Part 26: Rescue
Update 23: RescueWell, quite a bit has happened...but for now, we need to help Xelha get out of the Imperial Fortress and rescue the others.

We are currently stuck on the fourth floor there are elevators, but they are inoperable. There are also no enemies around, so we don't have to worry about Xelha getting herself killed here.

There are three cells other than the one we started in. Each one has an item in it. Fire Burst IV will be nice for when we get Mizuti back.

Pot of Air? Seriously? I can't believe I searched a toilet for that.

Much better! This finisher works great with Xelha's current setup, too.

I'm not sure if you have to search every cell or just the Whispering Wind one, but when I left that cell, a mysterious explosion rocked the prison, from near where we started.
(not pictured: me ignoring it to go grab a Spark Hat, a nice armor magnus for girls)


Is that a dragon?




Suddenly, searchlights flood the area. Guess we'd better get out of here!

Sadly, we aren't given an option to ask Xelha what the hell is going on here. Instead, she just gets on the dragon with these three strange ladies.




...Wait, come back for him like we're going to rip him to bits, or come back for him like we're going to save him? Cause I'm voting for the former.
That's what you meant, right?
...Xelha?
-
Music: Falling Hail






At this point, you have to speak to all three world leaders to proceed. Let's start with Ladekahn.








I kind of doubt that sitting down and talking it over is going to work with her. But then again, it would be interesting to see Melodia and Calbren confront each other.















Phew! Finally, I get meaningful control of the game again! With my newfound freedom, I shall...

Get a Celestial Flower Seed. You never know when you might need a seed.

The five Interdimensional Cracks are near where we found the End Magnus. The one in Sadal Suud is a red herring (although I didn't actually go check it out I'll be sure to load up a save file and go there so I can show off if anything interesting happens).
It doesn't really matter what order you visit the cracks in. Since we're already in Anuenue, we might as well get this one out of the way.

Climbing the Celestial Tree can be rather tedious with just Xelha, but there's very little danger. She can quite easily handle the creatures here by herself. The only issue is that the enemies here can inflict Flames, but even is more of an annoyance than a proper threat.

All right, let's get on inside.

Music: Twisted Time and Distorted Sky
This is a lot more...um...normal than I was expecting.

Confession time: we're actually given a prompt to answer Xelha after she asks if we feel what she feels. I forgot all about it with the excitement of the last update. For what it's worth, I agreed with her despite not knowing what on earth she was going on about.

The interdimensional cracks have a mean gimmick. Each one requires you to have a Quest Magnus to proceed. In this case, it's a Celestial Flower Seed. This one is particularly cruel because there's a good chance it's the first one you'll do since it's closest, and you have to do the most backtracking to go back and get that seed if you don't have it. Not cool, game.




Music: Rumbling of the Earth
Each Interdimensional Crack is also guarded by one of these centaur monsters. You always fight these guys in the same order, regardless of what order you visit the cracks in.

The first one is pathetic. I killed him in two hits.

I got a level VI finisher and equipment for Gibari, plus a constellation, which would be very nice except I'm rescuing Savyna right now. Oh well.
By the way, I hope you left a camera in Xelha's deck or the inventory. Oh, you didn't? Well you're fucked on 100% magnus completion, then, because without one you can't get this boss's photograph.







Can I just say how happy I am that someone in the game is acknowledging that Diadem is the only (ally) nation with an army that doesn't suck?



NO HE DOESN'T dammit Savyna I'm cutting your cool points in half okay

The game is nice enough to pop us back out on the world map. Time to head for Diadem!

Cor Hydrae is cool looking, even in it's tiny world map size.




The second of the four centaurs isn't much more dangerous than the first. He can do actual damage (like, 200-300), but he's still weak and frail enough that he's not a credible threat.

He's also water based, so I had Savyna kill him with a string of water attacks just to humiliate him.







And now, to Mira!






Now we're up against the third centaur, who I consider to be far and away the most difficult. Things start off well...









...Wow, he really didn't like that.


fuck
This guy has an instant death attack. And unlike Geldoblame, he will use it at will instead of just using it once and then forgetting he has it for a while. I honestly thought I might get my first game over here, but he decided not to use it on Gibari. He might be programmed not to use it when there's only one person left standing, or I may have just been lucky. Either way, Gibari wound up saving this fight, so props to him I guess.




I missed you so damn much.



In keeping with the universe's general hatred for Lyude, he is the most difficult character to get. It's possible to get him with just Xelha, but it requires going back through the lava caves with her alone and it's very difficult to avoid getting into at least one battle there.





The final centaur is the most difficult in terms of stats, but without a Death attack he's not really a threat.













Well, it looks like it's time to get back onto the main rails of the plot. What new place could they lead us to?
-
I finally was able to get into Lyude's house and actually explore it.


Huh. I actually wound up getting his level VI finisher before his level V one.
-
Decision Time!

> Sounds great!
> Nah
???: Thanks for helping my friend who we will call Stella!
> No problem!
> Yeah, it was kind of a pain.