities.
If the Sacred Army's here, this is much worse than we'd thought...
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But either way, I'm more worried about Lady Cloche and Capt. Leglius.
I just hope we're not too late.
Loading excerpt- The Melody of Metafalica, C. Pastalia, L. Trulyworth.
I'll never forget the day I met Croix. Of course nearly dying tends to make something stick in memory. Leglius was trying his best to protect me, but the enemy had him gravely outnumbered when Croix arrived.
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Are you alright!?
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Leglius and Croix were able to defeat the enemy, somehow.
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Croix, listen carefully.
This incident is not an I.P.D. outbreak. It's...
A coup d'etat.
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Chancellor Alfman decommissioned them after the last regime.
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But, you must make your escape with Croix here!
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Are you entrusting my safety to this untested rookie?
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Meet me at the Coal Lodge in the Mikry Forest on that night. Good luck!
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And that's how I first met Croix Bartel. A rookie knight and a young girl. It wasn't the rescue I had been hoping for, but it would have to do.
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I remember being shocked at how unprepared Croix was to defend me. We were attacked on the way out, and he actually asked me to sing! I reluctantly agreed, since the situation was so dire.
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I may be young, but I have been baptized as Goddess Frelia's Holy Maiden...
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Wait! You!? Who do you think I am!?
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Feinne's Fourth Wall Lectures:
In this fight we are introduced to combat with a Reyvateil on our side. For this battle, Croix is partnered with Lady Cloche. Having a Reyvateil gives us access to Song Magic in combat. Let's look at the Song Magic selection screen.
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Song Magic comes in two flavors, Red and Blue Magic. Attack magic is Red, and healing and support magic is Blue. Cloche's Red Magic song, Holy Burst, strikes the enemy with fire. Her Blue Magic song, Cure Melody, is a healing song. Once we've selected a Song, your Reyvateil will start storing up power. During your attack phase, the power % will steadily increase and your MP will steadily decrease. At any time during your attack phase you can release a Red Magic song to attack. You can also convert a channeled Blue Magic song into a Red Magic song. Be careful not to let your Reyvateil run out of MP before you release the song, or you'll lose the song, though Red Magic will release.
Now that we have a Reyvateil, it's time to discuss in more detail the attacks of the front line and how they relate to our Reyvateil support. Characters in the front line have four potential actions: The Harmonics attack, Burstec attack, Psyche attack, and Care. Let's look again at the combat screen.
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Cloche is pointing out the emotion indicator to us here. If you notice, it's got four points labeled Harmonics, Burstec, Psyche, and Care. You might also notice a dark purple area in the middle surrounded by blue. The blue region indicates what sort of attacks your Reyvateils would like you to use, and the purple region let's you see how close you are to reaching that target. Reaching these targets gives you benefits in battle. Your Harmonics level increases the rate at which Song Magic power is stored. Burstec increases the power of your Song Magic. Psyche reduces the disruption caused if an enemy attack gets through to your Reyvateil. The Care action is special, it restores MP to the Reyvateil partner. I have no idea what raising Care levels gets us, possibly it increases the amount of MP restored.
Speaking of enemy attacks, let's look at how the Defense Phase looks now.
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In the Defense Phase, enemies will target your Reyvateils with their attacks. Green lines will move down the bar that appears. You need to tap the square or x button when the bar reaches the three red lines. The closer you get to the light red line at the end, the better the guard. There are four possible results. A Good or Great block damages your guarding character but spares your Reyvateil the blow. A Perfect block totally negates the damage that line of the attack would do. If you miss the attack, you get a Terrible and the attack gets through to your Reyvateil. A Good, Great, or Perfect block will increase the power of whatever song you're singing, while a Terrible will decrease it. How well you do guarding also improves your rewards after combat, so try your best to avoid misses and get Perfect blocks.
This all might seem pretty complicated, but in practice the system is pretty intuitive and leads to much more dynamic combat action than the original had. You're always pressing buttons to either attack or defend, and watching what sort of attacks you need to use.
With my help we managed to defeat the Sacred Army. I'd never been in a real battle before, and it was much more exhausting than I ever would have thought.
