Part 22: Three
Update 20: ThreeWell, I think we've built this fight up enough. Time to get this over with.





Crap! We should have known these jerks would be here.


...no argument here.




The characters start walking past, as if they're seriously going to try and just leave, but...




...Are you buttering us up? Oh god please don't be about to





No, I'm gonna have to agree with your underlings. This is a terrible idea on your part. Oh well, it's nice to see that the bad guys get to have stupid plans, too.







Whoa, wait just a minute there. Back in the Trail of Souls, you were talking about how the Divine Child is with Kalas, but specified that it was not Kalas. Now you're saying it is Kalas. Is that correct? I think you need to learn how to explain your plot points correctly.
Anyway, let's move on.
Boss fight!
Music: Chaotic Dance
And for those who wanted to see Savyna, Gibari, or Xelha in action, here is an alternate boss video!

The Giacomo Trio is cited as one of the most difficult boss fights of the game. I would say that there are others that are harder, but they're more...shall we say, workable in that the circumstances surrounding the fight aren't so dickish.
Either way, this is by far the most difficult fight we have yet to come across.

Ayme is the speedster of the group. Her attacks come in flurries of six or seven hits, and she has crazy high agility to the point where she can even manage to outspeed Xelha sometimes.
On the other hand, her attack power is laughable. She does something like 200 damage if you don't guard any of her attacks. And since she attacks a whole lot of times in one round, that gives you plenty of opportunity to use defense magnus.
In fact, I'd go so far as to say that Ayme is almost beneficial to you in this fight. You see, the game has no real discard function, but you can use an enemy's turn to play random magnus you don't want (even if they aren't defense magnus). So you can use Ayme's attack to clear out some clutter her target has in their hand, and even if you don't use any defense magnus it doesn't really matter because she's so weak.


CRAZY RABBIT

Folon, meanwhile, is very fucking dangerous, for reasons I'll get to in a sec. As such, I strongly recommend you focus all of your attacks on him first.



I don't even remember the last time I got a Guardian Spirit attack. Needless to say, this was much appreciated. The extra damage on Folon is immensely useful.


Giacomo himself is kind of dangerous, but he's really more annoying than anything. Remember waaaaay back in Sadal Suud, when I was complaining about how long his attack rounds take because he has to jetpack over to you and all of his animations are slow? Well...yeah. That's still true, and unfortunately, he still gets to go twice per turn, so I have to watch him fly over, execute a string of attacks, fly back, fly over to someone else, execute another string of attacks, and fly back again.
Obviously, Giacomo is dangerous because he attacks twice per turn. His damage output is theoretically higher than Folon's because of this, but because he splits it between two characters (and he WILL always attack two different characters unless there's only one person standing), it's more manageable overall. Also, his attacks execute so slowly that you have ample time to figure out what you want to play/discard.

Folon, meanwhile, is the slowest, but is VERY powerful, and likes to boost his attack power before his turn.


378 damage. And that was with a good defense setup, while Giacomo only does 295 if I don't defend at all. Folon is also capable of inflicting Flames and I think paralysis, so we really need to get him out of this fight.

Fortunately, Mizuti joined with some excellent healing items and I still have some persimmons and stuff, so I can keep up with their damage output...for now. But once you run out of a good healing setup, or if your healing magnus are spread too thin, the Trio WILL eventually outdamage you, which is why I recommend being very aggressive at first to get rid of their primary source of damage.


Ow.

I posted this picture to show how close things got. Mizuti dropped below 500 HP at one point when the whole Trio decided to focus one one of my people. If I hadn't fed Mizuti all those powerups/grinded as much/used Level9Up, Mizuti might have died here.

Once Folon's down, things get much easier.

At this point, you should go after Ayme. Giacomo gets more dangerous as his HP falls, and if Ayme (and presumably Folon) are still up when he hits critical HP then she/they will heal and buff him.
However, I accidentally had Mizuti attack Giacomo. And then I thought Hey, I could document what happens if you do it wrong! So here you go.

When his HP drops, Giacomo will start sticking finishers onto his attack chains, thus notably hiking up his damage output (and remember he attacks twice, so he uses two finishers per round). He still has End Slasher from his first battle...



...And Imperial Force, which is new. As you can see, his damage output has risen.



This is the main reason to take out Ayme before Giacomo. That's a sizable heal, and with a def boost on top of it it can be hard to outdamage that healing, especially when you're trying to stay alive yourself.



Ayme can also freeze one character, but her attack power still sucks. She did this instead of healing/buffing Giacomo, which was annoying but still left him open to being finished off.

Kalas and his trusty fishing rod go in for the kill.

Now the fight is just down to Ayme.
Which is to say, I've won.

Music: World Panic









...What does that even mean? Are you saying you are Kalas' father? That Georg is not Kalas grandfather? God you suck at exposition.




Hey, something to make Gibari's stats stop sucking and also a class up item for Xelha. Nice, nice.

Now we have five minutes to get out of here. The timer doesn't go down during fights and there's that save flower right near the beginning, so there's little worry about having the ship explode with you in it, but it's still a cute final fuck you to make the boss fight seem even worse.

The game tries to create tension by having this fall over and block the way but seriously I have plenty of time.
Also the characters won't fly over it. I guess it's a little more justified now that Lyude is here and he can't fly, but still, I bet they could climb or jump over that too.





And that's how the team escaped an exploding ship by driving a car off of it.









You know, I hadn't really thought about it until now, but the game deliberately avoided telling us Gramps real name until that fight.









The group starts walking off...



Welcome to Azha. It's kind of a shit hole. Lyude is going to say that it was better before, but it's a shit hole in Origins too, albeit for different reasons.






Oh, so that's why she's so interested in Azha...she helped destroy it!

Some well-timed soldiers pop up with an absurdly topical conversation...




Two years? But Operation Sweep was last year, right?









-
Decision Time!
Kalas: I wanna hear more about Savyna's past!
->Yeah, tell us!
->Leave her alone.
Kalas: Legion, you're a pretty cool lady.
->Don't be such a dork.
->You're not too bad yourself.
-

