Part 21: Dreams United (II)
Update 18: Dreams United (II)Lets kick this one off with some crafting. The last thing I went on about in the previous update was the Alles Welt, whose node unlocked after Plachta crafted the Wiegentraum.
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Since the Asterisíma is needed in the Alles Welt, its a good place to start. Good thing I have the first two materials from beating up dragons and the Abyss Tyrant.
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The second effect affixes a different category to the output depending on which threshold you hit.
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This is a recipe whose node became available after Plachta synthesized the Groll-warding Stone. I could start synthesizing it after collecting Einquartz.
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Olias final weapon has Lightning and Light thresholds to hit, so I should have focused on those over Wind. Still, as youll see, it ended up not actually costing me the highest Lightning thresholds effect on the Demon Slayer.
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Now when gearing up to synthesize an additional Ennui Mirror for the party: Inflict Glacier x Transcendent Mastery gives me Final Glacier, which inflicts two stacks of Frostbite on the enemy. In addition to lengthening their wait times, it also means the enemys resistance to physical attacks is lowered by 2so Ramizel, Diebold and Alettes skills and Olias Avant-Garde will hit that much harder.
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Again, what matters here is maxing out Wind for Tri-Suffer.
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Final Grudge and Pure White Corrosion are, of course, mandatory on the finished product.
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After duplicating them and going back to the atelier
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Promise with Alette
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Im not going to make this talisman, but it requires an ingredient from a Groll Aura mini-boss. Ill show off the fight later in this update. By the skit here, it means that the Gunfighter Talisman increases the number of times you attack when you select the regular Attack command after using Support Guard. Still, this still will have inferior damage output to using Twin Actions and youd really have to build to make it so that using it and the Attack command to bust Aura would be more effective than the other options you have available.
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Now for Plachtas final weapon: it requires an ingredient whose recipe is on the upper right of this screen, the locked node to the right of the talisman. One of the conditions for unlocking said talisman is to get an Evening Star Piece, which I cant gather outside the final dungeon. I cant buy one from Gnome either.
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Going east of the point of no return, jumping up a cliff with the Gibeon, and squeezing through a crevice, Ill find a Groll Aura bossthe target of a quest Id accepted from Kati. If youre looking for a particular Groll Aura mini-boss and its quest hasnt shown up yet, just go to sleep until Kati puts it up for you.
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The Devil and the Blossom
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Demon enemies are usually immune to magic attacks and weak to physical attacks, and after getting smacked with Final Glacier this Covetous Devil is super weak to physical attacks.
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Oh yeah, I need to use this Dual Trigger to get the recipe for Ramizels last weapon.
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And theres the Adventurer level cap at 50.
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This is what we came here for. Were halfway there to getting the recipe for the talisman!
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The second condition is to beat the Chaos Blossom, a regular area boss in the Illusion Vale.
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The only reason Im synthesizing the Gunfighter Talisman is to unlock its neighboring node; the particulars of the product do not matter at all. Situations like this are where the auto-add function comes in handy!
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The Fatal Nebula can be found by beating up any variety of the Large Groll weve seen or by gathering in the corrupted Dream Cradle.
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The Divine Punisher has Ice and Lightning thresholds to mind, so those are the ones Im prioritizing. And those are pretty great Ice and Lightning components on the output thatll go into it.
Taking a break from synthesizing:
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The Mood in Town
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Sweet Fragrance
This is another Groll Aura boss I have to beatin this case, its the third condition to unlock Sophies final weapon.
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I am most certainly taking advantage of whoever broke the enemys aura getting to move again immediately, as Ramizel using Twin Actions with both Sophie and Diebold is progressing toward unlocking Sophies and her own final weapons respectively.
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damn game thats rude
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Just two more Twin Actions for Ramizels final weapon!!
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Now that feels good to have finally hit all thresholds on this one. Because Ill need plenty of these for everyones final weapons.
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Its a given that the Ōkeagyrn will go in the second Ingot slot, and as a reminder, the Philosophers Stones I made with All Stats+10 count as Elixirs.
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Thats already a solid statline to start with. And since there are no Light thresholds to care about
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Ill just do that immediately to tack on another 10 to all stats.
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It took me like four takes to get my Lightning links in order just right to get 10 and add that last Ōkeagyrn in and it also meant I had to sacrifice on the (expendable) Fire effect. What youre seeing in this update is a good four to five hours of footage compressed into a bunch of screencaps and under 50000 characters. Output:
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Their Shared Future
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I want to call attention to the shield part of the Divine Punisher having gotten behind Sophie now
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The top level effect, Judgment XXL, means Plachta recovers 15% of her MP after inflicting any debuffs and her skills are 50% stronger during thunderstorms.
The first half of that effect makes something else viable for her to use: her signature bomb, which has been available for synthesis since the Thunderbolt Palace!
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I wasnt able to get enough Fire links to add in a Gas ingredient with Wind components, but what matters is that by maxing out Fire, using the Twilight Prism will not put Plachta on deaths door. The one Wind component I had was just the right shape to let me hit the minimum Wind effect threshold to remove a buff from the enemy. As for the ones maxed out:
Wild Rainbow does Magical damage (200 base power), consumes all of Plachtas MP, with power increasing by 1% for every single point of MP expended.
Rainbow Trial has Tri-Suffers effect, but with 7 stacks of a debuff instead of 3.
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Goldnaire
Now, for the Crimson Dragon Fangs, one of its ingredients is dropped by the Groll Aura mini-boss at Heavens Sword Peak. Thatll be my opportunity to test the Twilight Prism.
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And while Im at it, I need to do this Dual Trigger again to unlock Alettes final weapon.
