Part 6: Update VI: An Alchemist and her Strange New Friends

There's really not a whole lot to say about this Assignment. You can focus on anything you want for these three months, but I'd personally use it to raise reputation and friendship levels with the shopkeepers (especially Hagel, since he requires 80 friendship level for all his events), just to get that out of the way so we don't have to worry about it later on. This is the part of the game where you start to get major diminishing returns for making items for jobs, so don't be afraid to buy synthesis items and turn them over instead of making them yourself, not to mention it's faster and 90% of the time you'll make a profit, anyway. I'd also recommend focusing on forging some good attack items, as we'll need them for the next major area we explore, which won't be available this Assignment, but early in the next one.
This scene happens whenever you talk to Esty after the third Assignment starts. Sorry about not including any screenshots for these next two scenes. Technical difficulties messed up my original recording for both. Video goes until Rorona says "She was smiling, yet scary at the same time..."








*Esty leaves*

A good lesson for us all. Still, with a little math we can answer Rorona's question. Sterk is 28 at the beginning of this game, and this game ends in the third year. So he's 31 at the end, and in the second year of Totori, he claims he'll be 35 soon (sometime in the Summer of year 2). Totori happens over the course of five years, so we can guess that there's about a three year gap between the end of Rorona and the start of Totori. Sterk is 39 at the end of Totori.
The manual for Meruru states that Sterk and Esty are both in their early 40s in Meruru, and there's a one year gap between the end of Totori and the start of Meruru. So, everything adds up to Esty being just a bit older than Sterk, so either she's a little older than him, but still 28, or she's 29 or 30. Anything older than that and she'll be in her mid-40s in Meruru, which the manual contradicts.
The following scene also takes place just after the third Assignment begins. Video goes until Rorona says "Oh well, I'll just do the job first."







The good thing about this system is that, like Esty mentioned, you don't have to fulfill the extra condition. I'm sure the bonus money is just a percentage of the original reward for doing the request, and right now when we're getting so little money from jobs, it's not going to make much of a difference. However, once the rewards start increasing, that percentage starts adding on quite a bit more money.
I'll have to do a little more research, but the game has a specific way it generates requests. A lot of it seems to do with what items you currently have either in your basket or Container, which is how you can game the system later in the game. Basically, you trick the game into giving you a whole bunch of requests for the same item, so you can keep turning in really expensive items for oodles of cash in a short period of time. That's basically the jist of it, but I'll try and find exactly how the game decides what requests you'll get.






It's definitely advisable you handle this quickly. 60 quality isn't difficult at all to reach, especially since we can buy 80 quality Water from Tiffani. Add the multiplier for alchemy level in there, and we can make 100 quality Supplements this early, albeit they'd end up traitless, but that's not really the point.
But since we might as well finish all these Esty events at the same time, this scene starts when you hand over three 60 quality Supplements to Esty for her request. Video goes until the screenshot of Rorona saying "Okay, thank you."










If you watch the video, you'll notice I got quite unlucky, getting a lousy reward of only 20 Cole. Not a huge deal, but still. Anyway, my particular strategy for getting the best reward is to watch for when the spinner is on the grey slice in the top right corner, then stop just a moment later. This isn't a foolproof plan, but it gets me at least the second-best reward more often than not.








What Esty says isn't strictly true. Basically, she'll give us a number of her special requests over the course of the game, and if we complete them, we'll get both more valuable items that we can redeem tickets for, as well as the lottery increasing the number of tickets and Cole you can get. Most of what she's offering now isn't that great, so take this time to start stockpiling tickets for when actually good stuff starts showing up later on.
This next scene happens sometime around 7/16 in Tiffani's store. Video goes until the screenshot of Tiffani saying "Hmmm, have I seen that customer before?"




I think we can all tell this is going to end badly. This is Rorona, after all.
*Rorona runs over*


There's classy, and then there's this guy. Every pore in his model just exudes style and class. A big reason why I like him, but there's a few others.











You actually do lose 200 Cole here. Naturally it means nothing to me right now, but I do have to wonder if there's an alternate version of this scene if you don't have 200 Cole. I'll probably never find out...






This is one of my favorite lines in the game. This guy seems to take this whole situation quite seriously, but the line itself and the way he delivers it is quite amusing to me.


