Part 36: Woodfellah
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Video: Some cutscenes
Music: The Edging Away
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![:cry:](../Smilies/emot-crying.gif)
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The soldiers all run off, and Corellia turns her attention to Sagi.
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We...can? Last time I checked, every time we tried to do something about the machina we barely survived and accomplished nothing. Oh well, maybe this time will be different?...
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Sagi reacted favorably to both options, so I picked the reminder option so Guillo doesn't have to do it.
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Team Sagi leaves the Palace, but the camera remains focused on Corellia.
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Why do we care about helping these people, again?
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Music: Rolling Rivers, Rolling Clouds
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I appreciate your enthusiasm, but I'm afraid I can't say that I share it. We're just not strong enough to take one of those things on. Maybe if Guillo goes into psycho mode, but it doesn't seem to do that any more.
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I'd forgotten Cliffsunder even exists. I don't think I've used it (or had any reason to use it, frankly) since the very starting areas of the game.
Now then, let's follow the burn marks.
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Sagi complained when I told him to jump, so I picked this option, but...
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...he complained about this choice, too. Figures.
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The glowing blue path is, of course, our destination. Unfortunately, there just isn't any way to get there at the moment. Let's turn back.
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fade out/in
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Right, so this dungeon is deceptively long. There are four paths forward from this central area. One leads to the burned away root, the other three lead to places where I can find dagroots.
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Naturally, each dagroot area is blocked off, so we have to use Woodfellah to get to them. By using Woodfellah, we take control of it (the idea is Sage can control it with his Wings of the Heart. Or something. I don't really know how it works but we'll breeze past that)
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So we move it over to a dagroot, examine it, and then start dragging it back.
Of course, it's not that easy. This place is swarming with monsters, and if Woodfellah touches one it will panic and run back to the start (sans dagroot).
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I don't know how the monsters fit through that little hole. Actually, I don't know how the dagroot does, either.
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Oh, and Woodfellah moves super slowly when it is dragging a dagroot, making the return trip even harder. Thankfully, defeated monsters stay defeated so each failed attempt makes it easier to succeed next time.
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Phew! That's one down.
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...Look, I'm not going to pretend that this dungeon is fun or objectively good in any way. But in all honesty I just can't bring myself to disdain it the way I do the rest of Anuenue because Woodfellah is just too damn cute and I want one.
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By the way, the first time I played through this, I wasn't paying attention to my inventory layout and Pac-Man wound up eating two of my dagroots. Thankfully I remembered that and made sure he was blocked off this time.
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This second screen is a bit different form the others. There are two dagroots here. This one can be collected normally.
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The Dark Dagroot, however, is completely blockaded by bats. Unlike other monsters, the bats won't chase Woodfellah back to us, so we can't even kill them to get them out of the way. Instead, we'll have to find a way to get over there ourselves.
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Hey, a torch!
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Okay, only one more to go. Hopefully this one will involve less whining from Sagi.
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All right!
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The fell-branches are here, but we can't get to them right now. It's nice to know where they are, at least.
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So Lolo hands over this defense magnus, and we can finally reach the boss chamber!
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But before we do that, there's a semi-secret area over here...
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...uh. What is this? Some kind of spider lair? Those shapes...they look kinda vaguely familiar...
As far as I know, the game doesn't ever directly explain what this room is, but there's an NPC over at the port who claims to have seen this room and mentions that it must be how she keeps her everlasting youth.
Which is to say, Corellia may be some sort of benevolent-ish Eldritch horror who sheds her skin to remain young and beautiful forever. This would also explain why she looks almost exactly the same in between games despite a twenty year gap
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There are also goodies here, so it's worth stopping by.
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Well, this seems like a good place to stop. Join me next time as we reunite with an old foe and face a gimmick boss!
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Decision Time!
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> We shouldn't.
> Pansy.
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> We are helpers!
> Are you feeling okay?
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> I hereby pledge to uphold the will of evil!
> What? No...