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That get em! flick of the finger is gold, and each point of Plachtas colossal MP stat went into making her signature bomb hit like a truck. And you can see why Judgment XXL made the Twilight Prism just viable instead of unusable with these specs: Plachta only recouped 147MP for it. Still, thats better than being left with no MP at all, and even if the Twilight Prism would be markedly less powerful if used a second time in this battle, Plachta still has something left to fire off her higher-power, more MP-intensive skills once shes up again. (She wasnt up again, because the Goldnaire went down very shortly thereafter.)
It's possible to really make good use of the Twilight Prism for boss kill strategies, but you have to really go out of your way to build not just Plachta, but the whole team for it.
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This here is why we took the trouble of fighting the Goldnaire. We now have everything we need for the Crimson Dragon Fangs, but before we can synthesize it
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Ramizels Goal
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Is this a goal Ramizel would have ever come to, and would she have become the alchemist Sophie looked up to, had she not met her future granddaughter here in Erde Wiege? Its an open question!
quote:
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The 2 Gunpowder requirement quite complicates this synthesis. Heck, this ended up not being my best; theres a point I added and then took out a Philosophers Stones because it doesnt add to any of the effect thresholds Id missed for this, and Id hit 10 Lightning and 10 Ice anyway to add three extra ingredients in.
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Still, an additional Ōkeagyrn was very easily doable. And the added critical boost pairs well with the Eaglescope.
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The Knight of Legend
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Sturdy Blade XL increases physical damage by 30% (and thus applies to all but one of Diebolds offensive skills) and decreases enemys aura gauge by an additional 1 when attacking.
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And this is armor for Diebold too. Guard Dogs Howl increases his chances of being targeted, Beast Hide increases his resistance to status effects and Sturdy Iron Plate reduces damage received from critical hits. Thats all fitting for the tanky member of the party.
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Demonic Wing
Fighting this Groll Aura mini-boss in the Verdigris Paradise is how you get an otherwise-unobtainable ingredient for the Gunfighter Talisman. And while Im here
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What more can I say, its an AoE heal.
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Theres our bounty: the Feurige Feather can only be found by beating up the Demonic Wing. Now to grind up DG for the last Dual Trigger needed
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Yep, an AoE debuff.
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Now to craft the weapons for Ramizel, Sophie, Alette and Olias!
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The Ōkeagyrn already comes with stacked Ice components, and having Light and Thunder thresholds to hit means that hitting 10 Lightning and Light links for adding in an extra Ōkeagyrn and Philosophers Stones will come very naturally.
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Einsamkeit, das meint loneliness. As for the top-level effect, Selflessness XXL increases Ramizels critical hit rate by 50% and when she crits, she does additional physical damage that bypasses enemy defense; think Luna from Fire Emblem. So with the threshold for increasing crit damage by 30% and in tandem with the Eaglescope, Ramizel is guaranteed to crit the enemy and her crits will really, REALLY hurt.
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As it turns out, I can make it so that I use literally nothing BUT Ōkeagyrn and Philosophers Stones for the Enlightenment Staff. And with only two relevant elements in play, its the easiest to synthesize of all the final weapons.
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Getting rid of all my Lightning links just to add another Ōkeagyrn, and the extra Philosophers Stones can come with 10 Light links en route to maxing out the Light effects.
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Spring of Wisdom XXL reduces Sophies MP consumption by 40% and increases her TP gain by 40%. The latter effect is always useful to keep up Twin Action momentum and the former helps mitigate Flame of the Ends MP consumption if Im in a long boss fight and I need to blank its aura repeatedly.
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Getting a Licht Kalpasmós was the third condition for the Hollow Walker and it can be found by Rank 3 gathering at the corrupted Dream Cradle. Now, this synthesis calls for Misc items.
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Cloths also all count as Misc, so I can add two of my Geranóvirgen for thisunique among all the final weapons.
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Adding in another Philosophers Stones was a foregone conclusion with all those Light components floating around, but I cut it damn close with the additional Ōkeagyrn. Gunning for 10 Lightning links cost me the SPD +50 threshold; still, in this case, Id choose the boosts from the extra Ōkeagyrn over another 20 points of speed.
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Sky Dasher XXL cuts Alettes wait time by 40% and increases her evasion by 20%.
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Last but not least, the Millio Quartz I made for this synthesis is finally going to fulfill its purpose. 2 Magical means two more Philosophers Stones go in too, and this is also a very easy synthesis to hit all my effect thresholds for and to add in an additional Ōkeagyrn and Philosophers Stones while Im at it.
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Banishing Bullet XXL increases Olias skill damage by 30% and gives an additional 20% chance of debuffing enemy defense. And with that, thats all the weapons!
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This will be the final armor for Olias and Alette; for the alchemists, I just resynthesized their Alchemy Mantles with a Geranóvirgen in the Cloth slot and got to add in another Philosophers Stones for them.
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In practice, I was consistently unable to hit 10 Lightning links when synthesizing the last round of armor. After this, I had to go and make another Alles Welt for another Resurrection Wear because Alles Welt costs like 20k to duplicate and the Resurrection Wear, even more so.
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After all my syntheses have been completed, Im now investing my AP reserves in stat boosts. And these boosts stackmaxing out MP here means Plachta has 300 more MP than she would had I not invested a single point of AP toward increasing her MP. So heres how everything looked before entering the final dungeon:
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I wasnt kidding when I said party members would be breaking 1000 in certain stats by endgame! Everyone in the partys got at least one stat up theresometimes, even WAY up there!
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One last errand: making sure all my weather tools were completely topped off.
Maybe I went overboard, because 50+ uses is literally never run out of juice again territory. But each and every one of these tools will be needed once we pass the point of no return.