Part 7: VI: Pages of Mutual Understandings
Chapter VI: Pages of Mutual Understandings
Hmm, an interesting notion. Perhaps not among a mob of Puni, though.

Now, where were we...? Ah yes, heading back all the way to the east to Stalhang Castle, the alleged hideout of the...Puni Rangers. Let's just roll with it, so to speak.

The lost castle
Music: Visiting the Castle on the Hill
Those stone textures, I'm telling you.


Normally I would not have made this scene a video, but I like the way Eva said this line, so in it goes.

Ah yes, the lizard invasion plot thread from Meruru. Stalhang was not mentioned at all, though, and the furthest east you could find the lizard folk was Modis Ruins. As far as Meruru's geography is concerned, Stalhang would be right around where the Corridor of Darkness or whatever it was called in Meruru was, but it's entirely possible this is further east than even that, and hence why Meruru never visited this place.



Hmm, our first instance of Eva getting upset about something. And to be fair, Aurel isn't totally off-base.

Also, Eva began running after Lulua right after she took off chasing Aurel, for the record. Nice to know everyone's having fun.


This is a pretty cool location, actually. Tons of little details that pointed to this place being a major installation long long ago. Cannons, supplies of all kinds, ruined rooms, you name it. Hopefully Eva can still fire those cannons. At nothing in particular, of course.

In the first area, up some stairs to the left of where you start, has some Ingots in a chest with some nice traits. You really should be picking them up, but keep in mind Pamela has the recipe book for Ingots of your own to make. Might as well make use of the junk around here for our own purposes.

As far as enemy groups go, they're actually quite dangerous in these parts, and I wouldn't recommend fighting them on Very Hard. This is the first battle I Ran away from, because this...didn't go well.

But I did use enough Interrupts to finish another riddle clue, so that's at least one benefit. Oh yeah, and the rain. One curious thing about Stalhang is it rains *a lot* around here. It's very strange.

So like I said, this place has a lot of nooks and crannies and Gust liked to put treasure chests in many of them. Whether there are valuables there, however, is another story. This chest had...Puni Fluid in it. Best not to ask.

A town square, even. I'm guessing this place was a village built in a castle, rather than a castle built to defend a town. Whatever the case, clearly this place was something special back in the day. There's a chest on the bell's platform containing Beast Armor, which is an upgrade to Aurel's starting armor. There's a pretty strict gender segregation with armor in this game, and the Beast Armor is the first armor you can find that only Aurel can wear.

Stay away from ghosts as much as possible. Ghosts are *really* annoying in this game, especially at this point in proceedings.

Rain again... Getting to 50% map completion in Stalhang is more important than most because, again, this location is so large and it's easy to overlook a chest squirreled away in a corner of a room you have no particular reason to go to. By the way, two yellow diamonds? This place is so big that your road to the Spire, the third area of Stalhang, has two routes you can take. Either going through the middle of the Square like this or passing atop a ruined section of wall.

If there are punis here, they've gotta be here. Punipuni

Music: It'll All Work Out...Somehow!



A riveting conversation, I'm sure...


















Awful creatures.


Thankfully, the punis hopped off her head in a fade to black.




*Lulua runs off*


A story for another time, Piana. Funny thing, you get dumped back to the Town Square after that scene, but you can go to the Spire fine. It's just nothing will happen there until the next plot riddle. We'll save that particular exploration for another time. Back to Arls...again.

And there we go. Once you complete the starting riddles for a chapter, with the exception of any story riddles, you'll get an additional batch, like this. This is some pretty good luck, I have nearly all of them done. Regarding Bombs (Advanced) requires acquiring both a Snow Stone (should have gathered several of these by now) and a Lightning Crystal (can buy from Pamela or find one).

Atelier Classic deserves its own screenshot. I just examined the Barrel in the atelier for old times' sake. Forgot it was part of a riddle. But indeed, find an Eiche and examine the barrel to solve this. National Mine requires coming to Arls (obviously already done) and talking to the woman who talked about the mine in the town hall, and finally, A Perfect Sphere requires finding a Globe Sphere at Hart Outpost and defeating one of the demons there who comes out at night.

But obviously, this is the most important single riddle this chapter. Well, we can't make a Nectar just yet, but do we have anything that qualifies as a nectar?

Not this, but we do get a scene from making this net, as well as most Exploration Tools.




As for that tutorial, well, just equip the net and examine any place where white sparkly butterflies are flying about to catch bugs. Like with fishing, what you get depends on your location.

