Part 189: Factory Semi-Finals - Turn 12
Factory Semi-Finals: Tactical Update 12Movement Phase
C Thunderbolt
- Must pass a piloting test to stand (4 base = 4): rolled 4, succeeds!
Combat Phase
C Thunderbolt
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, hit Right Torso (10/20 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 10, Center Torso (9/24 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 4, miss!
- Fires SRM-6 at F Catapult (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, 5 missiles hit Left Arm (5/10 structure remains (Critical chance!)), Right Leg (damage blocked by terrain), Right Torso (8/20 armor remains), Left Arm (3/10 structure remains (Critical chance!)), Center Torso (7/24 armor remains)!
- Fires Flamer at F Catapult (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 2, miss!
- Generates 16 heat, sinks
E Centurion
- Fires Large Laser at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Right Torso (0/24 armor, 11/15 structure remains)! Critical chance!
- Fires Medium Laser at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Arm (15/20 armor remains)!
- Fires LRM-10 at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement + 0 range - 1 LK Missiles = 3): rolled 2, miss!
- Fires Small Laser at C Thunderbolt (3 base + 4 range + 1 movement + 0 enemy movement = 8): rolled 7, miss!
- Generates 17 heat, sinks 16!
F Catapult
- Fires PPC at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range+ 1 partial cover = 7): rolled 9, hit Center Torso (2/30 armor remains)!
- Fires Medium Laser at C Thunderbolt (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 2, miss!
- Fires Medium Laser at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Right Leg (damage blocked by terrain)!
- Fires Machine Gun at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Machine Gun at C Thunderbolt (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Right Torso (9/15 armor remains)!
- Generates 18 heat, sinks 20!
End Phase:
C Thunderbolt
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
- Critical chance in Right Torso! No critical hits sustained!
F Catapult
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
- Critical chance in Left Arm! No critical hits sustained!
- Critical chance in Left Arm! No critical hits sustained!
The remaining `MechWarriors are really gearing up to give us an excellent show, Duncan Fischer exclaimed. This is a hard business, but these men and women are consummate professionals. Sure, there may be some bad blood from time to time, but when tempers run hot Ive always said the best place to settle it is in the arena; and this fight proves it.
Charles Boyington is delivering some punishing hits, but with his PPC gone hes really at a disadvantage with both the Centurion and the Catapult working him over. Staying put was a wise move; and Ken Hachiman is going to have difficulty getting a clear shot if he gets too much closer. That Thunderbolts hurt, but its not outif he gets in close, he could still win that matchupbut hed have to put his back to Césaire to do it; and thats not a gamble Id personally take. And speaking of gambles, why risk QuikScells inferior shipping practices when Scarborough Manufacturers produces a wide range of multi-role hovertanks? Scarborough Manufacturers: We dont build Vedettes.
Primary Objective:
- Have Fun (3/6)!
- - Die gloriously!
Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortressd ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didnt Walk on the Duckboards (Thunderbolt (Longinus00))
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Dont shoot an unconscious target
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you wont learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!
Enemy Movement Modifiers:
C TDR-5SS Thunderbolt Warhawk
E CN9-AL Centurion Legionnaire
F CPLT-K2 Catapult Kokuryuu
Overlord Stables (Steiner)
AXM-1X Axman Copper
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!
Bromley Stables (Marik)
GLT-4L Guillotine The Fighting 18th
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)
Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt Warhawk
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 18/24 (15/15)
LT R A(S): 6/6
CT A(S): 2/30 (21/21)
CT R A(S): 11/11
RT A(S): 0/24 (9/15)
RT R A(S): 6/6
LA A(S): 15/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, concussion (5+)!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder Danh Khan Huu
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!
Tandrek Stables (Liao)
CN9-AL Centurion Legionnaire
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 6/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand
Silver Dragon Stables (Kurita)
CPLT-K2 Catapult Kokuryuu
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 7/24 (21/21)
CT R A(S): 11/11
RT A(S): 8/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (3/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators