Part 108: Update CIV: An Apprentice and the Pursuit of Power
Much like last game after defeated Evil Face, we again find ourselves at a fateful junction. There are three major branches of the game left for us: the hot spring sidequest, the lizard invasion, and making the Potion of Youth that we broke. Once we're done with all three, and really only the hot spring branch requires *that* much effort, we're basically done with the game as far as plot goes. After that it's the DLC dungeon and...that's about it.This time, though, we're eschewing the hot springs for the latter two paths. Both of them coincidentally emerge at the Modis Ruins, and as much of a pain as the hot springs are to make, you really have to start by December of the final year (that's December of year 5. I'm in December of year 4) to qualify for the hot spring ending, at the very latest.
Like many things in these games, I have learned that through painful experience. If you can't tell, I rather don't care for the whole hot spring sidequest. I mean, hot springs in real life are pretty rad, and there's nothing quite a genuine Japanese one, but the hot spring sidequest is such an ogre. Anyhow, let's begin.

First off, I should mention that there's going to be a lot of Esty this update, including finishing up her events. Unfortunately, she also ends up pissing me off at one point, but you'll see what that's about later. At the very least, it didn't inconvenience me too much. Anyhow, this is the third and final investigation scene. Video goes until the screenshot of Meruru talking about how she doesn't know Esty very well.






*fade to black*












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*fade to black*







*Lias leaves*


*fade to black*






*Esty leaves*

After you see this scene, you're actually only a single day away from finishing up Esty's events.

But for now, she's coming with me. Actually, another event scheduled at the castle after you see that third investigation scene. Video goes until Meruru says "I'm starting to get really curious"
















*Esty leaves*

All that remains to finish Esty's events off is to wait at least a day and head to the Tavern, but we've got other concerns today. My initial idea was to hire Sterk and take him along to Modis, and to be honest I don't entirely know why I changed that in my head. I almost took him out, but decided at the last moment I'd rather bring Mimi.

Perhaps because he's perhaps a *little* too serious around me. Still, I'll have to bring him to continue his events anyway.

The most powerful weapon in the game, and this update, you'll see first-hand why it's a good choice in Mimi's hands.

Esty's best weapon, and as you can see, I'm really starting to go through my bank account quite a bit. We'll have to hold off on buying a lot of stuff for a bit to help us recover. Also, a scene upon making this.



















Sorry Meruru, the localization gods have spoken. Meanwhile, I decided to rest a day until 12/21 when new request come in and I could fulfill an outstanding one after one of the Hom's finished making a request. When I headed to the Tavern, Esty's final scene. Video goes until the screenshot of Meruru outside the tavern, thinking.

*fade to black*

Hey! It's Gerhard!
...Or, they could just be reusing the model. Still, it's not like Esty or Filly would recognize him. Makes you think...
















*fade to black*

Nothing like a heart to heart conversation between sisters, hm? At least they seem to get along better than Rufus and Lias.

The first Elixir I've made this game. To be honest, though...I'm not too happy with these traits in retrospect. First of all, the effect Ailment Recovery and the trait Cure-All do the exact same thing, and in place of that HP Healing XL, I could have LP Recovery L, which obviously recovers LP. If I had the effect HP Recovery XL, LP Recovery L, and the trait that allows an item to recover MP, that would be pretty sweet.
There's two more important traits to put on Elixirs. One to allow it to resurrect fallen comrades (Wake Up), and one that makes it activate when Meruru's HP drops below a certain theshold. The next time I start recording, I'll work on improving this. Oh, and if you could fit any Usage+ traits, that's also a good idea. More uses means less money needing to be wasted on supplies.
Oh well, that's for other days. Now that we've made the Secret Remedy, Elixir, and Drachen Elixir at one time or another, and we broke that Potion of Youth, a scene. Video goes until the screenshot of Meruru talking about her latest creation.

*fade to black*







So yeah, as you might expect, making the Merulixir is the next step in this whole Potion of Youth business. As I recall, the Merulixir is a bit more inconvenient to use as a general healing item than the Elixir. I've certainly never used them much when I play this game, but I suppose that call is up to you. All I can do is tell you how I play this game.

With all distractions at the moment out of the way, time to head east. We've got lizards to squash. I got this scene when I headed to Modis.













*Esty leaves*

Gee, thanks Esty... While you're busy with assassinations or whatever it is you're doing, I suppose me and Mimi are the only ones going to be helping out around here. To be honest, I saved just before I came out here, and I could have easily reloaded my save and avoided this nuisance, but it wasn't needed. Mimi will be more than able to handle everything.
I actually was planning on stopping by Makina and grinding for a bit, but that would be suicide without two allies. Perhaps this is fate with the universe wanting me to save it for a more thematically appropriate time. Whatever.

Now then, we've proceeded along with the Potion quest far enough, so this little stela is interactable. You can't examine this before too long, but essentially it hints toward the next part of the sidequest after the Merulixir is presented to Astrid. Actually, there's two rather different events that take place depending on if you proceed to the Endless Corridor before or after Astrid tells you to investigate the ruins for clues on turning the Merulixir into the Potion of Youth. Let's see what it says.



Indeed it is. We'll be stopping by while we're in the area, actually. To proceed to the lizard quest, just advance toward Modis' second screen.



Actually, this was so easy I was reading the Awful forums while I was playing here. Just tapping X over and over again, with the occasional movement of the left control stick, doesn't make for the most compelling gameplay. True story. Once you've taken down all lizard groups in the second screen, this scene plays. Video goes until Meruru says "I'm not done here till I defeat all of them"



Masked G! Still hard at work in the name of truth and justice, I see. You know the best thing about him? That royal bearing he possesses.







*Masked G leaves*

Once more, the same objective. As I recall, I was mostly reading D&D threads while I playing this part. Those, maybe some LP threads, and the Attack on Titan anime thread in ADTRW. It's a good show. Anyway, after clearing out the second group of scaley cannon fodder. another short scene. Not linked because Masked G isn't in it.




Yeah yeah. We'll check in when we have the time. Right now, though...

We've got the final non-DLC location to hit up.

Music: Through the Darkness of Books
Like Orthogalaxen and Liechten from the previous games, the Endless Corridor features every material in the game as a possible gather. The quality of the materials also varies wildly. One thing you really should keep a look out for is Diamond Trees that are around 80-90 quality. The only other place you can get those is Ent, and the quality there is around 40-50.
As soon as you jump on that central platform, a short scene.





The one non-boss enemy unique to the Corridor is the highest tier of lizard enemy - the Warlord. It is the highest tier by the virtue of the fact it can survive ONE hit from my overpowered equipment. Tremble in fear, goons.

Truly, the end of humanity is upon us.

Interestingly, I took on a Headless Horseman and he must have dropped this bit of Pamela's equipment. Guess unlike in Totori, DLC equipment never shows up unless you have the DLC character.

Although a pretty visually interesting locale, it's far from the best. Makina has some truly weird and wild stuff going on in the background.

The one halfway menacing encounter here is this group, in the third screen. Even then, even the Griffonian can take only about three hits before death.

The final screen features an ominous illusionary staircase that guides us to the top. Shouldn't be hard to figure out what's at the top here... Twilight Maiden

Music: Astarte

So, our first Goddess-type enemy. This is the highest tier of foe, and indeed, the master of Makina Domain is a Goddess...of a type. However, the Twilight Maiden is a massive, massive chump, and definitely the weakest of their ilk. This is a fun video if only for the fact Mimi kicks the crap out of it in record time.

Most of our Goddess foes will open their fights with Judgment. Basically, all it does is incur an HP penalty on any action taken by the party. I do believe this still applies to Meruru, even if an ally was guarding her during Judgment. Kinda silly.

This was awesome. Mimi channeled Rufus for a bit and got his ridiculous ability of being able to move like three times in a row. Those three alone took down about half of her HP.

As you can see in the turn order, Brink Demolition adds a free attack to the Goddess' line-up. Get used to seeing THAT a lot when we start moving up in the divine ranks. The final boss of Makina? She'll add about five free attacks to the turn order. It's ridiculous.

Well, that was a quick fight. Told you. Mimi, if you would honor us?

Music: Mimi FJ: Angel Horn







Even the divine are no match for us.

Ah, the Abyssal Soul...VERY rare material. Can't be picked up normally anywhere, needed for some syntheses, and for the record, Black Element is basically a really potent Convert HP. Like with all those traits, though, they kinda become useless on the highest tier of equipment. The reason for this is because skills don't count in terms of converting damage into HP, and skills typically deal out far more damage than regular attacks. Ayesha's change to this system makes Convert HP traits far more valuable on higher tier equipment, but we are not playing Atelier Ayesha. Not yet, anyway.
As I recall, there was a glitch before this game got patched where you could get infinite Abyssal Souls by getting a request to go after one, killing the enemy, taking the Soul, then leaving the Corridor and coming back and fighting them over and over again before you got the letter for the next boss in this Goddess series. However, I do believe that exploit got patched out.




That's an easy 100 points for us. Man, we are so close to completing every task...

Like with the gathering points near Rage Beast last game, all the materials in the two gathering points at the bottom of these staircases after the boss are either A or S-ranked. Remember, if you see a Diamond Tree, pick it up.

Well would you look at that. And as an added plus, Quality Lv3. The gods themselves reward my victory, it would seem. That Behemoth Heart is also sweet as hell. That'll go a long way to making a halfway acceptable Elixir. I actually went and gathered all the materials in this spot before leaving.

Do not worry. We shall be back...
But first, we need to go talk to Rufus.






So yeah, that's a sorta-hidden development request for Hart. It doesn't affect gatherable materials in any way once you complete it, but you can't continue this little sidequest until you get this done. It's not a problem at all to do, though. Salutes and Witch's Salves are nothing.

Now HERE'S something I can be proud of. The Peacemaker, while not quite as powerful as the Meteor, is still an extremely potent attack item. Best of all, it covers a base the Meteor simply can't. The trait Melt is basically an advanced Solvent, reducing an enemy's defense considerably. The Meteor cannot attach this trait. Monstrous raises use number by 9, Usage Boost increases the power of the item by the number of uses it has left, Critical Lv3 gives it a 50% chance of a critical hit, and Rank Boost Lv2 further increases the power of the item depending on what grade it is.
Besides, no one said you can't use the Meteor and Peacemaker in conjunction. Indeed, both follow the same rules that after you use one, regardless of how many team attacks followed it, it'll attack by itself for three more turns. If bosses can play the Additional Attacks card, I see no reason we can't. Be forewarned, though, as the Peacemaker costs quite a bit in Pamela's shop. It's alright, though.
Meruru mentions in the item description for the Peacemaker that while she desires peace, she doesn't want to make any sacrifices for it. A noble sentiment, but those who oppose peace must pay with their lives. We take lives because we must, not because we enjoy it (that much). Keep that in mind.

See what I mean? That's a hell of a lot, but I'm also getting 13 uses out of every Peacemaker. It's not a bad trade-off.

It's also important to make the Peacemaker in order to get some rank points for using 10 of them in battle (remember Meruru has to be the one who actually launches it). I decided to take Gino out because we need to continue his ending events, and we'll continue them as soon as we return from Peacemaker grinding in Moyori Forest.

A week or so after defeating the Twilight Maiden, you'll get a second letter. I didn't know the Arls Postal Service extended that far out. We'll oblige Ms. Cocky very soon, trust me. You actually get three more of these letters, including this one, but none are for any points.
Meanwhile, although I didn't intend it, let's see the scene for Mimi and Gino.



















Maybe. Anyway, this was just a grinding trip, so let's skip ahead to when I returned and got this scene. Second to last one this update.



















Always with the easy ways to more power, eh Gino? Anyway, just drop by Hagel for the follow-up, obviously.



*fade for explanation*




*Meruru begins to leave*







He seems awfully jovial today. In any event, all that manual does in our inventory is allow us to make Gino's Regentium weapon, the Storm Saber. We couldn't do so before, but now we can. Simple, yes? However, we'll have to wait on making it for another time. Later.


Certain Sisters
Dimensional Library
Lava Cave
Esty concept art
More Esty concept art

Through the Darkness of Books
For the Endless Corridor. The only "endless corridor" I've ever seen was in two mirrors across from each other. "Endless" isn't very common. Which means all this paperwork in front of me will get finished! ...Eventually.
Astarte
The guitar in this boss battle BGM was done by Toshinori Hiramatsu, who worked on Mana Khemia. He played his guitar with such passion!
Mimi FJ: Angel Horn
From Mimi's character image, I did something elegant and lofty, with a piano solo as the focus. Like character themes, I try to express as much individuality in short amount of time with each FJ.