The Let's Play Archive

Battletech

by PoptartsNinja

Part 116: Outfoxed - Turn 7

Outfoxed: Tactical Update 7

Combat Phase
F1 Kit Fox
- Fires ER Large Laser at V1 Panther (3 base + 0 range + 1 movement + 1 enemy movement + 2 heavy woods + 2 heavy woods - 1 targeting computer = 8): rolled 8, hit Center Torso (2/14 armor remains)!
- Fires Streak SRM-6 at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 secondary target = 7): rolled 8, 3 missiles hit Right Torso (9/18 armor remains), Left Leg (7/18 armor remains), Center Torso (6/26 armor remains)!
- Fires Small Pulse Laser at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 secondary target - 1 targeting computer - 2 pulse laser = 4): rolled 8, hit Center Torso (3/23 armor remains)!
- Fires Small Pulse Laser at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 secondary target - 1 targeting computer - 2 pulse laser = 4): rolled 7, hit Right Torso (6/18 armor remains)! Through-armor critical chance!
- Gains 21 heat, sinks 20.

F2 Jenner IIC
- Fires Streak SRM-4 at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 9, 2 missiles hit Center Torso (1/23 armor remains), Right Leg (1/18 armor remains)!
- Fires SRM 6 at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 5, miss!
- Fires SRM 6 at V3 Phoenix Hawk (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 6, 4 missiles hit Center Torso (0/23 armor, 13/14 structure remains (Critical Chance!), Right Torso (4/18 armor remains), Right Torso (2/18 armor remains), Right Arm (0/10 armor remains)!
- Gains 12 heat, sinks 20.

F3 Jackrabbit IIC
- Torso Twists to threaten hex 1305
- Fires ER Large Laser at V1 Panther (3 base + 0 range + 1 movement + 1 enemy movement + 2 heavy woods = 7): rolled 12, hit Right Arm (0/10 armor, 4/6 structure remains)! Through-Armor Critical Chance!
- Gains 13 heat, sinks 20.

F4 Piranha 1
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 7, 7 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 8, 7 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 8, 1 trooper killed! Infantry destroyed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 5, miss!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 9, 0 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 10, 0 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 8, 0 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 4, miss!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 6, 0 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 7, 0 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 8, 0 troopers killed!
- Fires Machine Gun at D3 DEST Squad (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 7): rolled 7, 0 troopers killed!
- Gains 1 heat, sinks 20.

F5 Piranha 2
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 6, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 8, 12 troopers killed!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 7, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 7, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 10, 3 troopers killed! Infantry destroyed!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 4, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 11, 0 troopers killed!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 3, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 9, 0 troopers killed!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 6, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 7, miss!
- Fires Machine Gun at D2 DEST Squad (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 DEST Armor = 8): rolled 8, 0 troopers killed!
- Gains 1 heat, sinks 20.

V1 Panther
- Torso Twists to threaten hex 1106
- Fires PPC at F3 Jackrabbit IIC (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range = 7): rolled 11, hit Rear Right Torso (0/3 armor, 0/6 structure remains)! Torso Destroyed! Damage transfers to Rear Center Torso (1/4 armor remains)
- Fires SRM-4 at F3 Jackrabbit IIC (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 7, 4table missiles hit Right Leg (8/12 armor remains), Rear Center Torso (0/4 armor, 7/8 structure remains)! Critical Chance!

V3 Phoenix Hawk
- Attempts to attack F5 Piranha—no line of sight to target!
- Fires Large Laser at F3 Jackrabbit IIC (4 base + 0 range + 0 movement + 1 enemy movement + 1 light woods + 2 sensor hit = 8): rolled 7, miss!

D1 DEST Squad
- Fires SRMs at F2 Jenner IIC (2 base + 2 range + 2 enemy movement = 6): rolled 7, hit Right Leg (6/8 armor remains), Right Leg (4/8 armor remains), Right Arm (0/3 armor, 5/6 structure remains (Critical Chance!)), Right Torso (4/6 armor remains), Left Leg (6/8 armor remains), Right Torso (2/6 armor remains), Right Torso (0/6 armor remains), Head (4/7 armor remains (Pilot Hit!))!

D2 DEST Squad
- Fires LRMs at F3 Jackrabbit IIC (2 base + 0 range + 1 enemy movement + 1 light woods = 4): rolled 12, hit Rear Right Torso Rear Center Torso (5/8 structure remains (Critical Chance!)), Rear Right Torso Rear Center Torso (3/8 structure remains (Critical Chance!)), Left Leg (10/12 armor remains)!

