Part 47: Under the Taintclouds
Well, after hearing equal and opposite voices demanding that he make a choice, Sagi took a third option and told the new father to man up and pick the name himself. The child's name is now Fitzwilliam. I hope you're all happy.
Anyway, before we got sidetracked with baby naming and rock pushing, we were going to pay a visit to the Children of the Earth. Let's go!
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Sure enough, there are two kids standing by the entrance, staring at the spectacle that is our party.
Girl: Whoa re those people?
Boy: They're not wearing masks!
Girl: There's a weird puppet with them, too.
Boy: Very suspicious! We'd better go tell Chief Krumly!
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Krumly, huh? I do believe I remember that guy from BKEWLO. I wonder how he is in this game?
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Video: Algorab
Music: Somai Malletza
Girl: See? They've got a strange puppet with them!
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Boy: What do you mean, nothing to see? Look at them. They're totally weird!
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Girl: Whaaat? You mean you know them? That's boring.
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Maybe it's just me, but he already seems 671% more likable than he was in BKEWLO.
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countless readings.
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Yeah, that's pretty much the impression I'm getting, too. But like I said, either way is a step up from the dumbass I remember from the previous game.
Anyway, now that we've met with Krumly, we can move on to Gemma village. There wasn't a whole lot to see here in Algorab, but I did stumble across a few points of interest.
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Huh. I wonder how he sneaked in to the Children of the Earth's society without being noticed? Or perhaps he just doesn't count in Krumly's idea of Sky People.
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There's a little kid freaking out about how he wants to live in the Sky that we can draw this from. I didn't originally intend to show this off as there doesn't seem to be a reward for taking it away from him like with some other people, but...
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...I also happened to check out upgrading on a whim, and it turns out that Extreme Stress is useful! Well, sort of.
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This used to have one round of defense durability, and now takes eight hits no matter what. It's not necessarily better or worse. Just...odd.
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The store also sold this. I wonder how many more Sedna magnus I need? Actually, I still need to find some people willing to move there, now that I think about it.
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Music: Sinmouna Foussoum
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Gemma also has a couple oddities worth noting. A couple teleporters are here, but there's apparently a weight limit and so we can't use them (weight limit on teleporters?...)
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This little girl refers to herself as the Amazing Kay. I guess it's true that daughters take after their mothers.
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This fellow wants us to grab him some booze before he'll give us a mask. I might bother with that sometime, but not right now.
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I couldn't find anything interesting through trading so I just went after this wicked looking cudgel. Oh well, maybe I'll be luckier next time.
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Video: The Kamrohs
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I guess I should clarify; there's Kamroh (red mask) and The Great Kamroh (blue mask). It's a little confusing and I'm not sure why they did that. Maybe Kamroh is a title and not a name? Or a name that's passed down the leading family? I'm not sure if Kamroh is The Great Kamroh's son, though. I'm confusing myself. I should probably stop thinking about this.
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I like this guy.
The group looks over to Krumly, who nods.
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And so they walk out, leaving us alone with Blue Kamroh.
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Uh...I can't say I was expecting that. What IS this?
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Music: Tears of Compassion
Music: Bequeathed Puppet
(They'll be switching around a lot. Bequeathed Puppet is for the dungeon, Tears of Compassion for the flashbacks)
Man, I was anticipating heavy dialogue but I forgot how much more there is in this subquest than the others. Oh well, only the best for Guillo, right?
Anyway, there's not much to the enemies here. I just wanted to show off these huge robots. I'm not sure why there are huge robots in a magical puppet's...um...psyche?
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This figure in the ground is our goal for the dungeon. We want to light the entire thing up, by examining some red spots throughout the dungeon.
Incidentally, I only realized this for the first time this playthrough, but the dungeon is laid out similarly (perhaps even exactly) the same way as that design on the floor. Neat!
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For every red orb we activate, one of the walls becomes fake. It gets a sort of gelatinous quality and we can just run right through it. It can catch you off guard the first time, but after a while you kind of figure out. Fortunately, the enemies here are easy and simple to avoid, so there's not much trouble wandering around until you figure out what to do.