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......
Fine, but this doesn't make us partners. This is only until we escape...
Because you are weak, and against my will, I shall use my Song Magic!
You better be grateful!
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I'd never run so far in my life, though I'd never have admitted that.
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As a guard, you should pay more attention to my needs!
It would be nice if we could take a break after such a long distance.
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I'm sorry we weren't considerate enough. We'll take a break around here.
Just keep in mind we're still being chased, so we can't stay too long.
Feinne's Fourth Wall Lectures:
We've sure had a lot of these this time, haven't we? Anyway, this one is on Reyvateil Talk. Sometimes when we rest, we'll have the opportunity to talk with one of the Reyvateils in the party. These scenes are often amusing, can provide some interesting character development, and have a game mechanical use that I'll go into next update. They can be made available by in-game events, simple progress in the story, and going to certain places in the world. It's impossible to trigger all of them in a single playthrough, because many are mutually exclusive. Getting 100% completion of talk topics on a file's game save data pretty much requires at least three full runs of the game. I'm going to show these off a lot more than I did in the first game because they're in general much more amusing.
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You!
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Even though it was necessary in that situation, you made me join the fight.
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Don't you have a sense of chivalry? You can't treat women like that!
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Or are you saying that I'm a burden for you?
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...But I understand. I'll change my attitude from now on.
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Anyway, don't let it happen again, okay?
If the same thing happens again, I'll lecture you like I just did. Be ready for that.
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Then I'd like to inquire as to how the enemy got to directly attack me despite your defense in the last few battles?
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However, if it happens again, you may not be pardoned. Keep that in mind.
Loading Tower Record- Operational Logs, S.
Reporting on operation at Rakshek Resort. Encountered Maiden of Disaster in region. Given the location, rightly concerned as to presence there. I engaged on my own discretion.
VIDEO_RECORD_LOAD
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???: Sadly, it's not that "cinchy"... Taboo Maiden and friends.
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How rude can you be!?
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That spirit may be useful in front of the common people, but...
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Boss Battle: ???
So here's our first boss battle. The enemy is a mysterious wolf-like entity who attacked us from nowhere. Unlike the Sacred Army knights we fought earlier, this boss sometimes attacks us twice on turn. Also unlike the Sacred Army, he's got an attack that will send multiple lines down the defense bar to be blocked. Still, there's not much to this really. Just keep attacking and blocking until your Holy Burst is charged up to around 5-7k %, which should be enough damage to finish off the rest of his health.
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Let's take a quick look at the status screen after we defeat the boss, because there's a few important points to make. The first thing to note is that we got an odd item with an enigmatic name followed by a Hymnos symbol. This is a dualithnode crystal, which we don't currently have a use for. You might also notice that only Croix and Cocona have experience bars. Reyvateils don't gain levels from combat in Ar Tonelico II. We'll see how they level and what the dualithnode crystals are for in a few updates.
I determined that my concerns as to her reasons for being at this location were unfounded after a short conflict, and broke off attacks. I'll continue observation for now. If they persist in their present foolishness, though, I will be forced to act again. In the name of Frelia. Signing off.
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Just do your best to protect your difficult maiden until then.
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Oh, I-I'm fine. I wasn't hurt.
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That fight was pretty tough...
I guess my skills could use improvement. I'll do my best to train harder.
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I thought we were in a hurry. So, where are we going?
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That way, we might be able to meet with Luca.
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I thought we were in a hurry! Let's get going!
Nearby...
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Loading excerpt- Personal Logs, C. Bartel
We've finally reached Rakshek. The immediate danger had died down, but we were still far from the safety of the Grand Bell.
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Lady Cloche doesn't seem to be feeling well. At the inn she asked me an odd sort of question.
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...Is it because you have some kind of perversion and they're all avoiding you?
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Or, can you only function in the presence of a young girl, like Cocona?
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Conversations with Lady Cloche always seem to turn out... awkward like that. Lady Cloche is feeling a bit better, so we're going to try and take the train to Luca's house. Hopefully we'll find her.
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The train station is at the Axis Courtyard. Let's go there first.
Next on Ar Tonelico 2: Luca