D3 DEST Squad
- Fire Ballistic Rifles at F4 Piranha (2 base + 0 range + 0 enemy movement + 2 heavy woods = 4): rolled 7, hit Left Torso (6/8 armor remains (Through-Armor Critical Chance!), Center Torso (7/9 armor remains), Left Arm (0/6 armor, 2/3 structure remains (Critical Chance!)), Right Leg (4/6 armor remains)!



End Phase:
V1 Panther
- Through-armor critical chance in Right Arm! 1 critical hit sustained!
- PPC Destroyed!

V3 Phoenix Hawk
- Through-armor critical chance in Right Torso! 3 critical hits sustained!
- - Jump Jet destroyed!
- - Jump Jet destroyed!
- - Jump Jet destroyed!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Guardian ECM destroyed!

F2 Jenner IIC
- Critical chance in Right Arm! Limb blown off!
- Pilot hit: must pass a 5+ consciousness test! Rolled 4, fails!
- F2 Jenner IIC falls in hex 1110! Suffers damage to Left Arm (0/3 armor remains)!
- Pilot hit!

F3 Jackrabbit IIC
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Engine hit!
- - Engine hit!
- Gains 10 heat, sinks 8!
- Must pass a piloting test or fall (4 base + 2 movement + 3 gyro hit = 9): rolled 2, falls!
- Suffers damage to Center Torso (9/12 armor remains)!
- Attempts to avoid pilot damage (4 base + 2 movement + 3 gyro hit + 1 attempting to avoid pilot damage = 10): rolled 8, fails!
- Must pass a 3+ consciousness test! Rolled 5, succeeds!

F4 Piranha
- Through-armor critical chance in Left Torso! No critical hits sustained!
- Critical chance in Left Arm! No critical hits sustained!



Turn End Phase:
V1 Panther
- Garber Vost suffers from delusions (3+): rolled 10, remains stable!

V3 Phoenix Hawk
- Garber Vost suffers from delusions (7+): rolled 7, recovers!



“Bugs have been squashed,” Elfrede announced, the staccato of her chainguns blending into a noise that sounded more like tearing fabric than the yammer of a machinegun. Nioclas grunted a similar report a moment later, but Inari tuned it out as Elias’ Jackrabbit crested a rise.

“Mechwarrior Elias, what do you think you are do—” she began, then cringed as the Panther’s PPC caught the Jackrabbit square in the back. The beam’s ravening energies burned away the Jackrabbit’s minimal armor protection, then sputtered out in an instant as the Jackrabbit’s large laser cored the PPC’s capacitor. Inari bit her lip, stifling an angry reply—Elias had just eliminated the enemy’s most powerful weapon, but her anger grew as his own ‘Mech collapsed, right arm tumbling away into the treeline.

“Stravag!” she cursed. The Jackrabbit was half of her star’s long-range firepower, losing it would be a far greater cost than the resources required to build another. “Freebirths, pay attention to what—”

Salah’s Jenner crossed through her crosshairs, firing away with his SRMs as he ran. “Look out!” she shouted as the white corkscrew contrails of SRMs burst from the hedges beneath the enemy Phoenix Hawk. Armored glass flew as one of the missiles struck the Jenner’s cockpit. It crumpled like a rag doll, landing so heavily on its left arm that Inari would be shocked if it hadn’t suffered some frame or actuator damage.

Enraged, she dropped her crosshairs over both enemy ‘Mechs and left fly, her pulse lasers chewing deeply into the Phoenix Hawk’s torso even as her large laser struck the enemy Panther square in the chest. Another hit like that, and she’d finish it.

“EnInf advancing,” she growled into the comms. “Elfrede, Nioclas—would either of you care to give them a quick death?”



Enemy Forces / Next Turn’s Movement:
V1 Panther initiates Death From Above attack on F3 Jackrabbit IIC, jumps to hex 1204! Currently in hex 1105!
V3 Phoenix Hawk walks to hex 1010!
D1 DEST Squad 1 moves to hex 0909!



Mission Objectives
Defeat all enemy units (5/8 completed!)







