Part 109: Update CV: An Apprentice and the Busy Body
In case you can't tell from the title, we've got a lot going on this update. Gino's final events, the slaying of the divine, alchemy, Potions of Youth, traveling, the whole nine yards. This should be my busiest update in quite a while.It also marks the moment I have less than a year on the clock before the game ends. Time goes so fast, eh? Not for me and this LP, though. Still, though, I'm confident I can wrap this up before this thread's first anniversary, but it doesn't mean a whole lot if I can't. If anything, this thread has been quite the learning experience. JRPGs take a lot more work than you might think at first to properly LP, and this thread has been that x3. In the future, I probably won't tackle projects this ambitious, but I think I'll always be known as a JRPG LPer on Something Awful. I imagine shortly after this thread is done (as in, probably less than a week), I'll get moving with Atelier Ayesha.
Anyway, we should get moving.

Shortly after I returned from the battle with the Twilight Maiden, I got the final letter of the game (well, not really, but it's the last one from the Palace Teacher), for an assignment called Ground Breaker. Basically, all you need to do is complete every last task in the game to get that final 100 points.
And that description? That's nice, but what does it do for ME? Me, me, me. Anyway, it's just for bragging rights. "New Frontier" may make it seem fancy, but absolutely nothing happens when you acheive Ground Breaker, other than getting those points. Another day.

With precious little else to do at the moment, it's time we need to make a new Elixir. The best part about upgrading it is half the work is already done. Case in point...

Part of the Elixir recipe is an (Elixir), which the Elixir happens to be. Crazy. By combining this Elixir with some other desireable traits...

Most excellent. Now it finally has Living on it, meaning we don't have to use it manually if the enemy is doing enough damage. Unfortunately, as I discovered, there's no way an Elixir can recover MP and LP. For a really crappy Sage Herb, you get MP Recovery L, but a better-than-average Herb gets you LP Recovery L. There's nothing you can do, as there are no traits that recover MP by themselves. Which is why we'll need another healing item later on to do that.

Such as this. The Dragon BBQ is an interesting healing item, because in addition to restoring MP and giving the targeted character free healing at the start of each turn, Dragon Flavor gives the target a general stat increase. I probably could have put better traits on this, but I wasn't really in the mood between all the Elixir can do. This should cover the remaining healing bases, as well as giving it 13 uses for each Dragon BBQ I buy.

For the next adventure out, I'm bringing along Rorona and Esty. I had originally intended to bring Gino in Esty's place, but...you'll see.

Finally. Anyway, after this, just head to the Tavern and give it to Gino to get this next scene. Video goes until a screenshot of a flash to white.










*fade to black*












Yup, an actual battle against Sterk. Thing is, this fight is very winnable. It doesn't matter much if you do or not, but I suppose if you want to prove yourself, there's nothing stopping you. Sterk hits pretty hard, and frequently moves twice in a row, but he's not that hard to deal with.

Keep in mind, I AM using the best armor / weapon possible for Gino. On the other hand, Gino started with only about half his max HP, and Sterk only took off a little more than 50 something.


However, what happens next is pretty stupid if you the text skip thing enabled. Basically, without pressing circle at all, the game will still fast-skip through the dialogue, which forced me to re-record this fight. Kinda obnoxious. Anyway, the second half of the scene. Video goes until Meruru says “I have to work even harder so Miss Totori will recognize me, too!”



Just for the record, if you lose to Sterk, this scene still plays out the same way. This time, though, just with Gino getting back up instead of Sterk. The dialogue is slightly different, I think.






















That's all well and good, but Gino ran off with my Warrior Mask and good Gnardi Ring, not to mention that Herculean Armor I had him decked out in. Curses...

As I said, if Ms. Cocky wants a fight, she's sure as hell gonna have one. Nothing at all interesting happened on my way to Round 2, so let's skip to the second to last screen.

Unfortunately, since he's wearing black armor, he's kind of hard to see against a black background, but as of the second Goddess, they'll start putting some security at the front gate to give you an extra little challenge. Unfortunately for them, all it means is more experience.

This battle is against a group of three Gan Ceanns. When the first one falls, one of them (not sure if it's both, but one for sure), will power up and recover 3000 HP. That's quite a bit, but it's entirely wasted if you weren't a dope and attacked them as a group before focusing on the first to fall.
When the second one falls, the final one will significantly power himself up and recover 5000, but again, it was all a waste. He's going to be a somewhat tough nut to crack, even with our equipment.

Still, though, that's only in terms of his defense. His offensive power is quite limited.

In the end, the group accomplished little and died without fanfare.

At the top, at Twilight Maiden's former digs, lies the Void Maiden. We'll show her.

So Esty's attack inflicted Poison, and it did 765 damage to it...man, I didn't realize it was that potent a concoction. This is going to be a breeze.

Level 3 Peacemaker...we'll see it's power displayed.

Peace through absolute power sounds like a good deal to me.

Man, sucks to be the Void Maiden. Blind, Poison, Curse, Slow, and a general stat debuff, with an added helping of significantly reduced Defense. I almost feel bad for it.