*Rorona leaves*

*The man leaves*


Scene happens sometime after the third Assignment begins in the Sunrise Cafe. Video goes until Iksel says "If it's good enough, I'd love to put it on the menu right away."








This scene is very, very odd. The biggest reason is because not only do you not get a job request from Iksel or anything after you see this scene, you also don't learn any new recipes when you return to the workshop. I am entirely unclear what the point of this scene is supposed to be.
This scene happens a couple weeks after the event in the shop between that classy old guy and Tiffani. Video goes until Rorona says " ...I wonder if he knows Master?"

This guy's theme music starts playing throughout this scene, but I'm not going to link it right now, because just the title of it, not to mention the composer commentary on it, is one of this game's few non-ending spoilers. There will come a more appropriate time for it.





Keeping in line with the dialogue, we get 200 Cole back here. This guy's class is such that he is not beholden toward the principle of gameplay and plot being separate entities. It would not be becoming of a gentleman to pretend otherwise.

This is another in a series of lines that likely weren't intended to be particularly funny, but are very funny to me. Rorona has a very, very strange definition of normal, as I hope this update will prove.







Gio's English voice doesn't ring a bell to me, although it's certainly not bad, but the real news here is that his Japanese voice is Akio Ohtsuka. If that name doesn't sound familiar, it's probably because you don't know many Japanese voice actors. Simply put, this guy is a legend. Gust scored big when they got him to sign on to these games. Here are just some of his roles.


And my personal favorite video game character ever, a man who exemplifies unstoppable willpower, legendary courage, and pure testosterone.

And that's just from one franchise. Basically, if you need a big, powerful, occasionally boisterous male character who has a lot of personality, Akio Ohtsuka's your man. All three of those examples are hardcore badasses in their own right, and Gio will not fail to live up to their legacy, even though he hasn't got the chance to do anything awesome yet. He will, trust me. Getting back to the topic at hand...





*Gio leaves*

Hm, Rorona's catching on a bit. Good to see she's paying attention at least some of the time. Anyway, something important to know is that after this scene, you can start doing jobs for Gio (he's on Main Street near the carriage). Frequently he'll ask for stuff we can't make for a while (such as a Lightning Bomb), in which case you should ignore him. As a general rule, if you don't know it after scoping out the shops at the start of an Assignment, don't accept jobs you can't make the item for.
This is annoying enough, but it's not terrible when it comes to Gio, since he'll also ask for items we can make about the same amount of the time. What is very important to keep in mind is that you want to raise his friendship as fast as possible. This is very important for a series of pretty great events at the end of year 2, as well as making sure Gio doesn't lag significantly behind when he becomes a playable character, which won't happen for more than a year.
I'm honestly not sure when this scene is supposed to show up. It obviously has something to do with not taking Iksel out at all, but it might be that if you take him anywhere, you're locked out of seeing this scene. Not sure, but the time frame for it seems to be in the Summer of year 1.








Scene happens when Hagel's friendship level is equal to or greater than 40 in the Square. Video goes until the screenshot of Rorona saying "I bet he cares a lot about his hair."











*Hagel leaves*

Although Hagel takes the most work of the shopkeeps to see all of his events, his final events are well worth it. Some of the best scenes in the game, easy.
Following scene takes place shortly after 9/1 assuming you've seen the other two pigeon scenes. Video goes until the screenshot of the pigeon saying "Koo koo?"


Music: Something Good Might Happen






Would a pigeon really eat a cookie? I can't say, but I suppose it's not impossible. They are called gutter rats for a reason. I do like adding that detail of an ankle collar on the pigeon, to mark that this pigeon is actually someone's property.


*Rorona leaves*



You should probably just keep that to yourself, Astrid...
This scene happens in the Sunrise Cafe when Tiffani's friendship level is 40 or greater. Video goes until the screenshot of Tiffani saying "Awww, Roronaaa..."






Remember when we first talked to Tiffani and she mentioned that her friend told her about Rorona's situation? Now we finally learn who that is. Like I said, I didn't actually figure out what she meant by that line before I put together that update.



Pretty obvious that Esty is sensetive about her age, but the Arland universe has a weird thing with aging. Apparently in this world, the older you get, the more attractive you are. This rule holds true for Gio, who is in his mid-60s by the end.







Tiffani is...an affectionate drunk, to say the least. She certainly seems to like latching on to anyone nearby, certainly.

