Part 12: Kell Hounds: Cylene - Turn 2
Kell Hounds: Cylene Tactical Update 2Combat Results:
Shooting happens simultaneously, incidentally. The team that wins initiative moves last, to better exploit the enemys position.
No Shots Fired
Blakes Blood, these things are fast! St. Croix cursed as one of the J. Edgars launched itself towards her at a breakneck pace; its hoverskirt ejecting dust and detritus into the air. Taking a shot at the little bastard was going to be tough. They mustve seen me after all, sir!
Itll be trouble if they punch past us, Desmond grumbled into the comms. He wasnt much further than St. Croix. They could track us back to the dropships, and then the Ninth would still know exactly where we are!
Thank you for that stunning tactical assessment, Mechwarrior, Lieutenant Barnes growled. Whatre you waiting for? Are you going to shoot the snakes, or throw a party for their tactical acumen?
Desmond grinned, Fuck you too, sir, he laughed into the comms. I dont speak Japanese.
I do, Yoshita added helpfully, his voice a merry falsetto sing-song. I would offer to translate, Lieutenant, but I think my lasers have more useful things to say.
Har har, Barnes faked, Do any of you jokers have an inside line on the Curry Mechs?
A chorus of negatives was the only possible reply.
OpForce Movement:
K1 Unknown Light walks to 2218
K2 SDR-5K Spider runs to 1818
K3 JR7-D Jenner walks to 2318
K4 DRG-1G Grand Dragon runs to 2518
K5 J. Edgar light hover tank moves at flank speed to 1606
K6 J. Edgar light hover tank moves at cruising speed to 1313
Enemy Forces
K1 Unknown Light
K2 SDR-5K Spider
K3 JR7-D Jenner
K4 DRG-1G Grand Dragon
K5, K6 J. Edgar light hover tank (x2)
Victory Condition: Disable or Destroy both J. Edgar hovertanks
Optional Secondary Condition: Disable or Destroy all House Kurita forces
Kell Hounds Mech Status
A GRF-1N Griffin (Tempest_56)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 20/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 14/14 (9/9)
RA A(S): 14/14 (9/9)
LL A(S): 18/18 (13/13)
RL A(S): 18/18 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 RT (Heat: 4, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if PPC is fired)
B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators may not punch with either arm (may fire arm-mounted weapons into the rear arc)
C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 4/4
CT A(S): 15/15 (12/12)
CT R A(S): 6/6
RT A(S): 12/12 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/6
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Flamer RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun LA (Heat: 0, Ammo: 200, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no handsmay not punch with either arm
D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 CT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators may not punch with either arm (may fire arm-mounted weapons into the rear arc)
Enemy Mech Status
K1 Unknown Light
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K2 SDR-5K Spider
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K3 JR7-D Jenner
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K4 DRG-1G Grand Dragon
Walked: 4
Damage: None
Status: Fine
Armament: Unknown
K5 J. Edgar light hover tank
Flank: 12
Damage: None
Status: Fine
Armament: Medium Laser, 2 SRM 2
K6 J. Edgar light hover tank
Cruised: 7
Damage: None
Status: Fine
Armament: Medium Laser, 2 SRM 2