Part 110: Outfoxed - Turn 1
Outfoxed: Tactical Update 1Star Commander, I dont see any enemy
Watch your language, Nioclas, Inari replied coldly. They are out there. For an instant, my active probe revealed them to me. Advance slowly, and be ready to withdraw at a moments notice.
Nioclas protested, My sensors
Are being jammed by an ECM. Make no mistake, warriors, we are under attack.
Nioclas, Mechwarrior Salah replied, at best, we have detected a strange magnetic anomaly. At worst, there is a star of enemy Assault Mechs waiting to crush us the moment we show ourselves. There is no harm in being cautious and no glory in suicide. Listen to the Star Commander. Her words carry the wisdom of common sense. This is rare, for a Trueborn. Do not discourage it.
Inari sighed quietlythese Freeborn warriors did nothing but make jokes at her expense. She was a Trueborn warrior, but she suffered their humor in silence. At least morale was high enough that they could still make jokes.
Her sensors flickered again, her active probe flashing a warning. They were jamming.
My sensors just went out, Elias confirmed. We are jammed.
As ComTap, Inari replied. ComLang. CalTars: SkirEn only. PrepRet if SitWar.
Enemy Forces / Next Turns Movement:
Opforce Mechs: Ran last turn. Assumed to be at a +2 modifier (except the Panther).
Mission Objectives
Defeat all enemy units (0/8 completed!)
F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 15/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Small Pulse Laser LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Streak SRM-6 RA (Heat: 4, Ammo: 15, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod RL (Ammo: 1, Status: OK!)
A-Pod LL (Ammo: 1, Status: OK!)
Active Probe RT (Status: OK!)
ER Small Laser (Rear) LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)
Jenner IIC
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 6/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 6/6 (8/8)
RT R A(S): 3/3
LA A(S): 3/3 (6/6)
RA A(S): 3/3 (6/6)
LL A(S): 8/8 (8/8)
RL A(S): 8/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: OK!
Armament:
SRM 6 RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 CT (Heat: 3, Ammo: 25, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 12/12 (8/8)
CT R A(S): 4/4
RT A(S): 9/9 (6/6)
RT R A(S): 3/3
LA A(S): 8/8 (4/4)
RA A(S): 8/8 (4/4)
LL A(S): 12/12 (6/6)
RL A(S): 12/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name:
Mechwarrior Player: XavierGenisi
Mechwarrior Status: OK!
Armament: Mechwarrior Elias
ER Large Laser RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-4 LA (Heat: 3, Ammo: 25, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands
Piranha
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Piranha
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 8/8 (5/5)
LT R A(S): 2/2
CT A(S): 9/9 (6/6)
CT R A(S): 3/3
RT A(S): 8/8 (5/5)
RT R A(S): 2/2
LA A(S): 6/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: OK!
Armament:
ER Medium Laser RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Enemy Status
V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: OK!
Armament: PPC, SRM-4
Critical Damage: None!
Notes:
V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: OK!
Armament: 2 SRM 6
Critical Damage: None!
Notes:
V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: OK!
Armament: 1 Large Laser, 2 Medium Lasers, Guardian ECM Suite
Critical Damage: None!
Notes:
V4 Locust LCT-3V
Weight: 20 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: OK!
Armament: 2 Medium Lasers, 2 Machine Guns
Critical Damage: None!
Notes:
V5 Locust LCT-3V
Weight: 20 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 7, Gunnery 1
Mechwarrior Name: Collis Brank
Mechwarrior Status: OK!
Armament: 2 Medium Lasers, 2 Machine Guns
Critical Damage: None!
Notes:
D1 DEST Team 6654
Platoon(??/??) Sho-sa Yubari Takuda
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks. Lone Ninja special rule: this squads minimum damage is always 2 even if it would normally be lower.
D2 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks.
D3 DEST Team 6654
Platoon(??/??)
Type: Infantry
Notes: Ninja Ambush special rule, unit is undetectable until it attacks.
Attention, Mechwarriors! You