Part 101: Update XCVII: An Apprentice and the Downtime
Hello again. As you can probably guess from the name, this update won't be excitement city. Basically, right now I'm focusing on making accessories, and continuing development. Unfortunately, from what I remember, there are very few boss fights outside of the bonus dungeon left in the game. In fact, the next two bosses I fight will barely be more dangerous than random encounters. That's how bad it's getting here, folks. Anyway, let's mosey.
First notable thing is a new newspaper. Things are changing rapidly, and it's only going to get better. While it's a good thing we defeated the Forest Spirit, I can't help but wonder if we got rid of a major tourist attraction. Oh well.

Also worth mentioning is a new request from the Mines. This is the fourth and final one for the area, but it doesn't increase item quality / traits in the affected area. No, it just unlocks a new, not very valuable gathering point in the Mines. What it calls for is either 5 S-rank Bombs or 100 other rank Bombs, or a combination thereof.
We're obviously going for the 5 super Bombs, as 100 is absurd. It's honestly not too hard, but Phlogiston from Hagel won't give you S-rank Bombs. Although, you could if you put traits like Hand-Crafted or Quality increasing traits on the Supplements and carry those over with Cost level increases. Still, it would be a good idea to go get some great Phlogiston from the locations just west of Hart Outpost.

Rage Beast?! That, and the Dear Element (no idea on the name), show up as part of Modis Ruins III. These are the two bosses I mentioned, and trust me, Rage Beast in particular is pathetically weak compared to last time. "Barely above random encounters", like I said, is a good way to describe both. Especially with ultimate equipment, you could beat them with your eyes closed.

Here's a pretty useless attack item. The only reason to make them is for rank points associated with using Spirit Stones. The animation for it isn't flashy and it's just not that great.

Here's why a Royal Crown is so valuable. Skills are naturally more powerful than regular attacks, of course, and using more of them, and getting more turns in general, is going to be very handy.

One advantage of making all those damn Sky Flames was that I had a ton of Supplements with Cost +3 kicking around. The Phlogiston by itself has only about a Cost count of 3, and a Supplement only has 1 Cost by itself, so do the math. To get anywhere near an S, you need some traits.

This is an alright, but not valuable accessory. It can heal the HP and MP, as the description implies, but you also have to have a really high quality ingot to avoid a crippling effect by using it. Don't bother with it: that accessory slot is better saved for something else, and traits can't transfer very easily to it.

Something more valuable is the Pocket Watch, which gives anyone Pamela's ability to revive from KO every turn. It's pretty nice, but again, I'd advise something that increases yoru stats, as if everyone gets KO'd before anyone revives, you lose anyway. Actually, it is a good item to stick on Meruru, as the catcheism that losing your alchemist means losing the battle of course, still stands.

But let's stop talking about things I won't use, or things that I'm not likely to use soon. The Warrior Mask is back, and still as good as ever. The massive HP boost, and the regeneration makes the Mask a potent accessory. Better yet, it's easy to apply Diamond Light and Fairy's Prayer to the Mask, making it even better. Fairy's Prayer boosts all stats, and provides HP additional regeneration that stacks with the Warrior Mask. Diamond Light also boosts stats as well as raises resistance to all attacks. Can't get enough of that.
But, I needed the first in a long chain of ingredients, and luckily Hanna's selling it. Let's see what she has to say.






*fade for lecture*

























We also have Peter, of all people, to check up on while I'm at Namiki Road. Let's see what he has to say. Video goes until Meruru says "I'm sure it wouldn't hurt for him to take it easy"





After all this time, he finally gets that little introductory thing.







You know, Peter's behavior and reactions throughout the game toward the fairer sex are mystifying, to say the least, in light of something he says in an optional conversation at the very end of the game. I can't spoil it here, but it's probably the last thing you're thinking of.








Of course you do.



*Peter leaves*

Well, whenever Peter gets excited about something, it's usually not something too pleasant. And considering it probably involves hotsprings...can't be good news. But, we can worry about that later.
Unfortunately, now we have another scene with Hanna. Serves me right for being lazy, I guess.





*Hanna leaves*

You should probably get rid of that cat fairly soon. It seems to be hanging around Arls a lot, and Hanna sells a lot of edible stuff. Don't want that fur everywhere.
*fade to black*













*fade to black*





Reminds me of that Simpsons episode where the family spends the last few moments of the episode wondering what the moral of the story was. Anyway, distractions aside, I finally got my ingredient.

I can't stress how annoying it is to make the Magic Paint, simply because between those three ingredients, that's a lot of materials. Still, I can whine about it, or get it done.