Mining Bombs are a bit more complicated. Despite their obvious apparent use as battle items, you can't use the Mining Bomb in battle and that's not what it's supposed to do. What it's supposed to do is destroy boulders and other rock formations to uncover materials or gather them. See how it says "Destruction Level 2"? Just because it's a bomb, doesn't mean it can destroy everything that can be destroyed. Level 2 can destroy large boulders, but it can't destroy, say, rainbow crystals, which is the hardest-to-destroy thing in the game. The Effect itself will tell you exactly what it can destroy. If it doesn't say you can destroy a thing, you can't. Unfortunately this thing does have a use count, so until we get introduced to another gameplay mechanic, don't go hog wild with this thing or you'll have to make a new one.
I should also note there's either destroyed or not destroyed in the case of destroyable things. You can't use the same Mining Bomb against the same object over and over until it breaks, is what I'm saying. Video game logic, of course, but we are playing one.





Right...

In preparation for upcoming...unpleasantness, it would be wise to prepare from DOT (Damage Over Time) bombs, such as weapons that inflict Poison and Burn. Luckily, such traits stack in this game, so an enemy inflicted with both will take damage from two sources if they get hit with those debuffs.

But getting back to actual important business, this is the "nectar" we need to make. Once you've acquired a Puni Fluid and made the Honey, this scene happens.


And for a double bill, after you decipher the riddle, this next amusing scene comes up. Speaking lessons












The whole nature of this book seems to be weighing pretty heavily on her mind, but I say, don't look a gift horse in the mouth. Seems Lulua agrees or, more likely, she's never given it much thought at all.

This is one among a handful of unique quests where kills of a particular enemy category counts. Thankfully, I'm pretty sure we'll find 5 or more rabbits as adversaries on this quest.

Can't quite make this yet. The game frequently does this, where you have to keep your alchemy level at parity to make a story-progressing recipe. This just happens to be the first real one (Bunt Resin was very low, so that wasn't a necessary consideration). Thankfully, though, no need to grind. Just make tons of new recipes for that bonus EXP.

Strangely enough, this item doesn't get a tutorial scene with Eva and Lulua, which is only weird because how it works isn't exactly self-evident. Well, you know how you have to smack trees to get items from the branches? This lets you skip that step and summon a "Portable Whirlwind" to shake loose the items and collect them that way. Kind of a grandiose Effect name, but never mind that. So what's the advantage of this method over the smacking? Not much, except this thing won't have you run into an enemy groups you might not otherwise want to fight. Something to consider, but hardly essential.
After making this and a Lightning Bomb, I hit alchemy level 10 and got this scene. Thanks for the help




















Definitely can't argue when she's like this. Give it up.


Just don't tell him things that can be easily misunderstood by lower alchemical life. The Homs went through their own brand of manic depression upon realizing they couldn't do absolutely everything for Meruru.

Time to see the results of this twisted science... The Puni word







Both of them are walking very quickly toward Keina. This has to be pretty high on the list of the most embarrassing things you can walk in, to be fair.













Back to the east again, huh? Well, thanks to those riddles, we unlocked the Arls National Mine and the Guiding Light Forest, back in the Arklys Area, but obviously we're not going back there right now. We have punis to chat up.

I think Mr. Dragon has earned some overtime pay with all the carriage rides back and forth across the continent. Lord knows Peter would have died from overwork if he were the driver.

This is about the biggest rock we can blow up right now, but we're not packing the most heat we can get on this adventure right now. It'll just have to do for a bit.

Here we go. Luckily, there seems to be an acceptable solution for all parties in sight. I can just feel it. Humans and Punis









Huh...this stupid thing actually works. And it seems they're a reasonable sort.












To be fair to Aurel, again, imagine your house pets talking to you and sounding intelligent and reasonable. You would probably be also surprised if they were talking like the puni here.







Guessing that's the puni equivalent of "Go piss up a rope".


Rolling toward them like a bowling ball.






Not a typo. She does say "Hello!"




This guy's a jerk, in more ways than one. As your first real boss fight, Puni Black is a piece of work and on Very Hard, you really need to prepare for this guy. First off, I'd advise switching Lulua into the backline so she can heal in peace. She doesn't bring enough to a frontline party right now to justify it.

First off, a large part of the difficulty is down to how Black will choose to behave. If he uses Puni Breath or Ignis Ray a lot, that's good. Both of those are decently weak techniques, although Puni Breath is AoE. Ignis Ray is single target, but that's also good for you. If he decides to use Whiteout a lot, that's big trouble for you.

This is actually my...fourth attempt on this playthrough to defeat Black, because I kept getting bad attacking RNG. One of the changes I made to my strategy was to make a Barrel with a Burn trait instead of that first Bomb we made, so we can do some decent damage, knock back his turns (until he takes a turn of his own), and comes with a 60% chance to inflict Burn, which is a DOT debuff, and a large % of your damage will come through DOTs.