F1 Kit Fox (Prime)
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 11/11 (7/7)
LT R A(S): 3/3
CT A(S): 5/15 (10/10)
CT R A(S): 5/5
RT A(S): 11/11 (7/7)
RT R A(S): 3/3
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Star Commander Inari
Mechwarrior Player: Mary Annette
Mechwarrior Status: OK!
Armament:
ER Large Laser – LA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
A-Pod – RL (Ammo: 1, Status: OK!)
A-Pod – LL (Ammo: 1, Status: OK!)
Active Probe – RT (Status: OK!)
ER Small Laser (Rear) – LT(Rear) (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand (right)

F2 Jenner IIC
Weight: 35 tons (Light)
HD A(S): 4/7 (3/3)
LT A(S): 2/6 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 7/7
RT A(S): 4/6 (8/8)
RT R A(S): 3/3
LA A(S): 0/3 (6/6)
RA A(S): 0/3 (5/6)
LL A(S): 6/8 (8/8)
RL A(S): 4/8 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/7
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Salah
Mechwarrior Player: A good poster
Mechwarrior Status: Concussion, Major headwound (7+)!
Armament:
SRM 6 – RA (Heat: 4, Ammo: 20, Range: (L:9 M:6 S:3), Status: Blown off!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-4 – CT (Heat: 3, Ammo: 21, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: Right Arm Blown Off!
Notes: no hands or arm actuators

F3 Jackrabbit IIC
Weight: 25 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 9/9 (6/6)
LT R A(S): 3/3
CT A(S): 9/12 (7/8)
CT R A(S): 0/4
RT A(S): 9/9 (0/6)
RT R A(S): 0/3
LA A(S): 8/8 (4/4)
RA A(S): 6/8 (4/4)
LL A(S): 10/12 (6/6)
RL A(S): 8/12 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elias
Mechwarrior Player: Octatonic
Mechwarrior Status: Sprained back (3+)!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: Blown Off!)
Streak SRM-4 – LA (Heat: 3, Ammo: 23, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: Right Torso Destroyed! Right Arm Blown Off!
Notes: no hands

F4 Piranha 1
Weight: 20 tons (Light)
HD A(S): 6/8 (3/3)
LT A(S): 6/8 (5/5)
LT R A(S): 2/2
CT A(S): 7/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 1/6 (3/3)
RA A(S): 6/6 (3/3)
LL A(S): 4/6 (4/4)
RL A(S): 4/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Elfrede
Mechwarrior Player: Hauki
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 152, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

F5 Piranha 2
Weight: 20 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 6/8 (5/5)
LT R A(S): 2/2
CT A(S): 5/9 (6/6)
CT R A(S): 3/3
RT A(S): 6/8 (5/5)
RT R A(S): 2/2
LA A(S): 2/6 (3/3)
RA A(S): 4/6 (3/3)
LL A(S): 6/6 (4/4)
RL A(S): 6/6 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10(20)
Movement: 9/14/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Nioclas
Mechwarrior Player: Dolash
Mechwarrior Status: Infected!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 152, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
ER Small Laser – CT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

V1 Panther PNT-9R
Weight: 35 tons (Light)
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Garber Vost
Mechwarrior Status: Delusional (3+)!
Armament: SRM-4
Critical Damage: PPC Destroyed!
Notes:

V2 Javelin JVN-10N
Weight: 30 tons (Light)
Mechwarrior Name: Kendall Pesht
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!

V3 Phoenix Hawk PXH-2
Weight: 45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Brian Seagroves
Mechwarrior Status: Delusional (3+)!
Armament: 1 Large Laser, 2 Medium Lasers
Critical Damage: 4 Jump Jets hit, Guardian ECM destroyed!
Notes:

V4 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Holly Goodall (really?)
Mechwarrior Status: Shrapnel Wound, Delusional (7+)!
Notes: Counts as rough terrain!

V5 Locust LCT-3V
Weight: 20 tons (Light)
Mechwarrior Name: Collis Brank
Mechwarrior Status: Killed!
Notes: Counts as rough terrain!

D1 DEST Team 6654
Platoon(30/30) Sho-sa Yubari Takuda
Type: Infantry
Notes: ‘Ninja Ambush’ special rule, unit is undetectable until it attacks. ‘Lone Ninja’ special rule: this squad’s minimum damage is always ‘2’ even if it would normally be lower.

D2 DEST Team 6654
Platoon(0/15)
Type: Infantry
Notes: KIA

D3 DEST Team 6654
Platoon(0/15)
Type: Infantry
Notes: KIA