A few unimportant syntheses later, we have a few liquid items open. In addition to making new development items, the Liquid Solvent is my personal favorite "transfer" material for making armor. Remember, the golden word here is "Supplement". As long as you have the Cost, and the traits, you can move any trait to any weapon / armor / accessory.
Of course, you always have to be mindful of *what* traits can be transfered to weapons / armor / accessories, but you learn that from experience. It's not too hard to figure out. Once again, the Liquid Solvent has the advantage of a high natural Cost for moving traits to armor, and there's nothing wrong with making several to combine into traits, like with I did with Regentium.
As for what you should put on armor: again, it's your choice for the most part, but the best cloths are made from Medicinal Fibers, which like Rainbow Fragments have an inherent trait that costs 50 but is well worth it. Other than that, anything to boost HP significantly is a really good bet. Don't bother with elemental resistance traits, though. It just doesn't tend to work out that well, even against bosses that have a lot of elemental attacks. HP works for anything. LP increases are also worthless.
Now then, we have another Rorona pie scene.








A likely story. With how frequently Astrid is showing up, I wouldn't be surprised if, instead of working on an anti-Potion of Youth, she's hanging out in the bushes or something.

























*fade to the next day*

Rorona's ability with pies is potent, indeed. Perhaps as a child her lack of memories lets her focus on making more and more effective pies. I cannot wait until she makes her next one.

A few days later, I bought back five S-rank Bombs for the Mine's final request. Like I said, even though it's a job and worth rank points, it's not particularly worth it in the long run.

Yeah, it's a C-rank Fragment, but that's one of the higher quality materials I've seen here. Everything at this spot is a Rainbow Fragment, but the quality is abysmal. The only reason you'd need this spot is if you really, really needed some Fragments, but can't afford, for whatever reason, to go to Modis or Furthest Garden.
If you're trying to make weapons with this, don't bother. Along with traits, quality also effects a weapon's potency. The higher quality the weapon / armor, the more effective it is. Simple as that.

So here's the result of me combining ingots. Notice something missing? That's right: Spirit Power. I completely forgot about it when I made this, and assumed I had my final ingot ready to go after making this. Not so, but I won't catch it until quite a bit later. Also, I could have easily replaced Attack Boost or Attack +10 with Master Skill, but honestly it's not needed at the moment. However, since Meruru doesn't have any skills, it's not a bad idea to add attack boosting to her weapon alone.
Additionally, so you won't end up in the same fate as me: when you make the dummy weapon, make sure the resulting weapon is made only from Regentium. Some final weapons can be made from either Sunlite or Regentium, but if you try to disassemble that weapon, the disassembly will result in a Sunlite. Obviously not what you want.
Let's move on to a scene at the Study.







Oh Rufus, don't get my hopes up like that. Well, at the very least, I already know what it does.



Well, it's fairly cheap, and the Legendary Statue looks like crap without the Park in place, so I need no reason not to oblige. This next scene came up when I canceled out.




You've got to hand it to Rufus. Not only does he always know how to fulfill each request, but he also knows how many points he should give toward each request to know what he can develop with the kingdom's current development. I've certainly heard worse excuses for gameplay mechanics.








Nice save.







A key ingredient of the Warrior Mask is the Enhanced Paint, and luckily you can drop it off at Pamela's. With Enhance on this, the Cost value of this particular Paint is more than doubled, from 33 to 68. That'll more than stick Diamond Light and Fairy's Prayer. I'll have to wait until Pamela restocks to make the Masks, but hey.

The Blood Bowl is born. Too bad we can't fight there, but I'll take the money.



Unfortunately, that Paint wasn't good enough to get HP Regen L on it, but I'll take those numbers. In fact, I've got half a mind to use this Mask when we get to the bonus dungeon, simply because I can't come up with a better item right now or without some time-consuming syntheses.

Because we've got business outside Arls soon, I'll be bringing the eternally lovesick Mimi along with the object of her affections. Remember she wants to tell Totori in-person, and we have those monsters near Modis we need to ice.

On the road to ultimate armor, we make our first Linens. Actually, I can use the Paint in these syntheses too, which made putting Fortified Fiber on this a breeze.

On the other side, we have this. Life Guard and HP Charge by themselves is +110 HP, and that's before the added HP gain of highest-tier armor. Very soon, you'll see just how effective it is.

This here armor is probably the best in the game. The stat gains are exceptional, and anyone can wear it. Hard to argue against it.

Again, hard to say no. And this number is slightly thrown off, since the Solar Cloak she's currently wearing now is plenty potent. I wish I could have a better trait in place of that Quality Lv1, but if there's something I learned as a writer back in college, is that sometimes you just have to say "Enough" and move on. I see no reason to make any more cloths. In reality, this Soul Guard raises HP by 160.
But you know what we don't have enough of? Rorona making strange pies. Luckily, let's wrap things up with Rorona's latest and greatest. This is the last of these pie scenes, though not the end of Rorona's ending flag. Video goes for the rest of the update.
























Oh boy. Rorona made a body switching pie. She probably absorbed some of Marc's mad genius by simply being in the same room as him at one point in time.





This is also the second time something has happened regarding Keina's body and someone doing something with it. Something is definitely wrong with Keina.





















"What" indeed. You'll have to figure that out in the downtime between updates. Anyway, not a very exciting one, but the RPG genre isn't exactly known as a thrill-a-minute kind of deal. Next time will be more exciting, that I assure. We'll even hear a shocking revelation next time.