Part 22
Chapter the Twenty First: Saying Goodbye Is Never Easy
I turned to Jayna slowly and sadly, looking up at her for a few short seconds before turning away again. "Jayna...?" Run away from me while you still can, don't let me ruin you.She seemed more confused than anything, a frown slowly forming on her face, "What? Why? I want to stay with you! I want to learn together!"
"That's not it, Jayna... I'd love for you to stay with me, but I can't in good conscience let you do that. I'm only holding you back. You're in Tarant now, you can get all the technical knowledge you ever wanted to know... it's not like Dernholm. I have to leave here for a while, though, and you won't have the same luxury if you stick by me." More than just a reminder, you've been a wonderful friend. I'm going to miss you. I felt tears coming dangerously close to surfacing, but I held them back. If I started crying I knew Jayna would as well.
I crossed over the bridge leading through the boil, the filthy and run-down section of Tarant where all of the worst thugs hung out. It was on the outskirts of town and the guards didn't dare to try and enforce law there, they merely guarded people like me who only needed to pass through to get out of Tarant. As I left, the darkened skies finally opened up and rain began pouring down upon me. It was cold, almost frozen, and I began to shiver. I wouldn't turn back, though, I couldn't bear to. I continued on towards Shrouded Hills.
It took well over a day before the weather finally cleared up and I just knew I was going to fall dreadfully sick before I could make it back to anywhere civilized. Shrouded Hills didn't count as civilized. Hah, I'll be lucky if anybody there even sells the materials to make a few salves... oh, I never did learn how to make salves... I suppose those materials wouldn't do me any good anyway... I sighed, sniffling quietly as we continued. Eventually we did reach Shrouded Hills.
I received very few recognized stares as I wandered back into town, most people having forgotten my past misdeeds already. I didn't care to stay long enough to test that theory, so I was all business. I first stopped by Jongle Dunne's shop to deliver his long overdue package. "Good day, Mr. Dunne. I've brought back your package."
The afternoon sun nearly blinded me as I traveled past the farm and towards old Bessie Toone, stopping when I reached Percy's house. I let myself in, suspecting his ogre guard to be just another one of those decorative ogres I seemed to have been encountering. "I got your mine back, and I expect my payment right quick Mr. Toone." I handed him the deed.
He shifted uncomfortably, nervously glancing about the room. "Oh... yes... what was it, 300 coins?"
I started tapping my foot and placed my hand on my dagger almost unconsciously. "No, it was 500." Don't make me get mean about it. I am NOT taking a loss on this blasted thing.
Virgil and I left Shrouded Hills without even staying the night. We traveled beneath scattered clouds in the open skies for days on our way back to Tarant. I still thought frequently of Jayna, and I surely missed her company, but I was utterly convinced things were better this way. My wistful emotions were just rewards for having dragged her all over with me before cutting her loose. My reverie was rather suddenly interrupted by a mysterious trio.
The man who had been speaking leapt forward, shouting "You will die like the coward you are!" I may well and truly be a coward, but I'm a coward that knows more than just a bit about stabbing you in all the right places.
Virgil sounded completely irritated, "You know, you could've avoided this if you hadn't gone and run your mouth off to that paper." I couldn't blame him for being upset, I would've been just as angry if he'd done the same thing and I wasn't even trying to protect him. Well, in a sense I was, but not the same way he was trying to protect me. It was complicated.
"You needn't remind me. All I'm saying is that the Molochean Hand isn't a group I'm overly familiar with. They're either very well hidden, or very old indeed. I'm sure I'd know something about them otherwise." One of these days I need to learn how to properly apologize instead of changing the subject.
Virgil thought about what I said in silence as we finished up the remainder of our journey to Tarant. The smokey gray clouds that perpetually hung over Tarant were visible from over a day outside of the city itself. It was truly filthy.
I searched all over the place for Jayna when we arrived, wanting to simply chat with her if nothing else. I was concerned with how she was doing, but unfortunately I could not find her anywhere no matter how hard I looked. Perhaps it's better this way anyway... she's better off not knowing me. I was saddened, but at the same time I realized I was free to do the one thing I'd been holding myself back from doing since arriving. After putting up with the insults and mockery of the upper class, after killing scores of rats and tromping around through sewers, after degrading myself for a perverted gnome and an eccentric Madam it was finally time to swindle, steal, and pilfer to my heart's content.
Oh yes, Tarant, it's time to pay and I'm not taking 'no' for an answer. I tried to be a good person, I really did, but that only saw me attacked by assassins and violated by a disgusting little gnome. Look out, Tarant, this time I won't be so nice. I started my crime spree where it was easiest and most legal.
The shopkeepers, despite missing a few of their more expensive wares, were more than happy to try and recoup what they'd lost by selling to me at a discount. As far as they knew my coin was as good as anybody else's and I wasn't going to do anything for them to suspect otherwise. I even bought a lifetime membership to the library, but the technical manuals still seemed a bit excessively priced. I snuck into the university late one night and pilfered an entire shelf of them while the salesman wasn't around.
After weeks of tromping through filth and doing difficult favors for the cheapest and least appreciative buggers imaginable, the week following my return to Tarant was glorious. Although Virgil clearly didn't approve of my excesses, even he had to smile and laugh at how easily I ripped off those who had wronged me. That filthy gnome... oh, especially that filthy gnome... he no longer even had two coins to rub together. I heard his ogre guard had to be put down after rebelling in response to his salary going unpaid for nearly two weeks. Mr. Franklin, on the other hand, was unable to entirely escape his ogre guard's ire without injury. It was perfect.
He glared at me angrily. I supposed I'd touched another nerve. "I might ask you the same. You seem awfully curious about P. Schuyler & Sons. What brings YOU here?"
Arrogant, self-important... "I'm investigating a ring sold by this establishment."
Bonus Content
Extremely Mini Game Rule Explanation:If I hadn't gotten rid of Jayna I wouldn't be able to get Magnus right now since Samantha has a low charisma. Stats give various bonuses every few points and Charisma's big thing is max follower limit. At a default charisma of 8 you can have 1 follower, it goes up to 2 at a charisma of 9. When you hit 12, 15, and 18 your limit increases to 3, 4, and 5 respectively.
Furthermore, each skill has a stat that it's based off of. For Persuasion, that stat is Charisma. While a high value in the respective stat doesn't actually make the skill any better, various stat plateaus act as a skill cap. At a Charisma of 9 my Persuasion has a max of 2, with it topping out at a max of 5 at Charisma 18. The skill caps are the same for every skill, differing only in stat. Since Samantha is heavy on the melee, dodge, backstab, and pick pocket you can tell I'm a total dex whore. Dex also gives you more actions per round.
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There's also skill training, which has 3 levels (apprentice, expert, master). Apprentice training is offered by a wide variety of NPCs and costs 100 coins, usually conferring a small benefit. Expert is offered only by 2-3 people in the world (whom an apprentice trainer will refer you to) and costs 500 coins. There is only a single master in the world for each skill and they will require you to do a quest to obtain their training. The benefits vary per skill, but for Persuasion they go like this: Apprentice - your followers will wait for you longer than normal; Expert - gain a bonus of 1 extra follower in addition to the Charisma bonus; Master - anyone will join with the character regardless of alignment. You need to have 1 rank in a skill for apprentice training, 3 ranks for expert, and 5 for master. That's the primary reason I haven't sought out Sammie for master pick pocket yet.
If you're interested in more, you can find an online PDF of the manual here:
Link
The Orcish Question, Vol. 2
Now to the crux of my argument. What Magick has done, that is turned humans into base creatures of violence, let Technology un-do! Why let these poor folk continue to be out of place in modern society because of the whim of some ancient sorcerer? We can rebuild them! We have the Technology! We have the ability to create the world's first pacified Orc! We can bring these poor lost souls back into society's bosom. Let us do so. I propose immediately beginning experimentation upon dead Orcs. Plenty can be had at the morgue. Furthermore, I urge experimentation upon live Orcs as well. These subjects can come as volunteers from those currently sitting condemned in the dungeons of the Court of the Executioners.
Thank you for your time.
A letter to Mr. M'Oran, August 1884
My dear Mr. M'Oran,
To respond to your earlier points: You claim that technologically altering the Orcs to a better disposition would be unjust. In light of Beddoes' treatise, I disagree. It would be very just to undo what has been done to them. You also propose the possibility of altering those who hate Orcs so that they no longer do so. If Orcs were not hated and feared for good reason, I would have no problem with this.
I think the problem of hatred and even prejudice will go away over time once technology has presented us with an Orc that is no longer predisposed to the behaviors that induce them. You claim that I would take away that which makes them unique and leave them defenseless. If that uniqueness is an unnatural predilection for violence, then yes. But I only seek to remove that which impels them to unnatural levels of violence, not to destroy their sense of self-preservation.
Regards,
Hamilton Demry, Esq.
A letter to Mr. Gustaav, August 1884
Dear Mr. Gustaav,
Regards,
Hamilton Demry, Esq.
A letter to Mr. Gustaav, September, 1884
Dear Mr. Gustaav,
Yes, I wish to use our marvelous Technological know-how to change the Orcs. Let us make that abundantly clear. Let us also make it clear that I am most certainly NOT proposing that we make Orcs our willing slaves. I do wish people would stop making assumptions. Orcs, by design, are inordinately predisposed to violence. This predisposition makes their presence in modern, civilized society a problematic one. I propose a technological solution to the problem: remove the inordinate predisposition to violence.
Now, you claim that your hatred was learned. No doubt you have been treated poorly. But as a race, sir, the Orcs deserve no less. As harsh a statement as that is, I simply point to Mr. Beddoes' treatise as justification for it. Any race that practices wholesale cannibalism deserves little in the way of compassion. My solution is exceedingly generous. If we remove the barbaric tendencies which so separate Orcs from the rest of civilized society, then we may be able to effect a peaceful end to that separation. Pray, let us speak no more of bloodshed and wrath. It is unlike gentlemen to do so, and in so doing you only make yourself seem more brutish and in need of the alterations you would resist.
Sincerely,
Hamilton Demry, Esq.