Part 32: A Matter of Perspective
Update 29: A Matter of PerspectiveMusic: Soft Labyrinth
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When we last left our heroes, they had gotten a bit off course. Just a little. No big deal.
This is the Labyrinth of Duhr, and it can be a real doozy. The catch to this dungeon is that when you enter a new screen, the camera always starts behind Kalas, as opposed to there being a fixed angle for every screen. As such, it's possible to go through an area you've already been to and not realize it because you're seeing it from a different angle.
Furthermore, there is some excellent stuff in this dungeon, which means you will want to explore every corner and dead end it has.
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A = Starting point, red save flower
B = Metal Knuckles
C = Cinderella Birdie
D = Pristine Water and Fangs of Light
E = Sun Coin
F = Hamelin Cloak
G = Pegasus Constellation
H = White Ash, Battuta (Family Tree quest)
I = Air Slash
J = Bells of Fate (need Pristine Water)
K = Sunflower Barrette
L = Platter of Parting
Once again, I put the proverbial brush to the also proverbial paper in order to bring you a complete map of this place. Much like the mirror maze, it's simple enough once you understand the basic layout, but obviously you won't know that unless you've looked at a guide or played it several times already.
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Fangs of Light is Kalas' level 7 Finisher. Sadly, it lacks the HP drain properties that Fangs of Darkness had, but it's a high-level Light attack so I'm still happy with it. You can also get some Pristine Water from a jug here (there are several other water jugs throughout the maze, but this is the only one that is still upright and thus still full of water), and that water will be important later.
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These dogs are new...ish. I think we've seen smaller versions but these guys are enormous. They are heavily water based so Savyna can be pretty useful if she decides to draw some fire stuff. Actually, I'd say Savyna shines in this entire area, but more on that later.
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![:buddy:](../Smilies/emot-buddy.gif)
I should really go check on Quzman again. I haven't actually stopped by his house again since...well, since I left Sadal Suud for the first time back when it was just Kalas and Xelha.
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More boozer turtles.
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sores.
This is why we needed that Pristine Water.
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Hey, we made friends with a monster! Good luck, Mr. or maybe Mrs. Cancerite person!
Anyway, Bells of Fate is Xelha's level 7 finisher. It's my favorite of hers, but since I have her built towards Wind and it's a Chronos attack I probably won't be using it all that much.
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If there's one thing in the entire maze that you get, make it this. This is Lyude's class up item. He's been really struggling to do much lately (though fighting a ton of dark based enemies has helped), so it's nice to finally have him caught up with the others.
...Well, he'll be caught up with the others when I finally go to church again.
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This neat purple cloud road marks the exit.
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Welcome to Duhr's overworld!...er...I think it's called Duhr, anyway. I've forgotten if this region actually gets a proper name or if it's just called something generic like The Earth or something. Anyway, let's head to Mizuti's village of Gemma.
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Music: Holoholo
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And so we stumble on yet another event flag search. Fortunately, the village is quite small so it's not that big a pain, plus some of the people in town have interesting things to say. Let's visit the house on the right first.
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Agreed, we are so opening this baby. I bet there's a horrible demon or an ancient relic or
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...or that. I'm a little disappointed.
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![:j:](../Smilies/emot-j.gif)
Some NPCs exist to drive the point home that the Great Mizuti is pretty amazing.
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![:raise:](../Smilies/emot-raise.gif)
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![:raise:](../Smilies/emot-raise.gif)
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Hey, not bad. Not quite Ocean Mirror awesome, but I'll take it.
There's also a guy in here who mentions that the shop is out of service, and that if I get him some Rubber Mud he can fix it up so we can buy/sell things again. We'll try to keep that in mind in the next dungeon.
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![:butt:](../Smilies/emot-butt.gif)
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The two little brats run away.
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Well, I gotta hand it to him; Kee really takes bullying in stride. Still, it's a shame he wouldn't let Mizuti set those punks on fire. Maybe when/if we get Mizuti's fire finisher we can come back.
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Mizuti's parents are Kay (the mom) and Koh (the dad).
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Fade out/in to indicate offscreen chatter...
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Phew...I forgot how dialogue intensive this section is. Let's break it up with another quick bout of exploration.
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If memory serves, I'll be needing this for a sidequest later. I probably shouldn't have gotten it just yet (I'm going to need a lot of free magnus space in a bit) but I did anyway.
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There are several teleporters outside. A couple of NPCs will comments on them, and how sometimes one is flashing, and how if you follow the flashing ones you might reach an otherwise inaccessible goodie. So let's do that!
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(wow that red sky is really intimidating) Oh, a new piece of equipment! Now that I think about it, Kalas has another new buckle that I got in Azha. Let's see how they compare with the one he's been wearing since Anuenue.
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The one from Azha boasts great stat boosts even better than his current Ice Crystal Buckle and doesn't have the Headache side effect...
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And the one I just found is...wow, it's terrible. I guess the 50% resistance to freezing and flames is okay, but not at the cost of giving 0 atk/agl/def.
I equip him with Azha's Platinum Buckle.
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??? Kamroh, do you intend for us to rot down here in these Taintclouds? Now that the evil god has awakened, what is the point of sitting here doing nothing?! I've waited long enough!