*Rorona leaves*

This scene happens around 9/8. You don't have to go anywhere specific for it, because the developers REALLY do not want you missing this scene, evidently. Not without good reason, of course. Video goes until Rorona says "What should I do with it...?"

Music: Lionela's Performance










*crowd leaves*


Honestly, how did Rorona manage to get herself in this situation? She's only getting clumsier and clumsier.



This next scene occurs a few days after the last one. Also happens whenever you leave the atelier, before you even get a chance to choose a location. Video goes until Horoholo says "Yeah, but I wouldn't count on it."








You know you messed up when your own magical puppets are berating you...






Music: Performing Girl














Seems like Rorona has finally found a kindred soul in the world. We've finally found someone as strange as her. That said, I do really like Lionela. It certainly doesn't hurt she's voiced in the English version by a very notable voice actress, but I'll address that soon.





I'm not sure who voices Horoholo, but Aranya is no doubt Carrie Savage. A lot of people really don't like her voice, but I do. It's very, very distinctive. She works with Funimation on their dubs a lot, so that's where I know her mostly from, but she does video game roles every now and then.





Lionela is voiced by the eminent voice actress Laura Bailey. She has a great voice, and deservedly gets a lot of video game and anime roles, especially in Funimation dubs, like Ms. Savage. The number of her roles between anime and video games could fill a graduate thesis, but some of her roles in video game these days are Chun-Li from Street Fighter IV to now, Serah Farron in Final Fantasy XIII and XIII-2, Catherine in Catherine, and Helena Harper in the soon to be released Resident Evil 6.
I wouldn't say she has a great range of voices, but she is very good at what she does. If only for the fact that Laura Bailey does her voice, I wish Lionela was in the sequels.

And that's why Lionela is so dressed the way she is. It makes sense for a traveling performer like her to not wear much because she lives off the tips she gets. I've always thought the best character designs were always the ones that make sense in the context of that character. There are limits, of course, but as long as I can reasonably imagine a character wearing what they're wearing in the context of the story, I'm okay with whatever they might wear.



*Rorona leaves*







*fade to black*





Again, something you really should probably keep to yourself. Maybe she wasn't joking that time when she talked about what she did while Rorona was sleeping...
This next scene happens just a few days after the last, whenever it happens. Video goes until Rorona says "I hope she's not planning to do something weird to her..."


*fade to outside the atelier*






As sappy as it is, I really do like how quickly Rorona takes a liking to Lionela and her puppets. Rorona seems to attract strange people anyway, but this scene strikes me as Lionela going a bit out of her comfort zone to talk to someone, something she clearly doesn't do a lot of.









*fade to inside the atelier*









I love how Rorona's first instinct upon meeting someone she'd like to be friends with is coming up with a nickname for them, if she didn't know them already.
















*Lionela and puppets leave*


Well, it's nice that she didn't lose her marbles when she first met Lionela, given Lionela's pretty jumpy already, but Rorona certainly seems to have a strange definition of "Normal"

*Astrid leaves*

So now we can start taking jobs for Lionela. It's important you do at least 2-3 jobs for her, as well as bringing her out on an adventure a few times. The most important reason is that Lionela will leave Arland if her friendship level isn't high enough by a certain point, the only party member who can become permanently unavailable. This locks you out of the Lionela Ending and the ??? Ending, so obviously I won't be doing this on my full playthrough, but I will document that scene.
Well, that's about all the interesting stuff that happened this Assignment. Let's jump right into the evaluations, shall we? Oh, and many apologies, but I was mistaken about star rankings. It turns out 3-5 is one big star, and 6-7 is two big stars. I've gone back to the previous updates where I talked about the stars and have corrected the information.




3-5 stars




6-7 stars




8-10 stars














Next time we'll be tackling a lot of stuff, including a new location, the Annual Festival, and the end of the year.


Cauldron Synthesis 1
Bookshelf
Cauldron Synthesis 2
Puppet Show Intro
Gio render
Lionela, Aranya, Horoholo render

Performing Girl
Lionela, or Liona, dances a lot. When I heard that, I wanted to make a song with a Brazilian carnival theme, but I guess that was wrong.
Something Good Might Happen
The songs for the events scenes are all sorta girly. It's nice to have just one main character; it makes it easier for me to create music around one concept.
Lionela's Performance
I combined the Festival with Lionela and added some Latin flavor, and this is what I came up with. Why Latin? The Director had Gypsies in mind.