Part 21: The universe hates Lyude
Update 19: The universe hates LyudeMusic: Feudal Guardian

Welcome to Alfard. It's actually a bit prettier than I would have expected, but sadly we won't be finding an excuse to go visit the scenic parts of it. Melodia's ship sets down right in the capital, Mintaka.



Melodia and blond stripe guy wander off, leaving the ship unattended...







I disapprove of this idea on account of the fact that an ex-enemy soldier visiting his military family never, ever goes well, nor is there any reason to believe that it would. Lyude's attitude here also sort of bothers me; he's basically saying that he doesn't care if his family gets hurt because of his actions. I don't think it was meant to sound quite so callous, though. Maybe he's just trying to reassure Xelha that he trusts his family will be willing to help them.
Overanalysis aside, we can now explore the Imperial capital a little. Let's see what people have to say.

The soldiers, predictably enough, are elitist assholes.


Huh...this is the second or third Quzman relative I've found completely by accident. Good thing, too, I was starting to miss those bracelet-wearing lunatics.



The Viking Helmet is an armor magnus AND an attack Magnus, and is usable by any of the guys. It even has decent parameters for both.

We can stumble across two women cooing over Fadroh here and discussing whether he or Giacomo is sexier. Considering how worshipful this nation is of their leader, I'm sort of surprised they don't start talking about how magnificent Geldoblame's jowls are.







And that's how Gibari got verbally abused by a five year old boy. Let's check out the building we're next to.


The equipment upgrade for Mizuti makes it worth visiting this store, but just barely. I'm going to do my best to never be in the same room as this shopkeeper again.


Well that was creepy. Why do citizens listen to this sort of thing?
The crowd is blocking the northbound section of that road, so I have to go trigger some event flags to get them to disperse. First, let's take a different road north to another house.


Well good job not talking about him, dummy. I wonder how long it will be before this doctor's research gets elaborated on/ends up being integral to the story?


Now let's head off to the building next to the creepy speech machine.



Wow, Mintaka has excellent magnus lying around!






In case you haven't picked up on it yet, this update is not going to be very nice to Lyude.




And that's all of the event flags. I want to explore this area real fast, and then I'll take the road that was blocked off before..


An Imperial citizen who is friendly and capable of independent thought! I hope you survive whatever disaster is coming, buddy.

Hey, that's what Savyna called the attack on Azha. I would like to know a bit more about it. Unfortunately, this guy won't actually tell me anything more.
Are you ready for this?
Video: Family
















Despite Kalas' interruption, Lyude succeeds in having his dramatic moment by raising his own weapon...









The screen goes black, and a shot is fired...and...

NANNY'S GOT A GUN!





Music: Falling Hail




Skeed and Vallye run off to rejoin their squad...








We hear a few seconds of nothing but Lyude's muffled sobs...



Music: Flighty Spirits
So on that horrible note, Mintaka has turned into a battlefield. Imperial soldiers wander the streets and will attack us. I tried to return to Lyude's house to get that treasure chest, but Kalas wouldn't let me.
The soldiers themselves are just stronger versions of what we've seen already, so there's not really anything to say about them except that they have some nice drops. This is a good place to grind, especially because...well...you'll see.
I've already done all the grinding I needed back in Mira so I fight a few battles to show off loot and then make my way back to Melodia's ship.




I don't even remember the last time I visited the church. I can't wait to see all those numbers flying upward even if they aren't all that meaningful.
Music: Divine White Bell (I usually don't bother linking this but it's been a while so why not?)




The Magic Beans are an interesting magnus. They are one of those magnus that age in a cycle. Basically, they provide a hefty resistance (I think it's total immunity, actually) to one status effect when used on a defensive turn. They cycle pretty fast, though, so you have to time it right if you want to go into a battle to use them for a specific status block, especially if you have to sit through a cutscene first.

Xelha's a bit more powerful/durable than I recall her being. Maybe it's just because she has a great piece of equipment.



Savyna, Lyude, and Gibari are starting to look rather interchangeable statistically. Lyude is still the best due to his crazy good light-based offense.

Kalas is still overpowered.

Hoooooly shit.
Hey, remember how I said that leveling up all at once (e.g. choosing Level9Up) gives better stat boosts than leveling up each one separately (e.g. using Level1Up nine times). And remember how I have all these stat/exp boosters?

I am pleased with this outcome.

Some people don't save their game on a separate save file right here. Saving your game on a separate save file here is a very good idea. If you don't have room, make some.


In case you didn't make that separate save file, Kalas is here to remind you.
I did, so I tell Kalas it's time to go.



Why has nobody given Lyude a hug yet? I'd do it myself if I were corporeal.


?





Well, we made it! We're thrown into a battle with these robot enemies. They are capable of self-healing and putting characters to sleep, and they hit moderately hard, but are overall nothing major. My newly powered up characters eviscerate them.

Music: Embark on a Journey

This dungeon has a gimmick: the enemies drop passcodes (all of the enemies are those same robots, by the way). One of these passcodes will unlock that door at the top of this screenshot, while the others will do various other things. So I need to fight enemies to get their codes until I find the right one.

This is the correct code. It's worth noting that the codes are fixed each enemy will always have the same code, and the codes will always do the same things. So if you know the code you don't have to fight the robots.




They might be worth fighting anyway, though, because they have some nice Magnus.
That's one of the common complaints about this dungeon; since you can't return to Mintaka and there isn't a blue save flower, you have no means of grinding LEVELS. You can, however, grind Magnus, which are generally much more helpful, so if you're underpowered for the boss you can still catch up a bit.
Of course, it's still tedious and dangerous. Since you have no means of fully healing yourself, you have to either heal in battle (which is unreliable) or heal with consumable magnus which will run out. So the dungeon is still pulling a dick move, especially considering that the boss fight here is already a huge step up in difficulty, and it's definitely a dungeon that's easier when you know what to expect.



The dungeon also has some excellent magnus lying around.

...and some less excellent magnus.

This is where we enter the codes. Some codes summon enemies, some fire off the cannons (that is, they do nothing), and some give us magnus.
I enter 4653, unlocking the door by the red save flower.
I wonder what could be inside?
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Huh. I guess it makes sense that Lyude would use the red side first. Maybe I should hand this one over to Kalas now.
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Decision Time!
Who gets to participate in the boss battle aboard the Battleship Goldoba?