Part 73: Epilogue
Conclusion to Our Tale: The World That Survived Kerghan
Ristezze, that foppish bastard, had much better luck than I did. He claimed that his old friend Jongle owed him many favors, but I don't buy it for a second. Whatever the truth may be, he used the money he was given to buy out the old, abandoned Emporium of Wonders, previously owned by the late H.T. Parnell, and he opened it back up for business. His prized Boot of Bessie Toone has been featured there ever since.
The sister city to Shrouded Hills, Stillwater, did not change much with time, and its residents were quite happy for that fact. I heard a rumor once that a strange, oversized beast showed up in town one day, reeking of sulfur and sweat. Those few who saw it could only glean from its strangled grunts and hoarse whispers that it was apparently looking for a ruby of some kind. Unable to find it, the twisted beast left the town and was never seen nor heard from again.
As a well known master of negotiation, I visited Mr. Throgg frequently. During one such visit to Tarant, I made a brief stop at the library, and I was quite surprised to find my old half ogre friend, Ogdin, reading a book inside. He wouldn't tell me how he escaped from the Isle of Despair, but he assured me that he owed me thanks. After that, I visited him every time I found myself back in Tarant, and he was always happily reading away in the corner. In time, the owner hired him to organize and catalogue every last book in the library. Whenever I visited thereafter, he was busily working away.
Thanks in part to my recommendation, Sebastian found work at the Bentley as a bouncer. He felt the work was too easy, but leapt at the chance to live out a relatively quiet life with free food, lodging, and all the liquor he could stand to drink. The Bentley enforces a strict no-pets rule, but for Terry they make an exception.
Along with Cumbria's new acceptance of technology came a whirlwind of knowledge and tolerance. Now able to study in the comfort of her own home, Jayna quickly became the most skilled herbologist in the kingdom. Her medicines have saved countless lives both at home and in the small skirmishes Cumbria occasionally finds itself in.
Much like Ashbury before it, I eventually caught a rumor that Caladon was having difficulties with the dead rising up in its graveyard. I wasted no time in tracking down the bastard responsible, and it was none other than Geoffrey Tarellond-Ashe, abusing the powers of the Gem of Malachi Rench that I'd retrieved for him. I put the fear of death into him something proper, and he promised to never, ever set foot in the Caladon graveyard again. To placate my wrath, he even used the gem to give me a clue on Nathaniel's whereabouts. If it had been anybody else, I probably would've smashed the gem outright, but Geoffrey was too damned afraid of me to go back on his word. I've not heard of a single problem in Caladon's graveyard ever since.
Captain Edward Teach, grateful for my donation of a sturdy and seaworthy vessel, set off to explore the distant seas at the behest of the renowned adventurer, Franklin Payne. Their adventures, along with our own, were eventually published in a book written by Franklin Payne himself. When not waist-deep in the most horrible trouble they can find, the two of them can occasionally be found at the Sour Barnacle, sharing stories over frothy mugs of ale.
At my insistence, Magnus Shale Fist sought out Erick Obsidian of the Wheel Clan to inquire about dwarven history, in hopes of finding some information regarding his lost clan. Last I heard, he was happily assisting Erick in his study of the Durin Stone and the Iron Clan caverns.
The dark elves were never seen nor heard from again. To this day I still don't know if it was the ogres or the Hand that got them in the end, but the thought of Vollinger shooting down M'in Gorad by Gideon's side brings a smile to my face. If it was truly him, I know he did it out of duty, but likely took some measure of personal satisfaction in it as well.
I have since visited there and conferred with their scientists to create a modification on the Vendigroth device. As one of a very small number of people who witnessed the original device's operation, I was uniquely qualified to assist them in developing a separate device that would sever the souls of the undead from their mortal shells, sending them to the great, peaceful beyond.
Meanwhile, I still roam in search of Nathaniel's spirit, carrying with me the device that will send him back to Frederick's side. Virgil happily continues to accompany me wherever my journey should take me, never once complaining. Although we don't talk much about the future, I suspect our adventures are far from over. There's a bit of Franklin Payne in the both of us, it seems, and we're both content to share in each other's company while traveling Arcanum for the rest of our days.
-Samantha Colburn, April 2nd, 1897
Bonus Content
Following this update I have a whole mess of stuff to share, but I'll start with no less than three videos. The first is a video of Kerghan's speech in the middle of the last update. Watch that here: VideoSecond is a video of the epilogue sequence (and also the operation of the Vendigroth Device / Dwarf Portal). Naturally, it's actually a bit different from the epilogue I presented through the very same screenshots. For one, Samantha isn't the narrator. I also added a whole bunch of stuff that's not normally covered. Still, if anybody needs the proof that I really did get such an amazingly saccharine ending, here it is: Video
Third, and last, is a video of the final fight. "But, seorin, you talked Kerghan into his own death, there was no final fight." Ah, Arcanum, how we do love thee despite the bugs. You can't avoid the final fight, and there is actually zero benefit in talking Kerghan into his own death. The resulting outcome is the same as if you told him to go fuck himself. There's no commentary on this video, but I use the same tricks I did in the Pete video to end things without any bloodshed. Here you go: Video
I also went through all of the ending slideshow sound files and transcribed the text, placing them with their relevant pictures. If you ever wanted to know everything that could happen at the end of Arcanum, this section is for you! I'll try and comment on several of the endings below, especially where it's not obvious how to acquire them.
(I'm pretty sure this is just what you get if you die in the final fight)
Upon returning to Arcanum, you assume the role of Death's champion, laying waste to cities and villages all across the land. Your lust for death and destruction was insatiable, and millions died before you decided to stop. Scattered groups still survived in the existing wastelands, but Arcanum never recovered from the cataclysm caused by your hand.
(I really don't know how to get this. My best guess is to take the super evil path, and maybe you get dialogue options allowing you to kill Kerghan so you can become a power-mad zealot instead?)
(There are a lot of these 'become a god' endings, and I think you have to own up to being the Living One to get them. Since Samantha denied that possibility at every opportunity, she ended up not being the Living One. I don't think I've ever seen one of these when I've actually played through the game, oddly enough. Obviously, this one is for an evil aligned god.)
(When recruiting the Bane of Kree you get the option to tell him you'll free him, but you can also choose that option with [Lie] next to it. I believe you only get this if you both have Kryggird's Falchion and don't lie to him when telling him you'll let him out of the Void.)
(There is an evil quest to side with Lukan. If my persuasion had been higher at the time, I would've followed through with it. I swear I wasn't trying for the amazingly good ending sequence I got.)
Even though you were able to free Shrouded Hills from the grip of Lukan and his henchmen, the presence of the ghost of Bessie Toone kept the mine from ever producing any quality ore again. Eventually, the town withered and died.
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After the deaths of Gilbert Bates and Cedric Appleby, both of their companies shut down and Tarant was without a steady supply of steam engines. Soon after, the sewer systems broke down, and eventually the city found itself without electricity. In a few short months, Tarant was in utter chaos.
Because of the death of its leader, Pollock's Gang soon found itself overrun by Clan Maug and quickly vanished. Without an opponent to challenge him, Darian Maug set his sights beyond The Boil, and it wasn't long before all of Tarant was shadowy and crime-ridden.
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After the death of King Praetor, Dernholm crumbled into obscurity, and the rest of Cumbria was eventually swallowed by the Unified Kingdom.
(I just want to say, I love that they take into account whether or not you killed Praetor... they do that for a lot of NPCs, really, it's great.)
(I'm really shocked I didn't get this, considering that I still got persuasion master. If I hadn't been trying to role-play Samantha properly, I definitely would've gotten this ending for Caladon. It's also possible that it's only triggered by properly completing the Donn Throgg quest, hence the Tarantian Industrial Council wouldn't be as controlling.)
(My best guess as to why I didn't get this is only that I didn't own up to being the Living One. If anybody's gotten this, can you say if you also got one of the god endings?)
By convincing the mayor of Black Root to rejoin Cumbria, you sealed the fate of the town. As with the rest of Cumbria, Black Root decayed until it was swallowed by the Unified Kingdom.
(More Praetor death
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(This one's kind of cool. I like how such a minor quest has so many different endings.)
(I believe you only get this if you take Loghaire into your party and he dies somewhere.)
Without a strong king, the dwarven clans splintered and a bloody war followed. In time, the conflict was resolved, but the dwarves were never the same again, secluding themselves forever from the outside world.
(I guess a confused Randver can't very well assume leadership if he's a dead Randver
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Loghaire Thunder Stone never returned to his people, and the death of his son, Randver, started a bloody war among the clans of the dwarves. Magnus Shale Fist, chieftain of the new Iron Clan, rallied an army behind him and quickly put an end to the conflict. Eventually, he was known as king of the dwarves, and lead them to a new and golden age.
(I guess perhaps I was too neutral to get this? Even though my alignment was maxed good towards the end, which is no surprise, I did solve a number of quests in rather cruel or selfish ways. I'd love to know how you're supposed to get this. Maybe the dialogue options with Maximillian and/or Raven saying "I'm no hero, I just want people to stop trying to kill me," had something to do with it, too.)
(Yeah, another god one. Obviously the good-aligned variant, possibly only neutral-aptitude though I'm not sure.)
(I'll be honest, I have no idea what could trigger this.)
Upon returning, you wandered Arcanum for many years, indecisive as to exactly the kind of god that you wished to be. You lived among many peoples, speaking with them and learning their hearts and minds. The world waited expectantly for your words and your wisdom. They waited a long, long time.
(This is by far my favorite ending bit. I'm tempted to play through the game as many times as it takes just to get this. Seriously, this is the most awesome ending ever
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(Okay, I actually did get this, but I didn't follow it in my epilogue because it would've superceded what I put in its place. I like what I wrote better, but here's the default. You should always get this unless you destroy the world in some fashion.)
That's about all I have left to share (for real this time). Wait, I forgot one thing...
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