Part 19: Hall of Mirrors
My apologies for the delay. I started working on this but then all these people I know came over and started chanting and made me eat this big wet brown thing and throwing boxes at me and it was really scary you guys.
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Update 17: Hall of Mirrors
Of course, we know where the Che End Magnus has gone...



...but the game still won't let us break the plot over our knees. Oh well, at least we got to screw with Kalas' head a little.



And they do exactly that. We're treated to pictures of them searching Reverence, Detourne, and caketown, to no avail...

Music: Decay




I like this moment. It's a rare scene where someone is kind of a jerk to Kalas instead of the other way around. I kind of wish it had been Savyna or Lyude to point this out, though.










This might be the very most awful thing Lyude says in his entire life.






I wonder what it must be like to know that you got brainwashed once and could be again or worse yet, that you could still have leftover brainwashing from the first time? It must be rather hellish. Poor Lyude.








...Xelha, that's...that's very dumb. If we can't figure out who took the Magnus, and if it does indeed turn out to be one of us, then this island's End Magnus will end up in the Empire's hands whether we get to it first or not. Which means we are once again rushing forward to inevitably fulfill the Empire's plans. I know you believe in the power of goodness and friendship and stuff and that's fine, but your optimism is flying way past the idiot line here.
(Ugh, I sound like Kalas. Someone hit me).




Well, so much for good sense winning the day. Mira's capital city, Balancoire, is in the center of the map. By now I'm sure you're expecting a mind-breaking, eye-melting journey for the main city of this strange and wonderful land...

Music: Disorder
Well, you would be wrong. Balancoire is quite mundane compared to the rest of the island. It's main draw is it's mist.
Yeah. It's foggy and that's why it's special. What a letdown...

Oh, it's so CUTE!

We can go to Calbren's manor, but the guards tell us that there's no admission because Melodia's missing. That's right, despite our major detour looking for Che, Melodia somehow still hasn't gotten here before us. So we have to run around and trip several event flags to proceed. Let's start by checking out the house to the right.


I really can't see Kalas being a mechanic. Much less a mechanic who doesn't (intentionally) bust things up even more than they were.

...I was going to transcribe this but it's just more reminiscing about how Kalas' grandfather was super awesome and made life shiny and wonderful for everyone, so sad he died, stuff like that. Anyway, I'm pretty sure one or both of these guys is one of the event flags needed to progress.

Decentish armor for Xelha.
The following events aren't necessary, but are too good not to include.








I love that man.


Music: Star Spangled Journey













Well, that was certainly an interesting story. For the moment all we can do is muse on most of it, but as time passes we'll learn a bit more about the true nature of Malpercio and this mysterious "white-winged darkness".
Okay, that's another event flag done. The only other one I know for sure of is that you have to go to the diner and talk to Trill's parents. They both have nothing of note to say (actually I think her dad starts up a sidequest but I didn't realize it until way later so whoops, I'll get back to that). However, there is one cool thing I can do in there.

Remember this? It aged into something new.




YES

Doing all that finally prompts Melodia to return. I like how all of the event flags occur indoors somewhere so this can occur as you exit a building. It's not really important, but it's a nice touch, I think. Let's head off to Calbren's to talk to her.
Only to overhear...

Jerkface1: Malformed wings are the direct result of a malformed heart. His soul must have been tainted at birth.
Jerkface2: Yeah, what a miserable cursed life. That fire two years ago, he must have caused that too. Poor old Georg, he never should have adopted that kid...
Wow, that's harsh. I hate you two. I hope Malpercio kills you if/when he comes back.


Aww...poor kid just needs a friend. Oh well, he has us, I guess.





please be who I think it is pleasepleaseplease

YES! Baten Kaitos loves us and wants us to be happy!





Dammit Xelha, I wanted to know what Mizuti was talking about! It's rude to interrupt people.






Wouldn't his ancestor have needed the pendant to do that? I suppose it's possible that the pendant is originally from Mira before it wound up in Geldoblame and then Xelha's hands.







Music: Spray of Shock
OH COME ON



And then he busts out a bullshit teleporter because he can do that know.

Now that I think about it, it was really quite foolish of Giacomo to announce his presence once he knew the location of the End Magnus. I suppose he's confident that he'll get it even if we know he's going after it (which, given our track record, is a reasonable expectation).







YES

YES

YES

So now that I have The Great Mizuti, it's time to go to church. I've blown that off for a while and we can keep Giacomo waiting a bit.

Cepheus

Since this put me past 20 Magnus, I got the Golden Anklet as a special prize. It's a goodish equip for Xelha.




Yeah, I'm okay with that. Burning Arrow is pointless and I don't like Yells, but the Robe of Firelight and Gladius are both high end magnus for this point.

Kalas is still excellent all around, especially thanks to the buckle he has.

Lyude is still proof of how stats don't matter when you have great magnus and inner rage.

Gibari's stats have officially hit underwhelming, and the supercreel isn't enough to fix his agility anymore.

Xelha is a bit stronger than I remember and is still crazy fast, but kind of fragile.

Savyna doesn't seem to have any major strengths or weaknesses.