All those resistances are such a pain, I swear. But those are the cards we're dealt. Luckily, Poison and Burn will stack, which means Black will lose 90 HP a turn if he has both of those on him. It's also very important that Piana inflict Weakness on him, so he takes more damage and deals less damage to you.

Clever Heal / Forest Solace are such valuable traits to have on a single item in this fight, which is why we went to the brief trouble of making an item with one last update. Keeping your soldiers alive is crucial, because it all just kinda snowballs in most early game fights if a single person gets KO'd and you have no means to revive them.

Such a pain. Couldn't get Poison to land once.

As much grief as this guy gave me this playthrough, there's no real *trick* to be beating him. Well, aside from a trick I was punching myself for discovering only after this fight.

Notice this? He gains a completely unavoidable 50 HP a turn. May not sound like much, but when you're doing as little damage as this early game party is, that can add up if you play too defensively.

*Finally*. This had taken me about 30 minutes to do on this recording, and I'm noticing I'm a lot less patient when recording than when I'm playing normally. I have plenty of disk space to save big recordings on, but just instinct. Luckily, beating Black is the end of the Early Game Stretch, that nasty bit before you reach Arland and access weapon / armor customization.


Everyone matters





Lulua and the Puni Rangers are well within their rights to punt Black into the stratosphere if you ask me. Probably pretty aerodynamic, too.

Sounds like he's asking for another round. But maybe Lulua has something else on her mind...
















Yes, please. Just imagine if you were an outside human observer who was witnessing this conversation. Just 8 creatures constantly saying "puni" back and forth to each other. You'd wonder if you were insane or everyone else was.




Well, that ended pretty well, considering. After that scene you can explore the Spire to your heart's content. Better make it good, because Stalhang is a rare location that's both totally out of the way to most every other location in the game and completely irrelevant to the rest of the game. You never need to come back here for any real reason after this business, which is a shame, considering this is a pretty cool location.
Well, there is a reason to come back here for a special thing starting in Chapter 10, but obviously, that is many moons from now. One thing you should make sure of is to pick up those Gold Puniballs in the opened chest in this shot, because it's a pretty rare item.

Nice view from the top of the spire. There are some gathering points up here.

So now that we're finished with the Puni Rangers business, let's talk another gameplay mechanic: affection levels. Like in the other Ateliers, each party member has an affection level toward the main character that influences when their events will come up. What causes affection levels to rise? Mostly killing enemies with them in the party and their position in the party. Party members on the frontline will gain the most, which is why Eva is in the lead with 10% right now (Aurel has 9%, Piana has 5%). Party members in the backline, but still in battles, will gain a little less, and party members not on-call will gain the least, but will still gain some just from the passage of time.
So the best way to grind affection levels if you need to? Hunt some weak monsters in the area around Arklys. Best bonding experience you can hope for.

Before going back to Arls, I decided to stop by Hart Outpost and beat up a Demon for the final riddle of Chapter 2. Unfortunately, they had a ghost as backup.

I hate these guys. Follow-up Block is where the affected character can't initiate Assist skills, like Lulua's Lulua Kick or Eva's move where she smashes the enemy with a physical strike from her cannon, even though Eva herself isn't affected. It doesn't matter, anyway, since we couldn't switch a frontline party member with Eva anyway, since Follow-up Block prevents you from switching out.
This is also hardly the most dickish status effect ghost enemies can hit you with. Curse is among the worst, because then healing HP actually hurts you.

*Hate* these guys.

Another fight that took *way* too long and was really really close. What happens if you get defeated? Nothing too bad, actually. No matter what the fight, you just get punted back to the town you were last in and lose a certain % of items you gathered, if you gathered any. But still, annoying. Even if I had lost this fight, though, I think since I still killed one Demon, it would have counted for the riddle entry.
But, that's all for our adventures in the Arls Area. Of course, that's just for now. The journey continues




























So normally I would have called the update there, since that's *kind of* the end of the chapter, but this is one of those rare chapters where the little end-of-chapter monologue from Lulua doesn't immediately transition into the next one. So in that spirit, kind of an anticlimatic ending for this update. You know what the worst thing about this was? The item from this riddle is an Earth-elemental attack item, which was...*drumroll* Black's weak element. Dammit.

But, because this was the last riddle completed of the first "real" chapter, we get this little fanfare and two completion bonuses: the Nectar recipe (revives from KO, the first item we can get that does that) and +30 Alchemy experience. I'll take it.