Part 40: Savyna vs. A World Without Sunscreen
Update 37: Savyna vs. A World Without SunscreenAll right, it's time to go back to the Empire for what may well be the last time.

This area only appears after Catranne informs us of all the sidequests, so it's a good place to start.






Uh, you're one to talk, Savyna.




Well, Azdar seems like a pretty cool guy. Anyway, the group starts walking off, but...


Looks like the Mad Wolf Unit maybe still hasn't earned Azha's forgiveness...

Video: Savyna talks a bit
Music Dusty Wind
















All right, gameplay time!

First of all, the barrels near this guy have water. We will need to take at least three.


Savyna's class up item.

By the way, remember that guy who gave me prizes for feeding lava to children? Well, he's set up a shop.


He sells some nice things. I went ahead and passed the food to Mizuti. In case you've forgotten, the Shampoo is what I need to unlock the final six songs in the Magnus gathering...by aging it for two weeks...so I'll be leaving the Wii on a lot. Incidentally, I guess this means that there is a mandatory two week gap between when I got it (two days ago) and when I can start with the very last updates, but between my snail's pace and how much content is left I doubt that will be a major issue.

Oh, and this is waiting at the entrance. Nice. Anyway, I made a quick run to the church to class Savyna up and came back.

All right, leaving the cave through the north exit will take us into the desert proper. A guy standing at the exit will give us the compass; the arrow indicates Azdar's position, and the blue dot indicates where there's a water source nearby.

These are the only enemies around. They're okay powerful but nothing special, and like most undead desert monsters are heavily weak to water and light.

The idea is, of course, to get from the start to the goal. However, every time you pass from one screen to another, you lose one use of Pristine Water. If you run out and try to leave the screen, Kalas will pass out and wake up back at the cave, forcing you to start over. This is why you need three Pristine Waters, to reach the nearest Oasis. Also note that you can't reach Azdar's section through the red lines there sand is too deep there and Kalas won't cross it. Oh, and trying to go outside the grid doesn't work and takes a use of water. Finally, the game also seems to run a timer, and automatically takes a water use after a minute or so, regardless of where you are or if you're crossing a boundary or not.
Basically, you need lots of water all the time.

Furthermore, there are several survivors of some sort of wreck out here. If you give them a Pristine Water, they'll give you an item in return. This guy gave me a Red Impulse the map shows the other various rewards.

Another animal for Wazn hangs out at this Oasis.


All right, yet another sidequest that furthered each of the collectathons! Good thing we came out here, huh?

Oh, good, I'm running out of water.


Son of a bitch! Well let's try going west. I have one more water, after all.



...And so my game decides that my time is up and checks for the water I just spent to get this far, and knocks Kalas out.
Incidentally, the kids tell you that Azdar dragged you back here, which is weird because aren't we going out there to find him? I guess it's better than the kids going out and dragging you back themselves.
So I went back out, collected everything, saved the wreck victims, and found Azdar...


Oh god, not this again.
Music: Metallic Stroke

Welcome to the Sowzana battle. It's...kind of a drag, honestly. Remember Agyo and Ungyo, the twin bosses of the top floor of Zosma Tower? Well, it's like a fire-based version of the defense-oriented one.

Since the enemy is heavily fire based, Savyna with a water setup can do quite well for herself. Unfortunately, I had a lot of trouble getting a good combo set up for her, not so much because of her fast attacks, but just because I never seemed to get the right numbers at the right times. Perhaps I should check her deck again and see if I can't line those up.

Obligatory Sforzando pic

This is why this fight is so boring. The boss is already a bit tanky, but using this just makes the fight drag on for much longer than it really needed to be.

On a related note, this is after he used the Orb, and Xelha still broke 2000 damage. Serves me right for bashing her offense earlier.


The boss can unleash some respectable hurt once it's HP drops (and since it has that defense boost it can stay at critical health for a while), but still nothing I can't easily manage. The finisher can also paralyze, but since he mostly went after the Skull-equipped Lyude, that wasn't an issue either.




Okay, I'm calling bullshit on this.
Not on the boss being a mutant version of the girls' father, but on the girl actually somehow making it all the way out here without turning into something's deep-fried lunch.
The boss hits Savyna, who just stands there holding a defensive position...



Is it wrong that this cracks me up? It's like Kalas was going to take action in a scene where he wasn't supposed to, so the game created a sudden quicksand pit as a way to keep him from doing so.
The boss keeps beating Savyna up, and she keeps doing nothing...



The monster attacks the little girl...






Savyna gets up, nods, and...

Punches it in the face as the screen fades to white.

...Okay?



The little girl walks up to them...



She holds her hand out to Savyna...


She runs off...






Hey, that went pretty well! I'm glad that Savyna finally got her time in the limelight, but I guess it's time for us to move on to someone else.
Oh, but before I do,

It's almost as powerful as the Void Phantom, and that 20% death is nice. Too bad I can't find some more good magnus for her...
-
Decision Time!
Xelha or Gibari?
And to think that I used to believe peaches were useless.