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See? This is one of the feet you can tell by the high heel shape.
Upon examining the red orb...
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Video: Flashbacks
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Man: So this is what they look like. But...will four suffice?
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Guy: We've received word that Rasalas has disappeared. There's not a moment to lose.
Man: Yes, their acts are irremissible...If we don't stop them soon, our land will be the next to fall. But how do we face their power? They're no longer what we'd call human. They are gods!
Guy; That's right! How can we win?
Fellow: With these! We'll use these vessels and vanquish the gods! Have them ready for magic transfusion as soon as possible. We'll help in any way we can.
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Fellow: Malpercio? What is that?
Man: The Naos survivors have banded together, taken the name Malpercio, and risen against Wiseman. It seems they've sided with the Dark Brethren. Wiseman has summoned dragons, but they are no match for Malpercio. Atria is a sea of corpses.
Guy: We can't wait any longer. The gods' remains are toxic it's only a matter of time before the earth withers and dies. Are the vessels ready?
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...huh. I feel oddly sorry for Seginus, being left behind like that. I wonder if he/she/it has feelings, too?
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And here we have one of the most wonderful items around.
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As enemy output and our max HP rise, the healing items really haven't been keeping up. But now we have no more worries with this, the Book of Mana, which is a full party full heal! It has a couple catches, though. First, as an artifact it requires that I have one MP to spend. Considering that my current superattack requires MP Bursting (which leaves the MP gauge empty and nonchargeable for a while), this means it can't be used after I MP Burst. It also can only be used by Guillo. That's not really a big deal now, but later in the game it can be kind of problematic to have Guillo spend turns healing when it needs to be laying on offense. We'll get to that when we get to that.
All told, though, this is pretty cool and I gladly added it to my deck.
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Man: What are you celebrating for? Open your eyes and look at the earth! It's saturated with the gods' poison!
Fellow: But there are still areas that remain untainted. We must cut them loose before the poison spreads.
Guy: Then why not use the gods' power? Choose the most powerful gods -
Man: You mean Malpercio?
Guy: Yes. Seal Malpercio's remains in each continent. Use the power of the gods, and raise those lands into the sky! Free them from the tainted earth! Some of their people are still unharmed. Let us entrust the future to them.
Man: But what about us?!
Guy: We must stay, and protect the earth.
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Well, we've helped Guillo discover itself, but that doesn't mean that we're done. Time to head back to the glyph and see what happens...
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Screechy Terrifying Voice: MALPERCIO...KILL MALPERCIO. THAT IS MY CALLING. I KNOW...YOU'RE THERE. MAL...PER...CI...O!!!
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Video: The Other Puppet
Music: Evidential Material
All right, time for a boss fight. I'm not quite sure how fighting Seginus inside it's own...uh, self, is supposed to work. But I suppose if we just treat this like any other boss fight then things can't go that wrong.
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Seginus is similar to Guillo in a lot of ways, but...less. It's much weaker and much frailer (it has more HP but far weaker resistances). Heavenlapse in particular is around half the power that Guillo's was.
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That's not to say that it's offense is a joke. It can and will kill your characters a couple times through the battle unless you really keep on top of healing and/or are supremely lucky. It's just not overwhelmingly strong like it's...uh...brosis?
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Here's the Book of Mana in action. It won't revive characters, but it's still a full party heal and that's nothing to scoff at.
Finally, Seginus is dark based (it uses Shadowflame Engine instead of Guillo's Fellstar Gleam). It is also very weak to light. Hey, you know what's light based?
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Yeah.
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I still think it would make more sense to get Fellstar Gleam from Guillo and Zwhatsit Cascade from Seginus. Not that it really matters.
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And so The Great Kamroh walks into Seginus' room, never to leave. Krumly also leaves, and the red-masked Kamroh ascends the throne-thing in the center of the room.
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He also forks over the thing that may be Guillo's ultimate weapon, so that's cool. Curiously, it's called the Sea Punishment Deluge here, but is otherwise referred to as Deluge the Seabane. I'm not really sure why.
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Well, that was quite a ride. Join me next time as we start with the other odds and ends sidequests.
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Decision Time!
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> Cool
> Mad