So Mizuti's stats are
Wait, Mizuti is FOURTEEN?
Uhh, so anyway, Mizuti's stats are pretty bleh right now, for two reasons: as a new recruit, Mizuti has a crappy piece of equipment, and that join level of 22 is fixed, meaning my other characters have a four or five level lead.
At comparable levels, I recall Mizuti being one of the fastest (behind Xelha but ahead of everyone else, I think), the weakest, and the lowest HP...but also the highest defense. This makes Mizuti as bizarre a character statwise as storywise. Mizuti can be a potentially excellent tank with a good defensive Magnus setup despite that poor HP stat. I've heard that some people like to use both Xelha and Mizuti and just make Xelha offensive and Mizuti defensive/healing, which is sort of funny considering that is the opposite of how their character archetypes are set up.
Oh, I guess I'd better explain that: The Great Mizuti and Xelha share a Magnus set. They have individual finishers, but otherwise they use the same attack Magnus (Chronos Blow, Light Flare, etc) and the same defense Magnus (Robe of Firelight, Millinery, etc). To be honest, I have never tried to use both at once before (mostly because The Great Mizuti is awesome and Xelha's voice is grating in battle, so I use Mizuti as an excuse to get Xelha out of my party), but I wouldn't mind giving it a go for the LP.
Okay, let's head back to the basement.

Just head to the left a bit, and...
Music: An Icy Fog

...um.

That's great but where am I?
This dungeon is a huge pain the first time through, but even so I like the idea behind it. The place is a hall of mirrors. One of the fractures actually moves along with Kalas (you can only see his feet in that one though, so it's still not especially helpful), and the others just give you different perspectives of the area.

Using my rudimentary drawing skills, I have created a basic rendition of the area. There are two enemies that patrol the circle, which can be avoided by using the central line or just timing your movements right, but in either case it's hard to do since it's so hard to see where you are in relation to them.

The second room is easier to follow, but still a bit confusing. You have to keep an eye on your reflection, and usually you need to have the reflection interact with objects instead of the more visible Kalas. Or perhaps Kalas is the reflection? I dunno. Navigating the room itself is easy, you just need to position yourself awkwardly to pick up stuff and examine the teleporter to the next room. Oh, and as you saw, I got a new constellation.

The final room is even more difficult to follow. I've accidentally progressed when I meant to go back a few times here.

It's kind of mean to place a save flower where it's easy to miss. You'll know it's there since a fracture focuses on it, but it's hard to find...

The enemies here are pretty cool. These guys can boost an ally's or their own attack. Fighting two at once can be dangerous since one will boost the other's attack before it attacks you, but on their own they're not too much trouble.

These Nunkirantula reduxes can be frustrating. They like to Freeze your characters and then gang up on the frozen character while they can't defend. They also can increase an ally's or their own defense, and if they increase their own defense they get to attack afterward. Fortunately, they're rather weak, but battles against them can take a long time.

There are also hellhounds which can inflict Flames on two characters per turn or just use a normal attack.
I like the hellhound/spider battle setup because it pits you against enemies who inflict opposing status effects. A frozen character who gets hit with a fire based attack is immediately thawed, and flames can be extinguished by water attacks, so it's very possible that the two enemies will cancel out each other's status effects.




This place also has some great drops. I farmed several Assassin's Hoods for a certain upcoming boss fight, and Chronos Blow is my favorite spell so I got bunches of those as well. I never knew about that notebook, though. It aged into a Blank Notebook quite quickly. GFAQs says there are a lot of permutations of this book (between the two books, that is) that I can create with the various pens I have, so I'm thinking I'll load this into Lyude's deck later.
I also decided to check up on some of my current magnus to see what's aged.

Aged from Chump Change. Very nice! This went to Lyude.

Piggy noooooooo.

Okay, enough chat about the dungeon. After a ton of grinding (but no leveling up at the church), I'm ready to face off against the boss.








I'm not really sure how this works. Since Calbren's ancestor unsealed this End Magnus already, shouldn't the Guardian already be slain? It's cool that Giacomo didn't need the pendant for this one, though. That was a nice touch.
Also, see those bug things surrounding the boss? They flutter their wings really quickly and it made my capture device lag like crazy and even YADIF didn't really know what to do with them for deinterlacing, so they look really strange, but I like the effect it ended up having (like they're phasing in and out of reality, much like Mira itself) so I don't mind too terribly.



Music: The True Mirror (Guitar Version)

Obligatory Sforzondo pic.
This boss is called Phantasm. It is average.


Lightning is an okay powerful attack, but nothing to worry overmuch about (and like the Thunderfish, it is theoretically an element that is not affiliated with this game so I think it qualifies as light based).


The Great Mizuti is still at class 3, and is thus limited to four attacks per turn instead of 5 like everyone else (6 for Kalas). Coupled with such low attack power, Mizuti's attacks tend to be rather underwhelming here, especially since Mizuti's only elemental finisher is Chronos based, which I believe Phantasm resists a bit.
Speaking of which, that's another odd but charming thing about Mizuti. Mizuti's first three finishers are non-elemental the ONLY non-elemental finishers in the game. It's not really relevant, but I think it's interesting.

Phantasm recycles the old Guardian gimmick of being able to paralyze, but Phantasm gets to do it twice per round, which is more annoying but still not dangerous.


The fight is boring, but I gotta admit that's a pretty cool attack. Decently painful, too.

But just like it's brothers...

...it can't handle us.



The finisher is Savyna's Vanish Grenade, and the constellation is Capricornus. Is that the same as Capricorn? Either way, Mizuti's class up item is much more exciting!

The End Mangus starts freaking out.










Great! Now we just need to sit back and let Giacomo steal it from us.


Called it.



...Wasn't expecting that one, though. Fuck.

Mizuti then passes out. Time to move on to our post-End Magnus scene.

Music: On The Throne










-
Decision Time!

> Let's go to Alfard!
> Nah

> Hello!
> No, I'm not.

> Probably.
> No, I believe in everyone.

I bought this apple pie slice, and I got that new Deluxe Pastry. Who should get our Deluxe Foodstuffs? You can split them among the group or just vote for them all going to The Great Mizuti. Or someone else. You know. Whatever.














