Part 130: Delaying Action - Turn 9
Delaying Action: Tactical Update 9Combat Phase
C2 Thunderbolt
- Fires Medium Laser at B Unknown Heavy A 1 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods - 4 immobile - 2 prone in adjacent hex = 3): rolled 5, hit Left Leg (22/32 armor remains)!
- Fires Medium Laser at B Unknown Heavy A 1 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods - 4 immobile - 2 prone in adjacent hex = 3): rolled 5, hit Right Arm (11/24 armor remains)!
- Fires Medium Laser at B Unknown Heavy A 1 (4 base + 0 range + 3 movement + 0 enemy movement + 2 heavy woods - 4 immobile - 2 prone in adjacent hex = 3): rolled 8, hit Right Arm (7/24 armor remains)!
- Gains 13 heat, sinks 15!
C3 Marauder
- Fires PPC at C Clan Heavy A 2 (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, hit Right Arm (4/24 armor remains)!
- Fires PPC at C Clan Heavy A 2 (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Head (0/3 structure remains)! Target destroyed!
- Fires Large Laser at C Clan Heavy A 2 (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss!
- Gains 28 heat, sinks 20 + 4 additional heat for submerged leg-mounted heat sinks!
C4 Hunchback
- Fires Autocannon/20 at C Clan Heavy A 2 (4 base + 0 range + 0 movement + 3 enemy movement + 1 light woods = 8): rolled 4, miss!
- Fires Medium Laser at C Clan Heavy A 2 (4 base + 0 range + 0 movement + 3 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at C Clan Heavy A 2 (4 base + 0 range + 0 movement + 3 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires Small Laser at C Clan Heavy A 2 (4 base + 4 range + 0 movement + 3 enemy movement + 1 light woods = 12): rolled 6, miss!
- Gains 14 heat, sinks 13! Overheating!
T2 Manticore Heavy Tank
- Fires PPC at C Clan Heavy A 2 (3 base + 0 range + 1 movement + 3 enemy movement + 1 minimum range = 8): rolled 5, miss!
- Attempts to Fire Medium Laser at C Clan Heavy A 2: target not in firing arc!
- Fires LRM-10 at C Clan Heavy A 2 (3 base + 0 range + 1 movement + 3 enemy movement + 4 minimum range = 11): rolled 6, miss!
- Fires SRM-6 at C Clan Heavy A 2 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 8, 3 missiles hit Right Leg (25/32 armor remains), Right Leg (23/32 armor remains), Right Leg (21/32 armor remains)!
A Clan Assault
- Fires ER PPC at C4 Hunchback (2 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 5): rolled 7, hit Center Torso (11/26 armor remains)! Through-Armor Critical Hit!
- Fires ER PPC at C4 Hunchback (2 base + 2 range + 0 movement + 0 enemy movement + 1 light woods = 5): rolled 6, hit Head (0/9 armor remains, 0/3 structure remains)! Target destroyed!
B Unknown Heavy A 1
- Unable to act!
C Unknown Heavy A 2
- Fires ER PPC at C3 Marauder (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 9, hit Right Torso (0/17 armor remains)!
- Fires ER PPC at C3 Marauder (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 12, hit Right Torso (1/16 structure remains)! Critical chance!
- Fires Large Pulse Laser at C3 Marauder (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 11, hit Left Arm (5/22 armor remains)!
Overheating!
E Thunderchild
- Holds fire!
LT Long Tom
- No targets in firing arc!
End Phase:
C3 Marauder
- Critical chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage = 4): rolled 9, succeeds!
Physical Combat Phase:
C2 Thunderbolt
- Kicks Clan Heavy A 1 (4 base + 3 movement + 0 target movement - 2 kick - 4 immobile - 2 prone in adjacent hex = 0): automatic hit, Center Torso (13/36 armor remains)!
End Phase:
Turn End Phase:
B Clan Heavy A 1
- Must pass a 9+ consciousness test, rolled 4!
- Remains unconscious!
???
- Special Counter Turns Remaining: 1
Goddamn it, Talon Sergeant Gene Rakoszky growled, slamming his fist into the side of his cupola. He had a more complete visual than the driver or gunner, the Manticore kept its crew focused. Beneath his feet, two loaders worked furiously to keep the missile feeds from jamming. Nobody else had seen the Hunchback topple, decapitated by a single lucky or extremely skilled shot.
That assault Mech is hell on two legs, like a goddamned Ragnarok! Jannsen, get this fucking tank in gear before it toasts us!
On it, boss! his driver calledthe massive man barely fit in the tanks interior, the wheel looked tiny in his massive hands. He was still the best driver Rakoszky had ever known.
Whats your fucking status, Mechwarriors? He roared over the comms, can you still fucking fight, or do we fucking withdraw like fucking Lyran pussies?
Wed be withdrawing right into that Thunderchild, Chu-i Thorvaldsen exposited, Id rather take my chances here.
Be goddamned fucking careful, then, youre a huge fucking target. That goddamned Ragnarok will kill you in a heartbeat! Rakoszky grunted, killing the channel. He paused a few moments to give it time to close before hissing, Fucking Mechwarriors.
Mission Objectives
OR
Destroy three Clan Mechs by Turn 20 (2/3)
OR
Destroy 1 Clan Mech and at least one 13th Rasalhague Mech escapes via the bottom map edge on or after turn 25 (2/1, 0/1)
Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)
Enemy Forces / Next Turns Movement:
A Clan Assault holds position, may not declare an Ace this turn.
B Clan Heavy A 1 holds position
D Thunderchild jumps 5 to hex 1438
(Raverrn now has control of the Manticore)
DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: Killed in Action!
Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player:
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 Turret (Ammo: 8, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 Turret (Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:
TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: Blown off!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 RT (Heat: 5, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand, Right Arm Blown Off!
Partisan Heavy Tank
Weight: 80 tons (Heavy)
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Crew Status: Buried at sea
Player: Paragon1
Notes: Their luck has gone under
MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 8/17 (16/16)
LT R A(S): 8/8
CT A(S): 31/35 (23/23)
CT R A(S): 10/10
RT A(S): 0/17 (1/16)
RT R A(S): 8/8
LA A(S): 5/22 (12/12)
RA A(S): 1/22 (12/12)
LL A(S): 4/18 (16/16)
RL A(S): 6/18 (16/16)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Eriksson Imperial
Mechwarrior Player: Rumda
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands
River Monitor Luthien Maru
Weight: 75 tons (Class)
Crew: Driving 5, Gunnery 4
Player: Rumda
Captain name: Chu-I Hohiro Satomi
Crew status: Killed in action!
HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 0/9 (0/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 11/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 5/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK (for a dead guy)!
Armament:
Autocannon/20 RT (Heat: 7, Ammo: 6, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun RS (Ammo: 198, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:
Enemy Status
Ragnarok
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:
Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/?
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: Neural Feedback, whiplash (9+)!
Armament: LRM-15, 2x Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:
Clan Heavy A 2
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: Killed in Action!
Critical Damage: Head Destroyed!
Notes:
Niddhog
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: Neural-Feedback (3+)!
Critical Damage: Center Torso Destroyed!
Notes: Destroyed
Thunderchild
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Large Laser, 3x SRM-6
Critical Damage: Lacerations, 2nd degree burns (5+)!
Notes: