Part 6: Yesterbeans
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There's a field dungeon between here and Sagi's home, so let's get to it.
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Video: The Woods
Music: Happenstance
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Hmm.
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Wow, that's my third revival item already. It's almost as if the game is trying to tell me that I will need them.
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The group gets automatically jumped by these bats. They are not very threatening. They can poison, but their attacks are weak enough that it doesn't really matter.
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Yep, these guys are going to have the best dynamics ever. And with that, Milly becomes properly playable!
Oh, that chest contains Icefan, a finisher for Guillo. Giacomo also dropped one (Fulgadrum). I managed to get pictures of neither.
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Milly brings a weapon for herself, bandages (basically a full party low potion), and two Swallowtail finishers. I don't really care for having duplicate finishers, so I ditched one of them.
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Yesterbeans have an interesting function. As their name implies, they do a sort of time reversal on plants.
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...so by using one, a withered plant can become a bridge, or remove an obstacle. It's a neat spin on the usual fertilizer/watering can trick.
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Oh hey, the game is actually ackno-
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ARE YOU FUCKING SERIOUS?!
Okay, I'm calm.
So anyway, we can't cross until we open up the path for this guy even though he presumably has wings too and could just carry his caplins over one at a time or whatever. I guess we'll have to find another Yesterbean, then.
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This isn't important, I just thought it was cute how the put this little anecdote in for Sagi.
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Well balls. Now we have to catch that monster somehow.
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The balloon-gator rolls too quickly for us to catch, even with the Heartwing Dash. So we'll have to improvise...
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Chase it into the thorn ball, and...pop.
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That's probably the weirdest thing I've done to get a bean.
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All right, now everyone can get through without flying.
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The caplinherd also gives us this, which is not very exciting because armor magnus aren't very exciting.
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This plant looks like it could benefit form a Yesterbean, too, but I can't find any more. Oh well, it doesn't look like there's anything exciting up there anyway.
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Buried? Was it conscious that whole time? I guess not, if it doesn't have any memories form before then. Interesting...
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And that's it for the Thornwood! Now to head off to Sheratan.
But before we do that, let's have a look at our fully assembled team.
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Sagi is the well-rounded one, having no particular strengths nor weaknesses. His finishers are largely (if not entirely) single-target, making him the best character for dealing with lone enemies. He also has the best HP and but his defenses are less remarkable outside of fire.
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Guillo is the damage dealer, having the highest offense of the group. It also has solid elemental defenses, but poor HP and physical defense make it the frailest of the group. It has the most multi-target specials, making it the master of defeating enemy groups (especially once we get more than just Icefan), but has enough single-target attacks to handle itself against lone enemies as well.
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Milly has the worst attack power and elemental defenses (sans thunder), but has curiously high physical defense. She is also the “speed” character. While it can't be reflected in stats, Milly's attacks and specials tend to focus on accruing a lot of hits, something that becomes more and more noticeable as the game progresses. The good news is this can hike her damage output in general; the bad news is that she plows through weapon uses much faster than Sagi and Guillo do, so she has the most trouble staying on the offensive.
(I know she looks like the worst of the three and...well, she is, but she's still very useful in some odd but important ways that become more apparent as the game goes on.)
All right, that's all for now! Join me next time as we get to Sagi's hometown and...um...not sure what we're going to do from there...