Part 11: Kell Hounds: Cylene - Turn 1
First Battle Tactical Update 1Newbies, Lieutenant Barnes called, throwing up his hands in exasperation. Why the hell arent you suited up? We touch down in five, and the snakes know were coming.
S-sorry, sir! Desmond snapped a sharp salute. We didnt think
Damned right you didnt. Barnes railed, Get those cooling vests on now, I want you in your Mechs hot to trot ten minutes ago!
Were in the back of the bay. Yoshita pointed out helpfully. His eyes carried the sharp look of a veteran Mechwarrior, but as a Kuritan expatriate, Desmond thought his loyalty questionable. Itll take ten minutes to clear out the assault lance alone.
Bossman says bounce, St. Croix countered, tossing Yoshitas cooling vest at him. She was already pulling hers over the loose shirt and shorts favored by Mechwarriors. So we bounce. Probably wants to put on a show for Colonel Kell, and beat the company efficiency record or something.
Desmond couldnt help but smirk as the young lieutenant rested his face in the palm of one hand. Newbies, Barnes grunted, uttering the word like a vile curseyet, at nineteen, he wasnt any more experienced than Desmond was. After all, it was Barnes first actual combat deployment. Desmond realized his cooling vest was half on before hed finished that thought. Kell Hounds training was good.
The boys upstairs, Barnes explained as Desmond finished tightening the straps on his vest, want us to run counter-recon. Weve got a good feel for the terrain, but the snakes cant be sure exactly where we are. Theyll have to send scouts, and the Colonel wants us to pick em off. Once Third Lance is out, were nextseconds gonna have to wait a bit. Barnes paused, looking at the men (and woman) under his command. I dont see you in your cockpits, Mechwarriors. If youre not in them in sixty seconds, Im going to make you climb out and do it again! MOVE!
Our Mechs and Pilots
A Lieutenant Kearney Barnes GRF-1N Griffin (Tempest_56)
B Mechwarrior William Desmond BJ-1DB Blackjack (Axe-man)
C Mechwarrior Sandra St. Croix VLT-5T Vulcan (Pladdicus)
D Mechwarrior Hikaru Yoshita JR7-D Jenner (Cthulhu Dreams)
Tactical Analysis
Hey, I got something, St. Croix announced over the comms. There was a hint of excitement in her voice, garbled as it was. It looks like a, she paused, her voice replaced by the sharp hiss of static, I have no idea what that one is, a Spider, a Jenner, a, again, the static, And a couple of those little J. Edgar tanks the Kuritas love to hate. I dont think theyve spotted me.
Sit tight, Sandra, Barnes cut in, Were on the way.
Itll be bad news if we let either of those J. Edgars escape, St. Croix replied, her voice becoming clearer as Will Desmonds Blackjack chewed up the distance between them.
Theyll stick around, Yoshita announced quietly, until things start going sour for the Mechs. They cant share in the glorious victory if they run too early.
Enemy Forces
K1 Unknown Light
K2 SDR-5K Spider
K3 JR7-D Jenner
K4 DRG-1G Grand Dragon
K5, K6 J. Edgar light hover tank (x2)
Victory Condition: Disable or Destroy both J. Edgar hovertanks (K5, K6)
Optional Secondary Condition: Disable or Destroy all House Kurita forces
because I forgot to document it, every Kell Hound mech is facing south, towards the bottom of the map except C, who is facing southeast.
Kell Hounds Mech Status
A GRF-1N Griffin (Tempest_56)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 20/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 14/14 (9/9)
RA A(S): 14/14 (9/9)
LL A(S): 18/18 (13/13)
RL A(S): 18/18 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 RT (Heat: 4, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if PPC is fired)
B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators may not punch with either arm (may fire arm-mounted weapons into the rear arc)
C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 4/4
CT A(S): 15/15 (12/12)
CT R A(S): 6/6
RT A(S): 12/12 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/6
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Flamer RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun LA (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no handsmay not punch with either arm
D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 CT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators may not punch with either arm (may fire arm-mounted weapons into the rear arc)
Enemy Mech Status
K1 Unknown Light
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K2 SDR-5K Spider
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K3 JR7-D Jenner
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K4 DRG-1N Dragon
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K5 J. Edgar light hover tank
Cruised: 6
Damage: None
Status: Fine
Armament: Unknown
K6 J. Edgar light hover tank
Cruised: 5
Damage: None
Status: Fine
Armament: Unknown
Pilots, you'll receive a PM / E-Mail in just a few minutes.