I do believe this is the first enemy that can call in reinforcements into the battle proper (not counting Ent, who just summoned rabbits as a proper attack). Enemies that are spawned in don't count toward experience receieved after the battle. However, VERY few enemies in this game can call in buddies. I think it’s only Bunny Punis, the Goddess fights here, and the fourth round of Makina bosses.
Holy cow, just wait until you see what the fourth boss of Makina calls in as backup.

Curse your fate, to be slain by an Uni.

Unremarkable rewards. After this fight, I simply returned to town after a bit more plundering. This is Gino's actual ending flag scene.



*knock on door*





























Now then...let's take stock of what ending flags we've gotten so far. Totori, Rorona, Mimi, Esty, Gio, Keina, and now Gino...I honestly thought we would have gotten this next scene before now, as we only have Sterk and Lias left by my estimation. Regardless, this scene takes place after you complete a certain number of ending flags. Video goes until Meruru says "The closer I get to everyone, the more fun it is!”





*fade to black*

















*fade to black*



*Mimi and Gino leave*

If you guessed there’s a follow-up scene to this after getting all ending flags, you’re right. That particular ending path we’ll get for sure, as I’m going for every event. There are times when I hate the auto-skip feature, and times I love it. I am sure when going for endings I’ll love it.

That’s everything for Hart. Unfortunately, this request doesn’t turn Hart into a big military garrison. As far as I can remember from when I was last recording, all it adds is some wooden tower. Oh well.

That’s the Merulixir, it is. I think I know why I don’t like the Merulixir, and that’s because it’s a single-target healing item. Potent, but single target makes it useless to me. After you make this, just go talk to Astrid.















Yup, just bring a Soul to Astrid for the follow-up. Video goes until Astrid says “I wonder if my own teacher felt the same way...”



Actually not difficult at all, but we don’t need to tell her that.







What, Astrid not working? Sounds like business as usual.






*Meruru leaves*



Goodness, Astrid being sentimental to someone other than Rorona? Things really are changing around here. Regardless...

The actual Potion of Youth. Not a hard synthesis, and we’re really only needing a Time Lithograph. It required a few materials, but it’s not a hard synthesis.

A few days later, another letter from the Endless Corridor. It’s nice to know they’re starting to take me seriously.

A few days later, on 3/18, yet another bulletin. We’ve only got a few more of these left. The great conquerer Meruru’s exploits are legend, but the money stuff is all true. Still, 83,101 is still a significant chunk of change.

For the Hell Maiden, we’re bringing along the old adversaries, Rufus and Sterk. Rufus hasn’t seen combat in a while, and the last fight Sterk was in was against the Wyvern. Both of them could stretch their legs a bit before Makina.

After fully upgrading the two of them, I’m really hurting in terms of money. No more serious spending for a while, I think... Still, though, Meruru, Totori, Rorona, Keina, Sterk, Gino, Rufus, Gio, Esty, and Mimi all have their best weapons, so that’s money I never have to spend again.
Strangely enough, you can’t make Hanna’s best weapon from Regentium. It has to be Sunlite. No idea why.

But before we head back to the Corridor, we need to drop things off at Hart. After you complete the request, you’ll get a short scene with Meruru where she wants to personally get stronger in order to fight off the lizards. She ends the scene by asking herself where she can find someone good to train under. Where indeed...
Also, after I left, I got another short scene where Meruru kinda talks Sterk out of the idea for a knighthood, but he resolves on finding one anyway and protecting her personally in the meantime. The final scene this update will feature the consequences of that decision.
But that’s not for a bit. We return back to the Corridor...

Could it be...

It’s our old friend Ghost Box! Unfortunately, nothing he did was very interesting...

So let’s move on. Will the Hell Maiden fare better than her sisters?

It doesn’t seem so...

It should be noted that all the unique songs from Makina Domain and Rufus, Hanna, and Pamela’s FJs are not on the official Meruru soundtrack. They were released on a special CD called Atelier Ayesha Recollection Archives back when Ayesha was first released in Japan, so that’s why there won’t be any composer commentary on DLC songs.
Unfortunately, as I just discovered, there doesn’t seem to be any YouTubes of the DLC FJs. If anyone could make clean versions of the song without the additional noises, that would be great. I suppose I could do it myself if I turned the voice and sound effect volume all the way down...we’ll see.







Well...that was worth it. Still, though, in the words of Rufus, that was nothing special.
I think Meruru, and myself, could use a break. Let’s wrap up this update with a scene back in town. Video goes for the rest of the update.





*fade to black*














*fade to black*













Well, there’s no rest for the weary. Next time, great and small things, as always.


Rorona, Totori, and Meruru artwork
End of the Duel
Mountain Road
Gino concept art
More Gino concept art

Edit from the future: Yes, I know Rorona didn't use her killing blow FJ this update. I'm putting this in purely for completion's sake.
Rorona FJ: Special #3
If you've played Atelier Rorona, this needs no explanation. The chorus part is the same, but the mixing and arrangement is new, so it should sound different.