Part 8: Strange New Feelings
Video: The Hassaleh Servitude
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I'd certainly rather be here than back in Alfard. This place is so relaxing...and it's not like we have any real goals at this point. Why not?
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Music: Tears of Compassion
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Huh...I never pegged Sagi as the vindictive type.
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Well, this has given us some interesting insight into Sagi's character. Oh, and Milly's probably a spy. I guess that's good to know?
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Music: Ancient Homeland
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Okay, it's time to explore the village a bit more. I decided to take this opportunity to wander around the village and talk to some people.
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Oh my...
(also that weapon is a pretty decent weapon for Guillo right now, and I got it on my first try because I
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This is in the building under the Brierclock. Elements function sort of like weapons you can equip them at the start of a turn and they'll power up your next attack, and make it Fire Elemental, plus give a power boost. However, they only give that effect to one attack, so I don't generally view them as all that worthwhile. They can be situationally useful, though, in areas with lots of enemies weak to one particular element (for example, this would be good in the next water/ice-themed dungeon). They're also nice in that, unlike weapons, any character can equip an element magnus.
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Hey, I was named after a greythorne! You're cool, old guy..
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This girl is the one who triggers the next event of the day. She informs us that some villagers, along with a dreamy Imperial fellow who's been staying in Sheratan, went to the lake and haven't come back. Naturally, it's up to us to go check things out.
But let's put a hold on that and explore the village some more.
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Shera Blue: Even if we can't beat you alone, there's nothing that can stand up to all of our powers combined!
Shera Pink: Yeah, we can still win!
Team Shera: Our powers, as one!
Shera Pink: C'mon, Ted, combine your powers?
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Shera Pink: Take this! All our powers combined!
Shera Green: Even small powers can triumph, when gathered together!
Shera Blue; There's no evil that can't be stopped!
Dark Lord of Evil: It...It cannot be!
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Dark Lord of Evil: Uwaugh!
Shera Blue: Red...
Shera Pink: Welcome back, Red.
Shera Green: I knew you'd come back for us!
Shera Blue: And return you did. Without you, we never could have defeated the Dark Lord of Evil. At last, his reign of evilness has come to an end. Please, you're the only one fit to carry this. Wield it with pride.
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The Toy Sword is pretty great. This quest magnus increases everyone's offense by a decent amount. Definitely worth the inventory space.
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The local village doctor also starts up one of those classic game-long sidequests by giving us the Field Guide. He'll reward us for collecting enemy data. That doesn't seem very doctorly, but okay.
Let's go ahead and move on to the lake.
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The lake ruins are a dungeon...But not yet. All we can do now is walk in, get this mystery item, and walk back out.
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The woman informs us that the mystery item we found is a Magna Mixer, which we can use to combine Quest Magnus to turn into New quest magnus! We'll need to do this a few times to progress through the game, but not for a while.
Yet another day/night/morning transition, and...
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Video: The kids! Uh-huh, the kids!
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I'd like to know why these things keep popping up, plus we should probably fight it off so it doesn't eat the kids or something.
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Talking to Wacho or Tik allows you to draw a Cottoncap Fruit. I went ahead and got one just for the hell of it, which really paid off later in an unrelated sidequest.
Okay, let's go ahead to the lake ruins.
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Music: Mossblossom Pillars
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...I'm starting to think maybe this isn't a good idea.
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All right, we're finally ready to start the dungeon!
This place has a few different things going on. First of all, we're going to have to go underwater. If Sagi spends too much time underwater, he'll pass out and wash up back at the start. However, these Photosynth Lilies apparently produce a burst of oxygen, and so Sagi can use one when he's about to drown to replenish his air supply.
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Using the power of FLIGHT, we can use these pillars to get into the ruins proper.
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There are three enemies here. The giant crustacean creatures hit hard and have lots of health, and are generally nasty critters. The two-dimensional rainbow creatures use nasty ice attacks and can heal, and are much frailer, so I usually go for them first. There are also frog enemies which fail to be noteworthy in any way.
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Now for the second feature of this dungeon, the walls. There are two sides of the ruins, and both sides have a wall that we need to push back. Sagi has to be underwater to push then,m and it takes a while, which is why you want Photosynth Lilies to breathe.
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Hmm...
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Here's the other side and the other wall. Also some guy just sitting on a crate underwater. Is that how drowning works? You can give him a Photosynth Lily if you want. I seem to recall that I didn't do so on my first playthrough and he survived anyway, so I'm not sure it does anything.
Pushing both walls back drains the lake...
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...and makes an elevator appear.
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Another first level finisher for Sagi. I think that's all for his first level ones, though I may be mistaken.
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The final feature of the lake ruins is the survivors. Despite being attacked and underwater for who knows how long, the villagers have survived!...but we have to resuscitate them through various means. This one needs a Photosynth Lily for some oxygen.
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Using this in battle temporarily boosts ice defense by 100%. Not bad! He also gives us 10 gold so we can buy half a stick of gum.
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The crate was originally a Suspicious Crate, but examining it in the right spot makes it Unsuspicious and causes wheels to pop out. Pushing it to the right spawns the chest with the cap in it. Also, that guy is passed out but just asleep we can't wake him up yet. A lot of the villagers can't be rescued until after the boss fight.
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The other guy out here just needs water. I ran all the way back to Sheratan to get this, which was a mistake because there's water down the elevator.
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Already got one, but thanks anyway.
Time to head down that elevator.
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Elder: Mm...mmmm...
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Does that one have fins? How interesting...
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Music: Poacher
Video; The Lake Monster
Well, here we are fighting another monster boss. While Icy Death is a fairly brutal attack, I'd still say that this is the easiest boss so far. His attacks are painful but not quite to the degree that Giacomo's were, and he has no hi-all attacks like his predecessor, plus the game throws a ton of ice defense magnus at you before this fight so you can realistically play defense here if you so choose.
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Plus, I have that brand new fire attack for Sagi, and the Mars Sophia weapon for Guillo, both of which seem fairly effective. Milly's damage with her lightning weapon was none too shabby, either, and while I didn't use it, there's also that Fire Element I picked up in Sheratan that could be useful as well.
Basically, this fight can be a challenge, but nothing too major due to how much the game prepares you for it.
Anyway, I beat it down in short order, but...
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Oh come on, you don't even know Mountainmaker!
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Music: The Dead-End Creatures
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FUCK YEAH SEVENSTAR DUST! My favorite finisher for Milly.
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I don't care what you were made for, Guillo. I'll always love you.
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All right, time to save the last of the villagers. The Elder just needs a splash of water, and the woman next to him just needs to be talked to. The Elder says he's got a prize for us if we rescue everybody, so let's get to it!
Oh yeah, the Elder gives us a Magnus Pack Coupon for saving him, and the woman gives us a Potion.
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This guy woke up only to get attacked. Fending off the monster will rescue him. He hands of a Magnus Pack Coupon as a reward.
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The girl hiding in here won't come out until you clear the room of all three enemy encounters. She hands over a...mattress...?
And that's everybody, so let's report to the Elder again.
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Wow, I really need to get back to the church and actually use one of these charms to get an Aura.
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Time to go back home. I wonder what new things lie in store for us?