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The very grumpy man who is Lord Krumly storms off. I wonder what he and Kamroh were arguing about? Whatever, it's our turn now.
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And thus Mizuti's greatest spoiler is finally revealed; she is a she.
I have to say, I didn't realize how difficult it would be going into this LP to avoid referring to a character by any gender-specific pronouns until the appropriate point in the game. It's nice to have that over with!
Also, Savyna has no reaction to this development and, in fact, has no lines at all in this entire update.
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You run a pretty nice village with cool inhabitants. I salute you!
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Okay, you would have gotten bonus cool points for explaining what you meant there. Oh well.
At this point you can talk to the five people around the room to get some more backstory, but this has already been very dialogue heavy so I'm going to stick that at the end. Let's just get on to the Garden of Death...
Music: Decay
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This is Capella.
Capella sucks.
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Much like in the Ice Cliffs, your movement speed is severely hindered. It took me about twenty seconds to get from the entrance to where I am in the above screenshot. Unlike the Ice Cliffs, you always move this slowly; there's no favorable wind to make you move at a normal pace.
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Granted, it has great music and the enemies give good EXP and delightful drops, but it's hard to care about any of that when the dungeon itself is just an exercise in tedium.
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It doesn't really come across in screenshots, but skeletons actually rise out of the brown muck. This is the first time I ever took this route through, so it was a bit of an unnerving surprise. They move as slowly as I do, though, so they never caught up to fight me.
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Hmm. No defense boost but lovely attack and agility boosts. I'll take it!
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This picture is awesome.
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There's also a barely visible magnus chest behind the building.
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Class up item for Savyna! Now I can get everyone up to an even class for a while!
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The game is nice enough to dump you out on the world map again (although if you forgot Savyna's Purple Rose then you have to go back in and get it, ha ha, sucks be to you).
You'd think that you would have to return to Gemma and report to Kamroh, but you don't; he has nothing new to say. Instead we're supposed to press on, but I want to go back to Gemma anyway to open up the shop.
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So I give him the Rubber Mud I collected, and
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get some cool prizes, but the real reward is opening up the store, which
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sells this.
The Forlorn Woman is expensive, and to be honest I've never used her before, but I want to try her out on an upcoming boss to see how things work out. I believe this is the first time we've seen a magnus that can decrease an enemy's combat parameters, so I could see it being useful against heavy hitters. Too bad she shows up after Fadroh.
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This was a surprise. I actually had to look up how this wound up in my inventory. Apparently Silkworms (healing magnus) turn into cocoons, which turn into this. It sells for a pretty nice chunk of money.
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![:aaa:](../Smilies/emot-aaa.gif)
You mean, I opened the box and now I have to pay for it? This is terrible!
Well, maybe if we ignore it it'll just...you know...go away on it's own. That's how debt works, right?
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Hey, not bad at all.
Let's close up the update with some character stats, shall we?
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Mizuti is still the
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Kalas has understandably fallen behind a bit in level, but is still looking pretty good all around.
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Savyna's still pretty ehh.
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Lyude's recent equipment change has really screwed with his stats, making him one of the flimsier characters, but finally allowing him to match the others in attack and agility
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Conversely, Xelha's stats have really started to fall behind. She's relatively frail and much weaker than the others, with only her crazy good agility going for her. I hope I can find a good new piece of equipment for her...
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And Gibari is what he's always been; slow and brutally strong.
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All right, that's it for gameplay progression! But what did those storytellers in Kamroh's room have to say?
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...Having defeated the gods after a long and arduous struggle, they decided to take the dead gods apart, sealing each of them in five separate islands, and magically raising them into the sky. The Earth had been ravaged and poisoned during the war, so any future hope of survival was set afloat in the Sky. Those islands are your homes, now...Sadal Suud, Diadem, Anuenue, Mira, and Alfard...Even after death, a strong power resided in the corpses of the gods. The five floating islands have prospered until today largely due to the power of the gods buried within them.
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...Yet about a thousand years ago, a war erupted between them. It is said that the cause of the conflict was man's invasion of the gods' territory in an attempt to expand their lands, but no one knows exactly what happened. Vicious battles ensued between god and man, eventually, the men emerged victorious. The creatures who followed the gods and fought for them were exiled, sent to a dark corner of another dimension, along with their stronghold, Cor Hydrae.
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...there lived huge creatures with terrible powers. People were awed by them, and called them gods...The Lord of the Trees, of the Water, of the Clouds...They were sibling gods of Malpercio. The wise and old Great Whale, living in the Ocean, was one of the gods, too...
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...They stayed to prevent poison that had engulfed the land form reaching the Sky, and also to purify their lands. That is the purpose of the Taintclouds. For a thousand years, the Taintclouds have covered the Earth, absorbing the poison that had seeped into it.
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...so as to prevent them from returning to this world ages later. It is also said that different parts of the gods' bodies were chosen for burial, so that the islands in the Sky would each develop a unique culture, resulting in diversity among the inhabitants of the Sky. Yet, this worked against us. Who could have imagined that, after so many years, someone would attempt to fuse those parts together again?
-
Decision Time!
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![:ghost:](../Smilies/emot-ghost.gif)
> Nah, it's cool.
> Let's go after him!
Also, please note that I am taking Savyna with me to the next dungeon. Which two characters should accompany her?