Part 42: Apotheosis
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Music: Azure Canopy
While we've broken out of the cell, we still have to escape the...uh, wherever this is. Milly and Guillo seem to have conveniently forgotten the route they used to reach us, so it's up to us to forge a path out.
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This area's gimmick is that there are a ton of imperial pods lying around that function as moving platforms through the area. We need these Spark Shrooms to power them. Spark Shrooms are all over the place to prevent you from getting stuck anywhere.
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The enemies here aren't anything special. The soldiers are as generic as ever (they can inflict blindness, though, which is sort of annoying). The mechs are powerful, capable of doing a good 700-800 damage with a full attack string, but they too go down easy enough.
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Use a Spark Shroom, and the platform activates.
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There are enemy mechs floating around in between the major platforms. They have really odd hitboxes (I've gotten into fights with them without even touching them). We can speed up and slow down the pod a bit to avoid battles, but it can be kind of hard to do.
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This place is difficult to describe. It's dark...the platforms are spaced far apart...there are multiple levels...it's more linear than it looks since the pods all move between two places and there aren't too many points where you have branching paths. It basically just boils down to constantly taking and using Spark Shrooms.
To be honest, I think this dungeon would have been much better without the shrooms gimmick. It just makes things take much longer than they have to since you have to sit through the item get/item use animations every time you want to use a pod.
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At some point I realized I forgot to switch my special attacks around.
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As has been mentioned, The Godling's Rapture is pretty ridiculously powerful. It's Sagi's ultimate attack, and costs four MP to use, and it's completely worth it. Anyway, I decided to fiddle around with everyone's special setup while I was here. We'll see if anything worthwhile comes of it (hint: yes).
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Oh yeah, there are a couple of pods that move vertically instead of horizontally. These require Jolt Shrooms instead of Spark Shrooms.
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I believe we can make Jolt Shrooms with some Magna Mixing, but the dungeon also provides these things to convert a Spark Shroom into a Jolt Shroom instantly.
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This club is a great upgrade for Milly. Granted, I'm starting to move on from using Milly for damage output at all (I'm honestly considering taking her special attacks out of the deck entirely), but it's nice to have something to make her offense as worthwhile as possible.
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The area has some dead ends with treasure. Most of them are finishers that I already have multiple copies of. Oh, well.
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All right, it's time for one of my personal favorite parts of the game. Ready?
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Video: World's Greatest Dickface
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Dude, what is going on with your head? It looks like it's getting eaten by a vine.
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Anyway, we're finally fighting Shanath. This fight is a typical arma battle; I'm sure you know what to expect by now. The only real thing worth noting is that it's not as difficult as the others. Indeed, this is really more of a...pre-fight, of sorts.
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His special attack hurts, but after facing Super Guillo it just fails to impress.
Anyway, after a little chipping away...
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Sagi charges at Shanath and takes a swing, but...
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Denied.
(seriously, what the crap is up with his face?)
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Music: Strange Bedfellows
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Goddamn right I am!
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Music: There has never been a better time to play
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Now for the real Shanath battle. Shanath's offense is basically unchanged. He can do 500-600 with normal attacks and a little over a thousand with his special. Nothing too major.
On the other hand, his defense has basically ceased to exist. Of course, since this is a real boss fight, he now has a proper HP count, but still, even simple attacks hurt him a fair amount, and specials eat him alive.
I suppose in theory I could talk about this fight more. But there's really only one thing you need to know.
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[Equip Weapon]
Weak Attack A
Medium Attack A
Strong Attack A
Scension
Ascension
Transcension
The Godling's Rapture
Otherwise known as
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THE APOTHEOSIS
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Shanath has approximately 8000 hit points.
You do the math.
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Music: Tears of Compassion
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A bizarre darkness starts to swirl around Shanath's body.
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And then Shanath gains a burst of energy and rushes off to a nearby airpod and flies away.
Oh, Shanath, even when you're dying you are such a massive cockweasel.
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Suddenly a familiar face walks into the room...
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......
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...Well. Way to rain on my parade, game.
We can talk to Savyna...
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Let's just get out of this place.
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Well, bittersweet as it turned out, I think overall I'm feeling pretty good about things from here on. Join me next time as we enter not-actually-a-sidequest central!