Part 181: Factory Semi-Finals - Turn 4
Factory Semi-Finals: Tactical Update 4Movement Phase
`Mechs attempt to move through an occupied hex:
- D Marauder: Rolls 1 for priority! Moves second! Moves through vacant hex!
- F Catapult: Rolls 5 for priority! Moves first!
Combat Phase
A Axman
- Fires Medium Laser at E Centurion (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover = 12): rolled 8, miss!
- Fires Medium Laser at E Centurion (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover = 12): rolled 6, miss!
- Fires Medium Laser at E Centurion (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover = 12): rolled 8, miss!
- Generates 11 heat, sinks 15!
B Guillotine
- Fires Large Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Left Arm (2/18 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 12, hit Left Arm (0/18 armor, 7/10 structure remains)! Through-Armor Critical!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires SRM-6 at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Generates 26 heat, sinks 22!
C Thunderbolt
- Holds fire!
- Generates 0 heat, sinks 21!
D Marauder
- Torso Twists to threaten hex 0811!
- Fires Large Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Right Arm (5/18 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, miss!
- Generates 16 heat, sinks 20!
F Catapult
- Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 11, hit Left Arm (8/22 armor remains)!
- Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Right Torso (7/17 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Left Arm (3/22 armor remains)!
- Generates 25 heat, sinks 20!
E Centurion (moved here because I fucked up)
- Fires Large Laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Medium laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Left Leg (damage blocked by terrain)!
- Fires LRM-10 at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 0 hot loaded - 1 LK Missiles = 5): rolled 9, 6 missiles hit Left Torso (12/17 armor remains), Center Torso (34/35 armor remains)!
- Generates 17 heat, sinks 16!
End Phase:
D Marauder
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
F Catapult
- Through-Armor Critical chance in Left Arm! 2 critical hits sustained!
- - PPC hit!
- - PPC hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds!
And it looks like Ken Hachimans backed himself into a corner! Cal exclaimed, Im not sure what his plan is, hereagainst opponents bigger and heavier than he is, sacrificing his mobility just doesnt seem worth the risks hes taking.
Well, the answer may be less complex than you think, Cal, Duncan replied calmly. If Ken Hachiman wins, hell be up against Philip Capet in the next roundand the last thing the Draconis Suns needs right now is a Solaris fight dividing its people down the middle; especially with the New Syrtis secession. I wouldnt be surprised if the Smiling One himself has been in touch with the Silver Dragons. Kens got to be under a lot of pressure right now to keep his honor intact while not progressing to the finals; it seems like hes really looking for an opportunity to dish out the hurt before he goes down.
Mission Objectives
Be the Last Man Standing!
Enemy Movement Modifiers:
A AXM-1X Axman Copper - Odds: 6-5 - Gold Team
B GLT-4L Guillotine The Fighting 18th - Odds: 4-5 - Gold Team
C TDR-5SS Thunderbolt Warhawk - Odds: 3-2 Green Team
D MAD-3D Marauder Danh Khan Huu - Odds: 5-1 Gold Team
E CN9-AL Centurion Legionnaire - Odds: 6-5 Green Team
F CPLT-K2 Catapult Kokuryuu - Odds: 9-1 - Green Team
Overlord Stables (Steiner)
AXM-1X Axman Copper
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 19/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet RA (Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Bromley Stables (Marik)
GLT-4L Guillotine The Fighting 18th
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 CT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator
Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt Warhawk
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder Danh Khan Huu
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (16/16)
LT R A(S): 8/8
CT A(S): 34/35 (23/23)
CT R A(S): 10/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 17/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands
Tandrek Stables (Liao)
CN9-AL Centurion Legionnaire
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Silver Dragon Stables (Kurita)
CPLT-K2 Catapult Kokuryuu
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (15/15)
LT R A(S): 8/8
CT A(S): 19/24 (21/21)
CT R A(S): 11/11
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 5/18 (10/10)
LL A(S): 20/20 (15/15)
RL A(S): 20/20 (15/15)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 8, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators