The Let's Play Archive

Battletech

by PoptartsNinja

Part 207: Caldera - Turn 2

Caldera: Tactical Update 2

Combat Phase
A5 Bobcat
- Fires Snub-Nose PPC at M3 Hammer 1 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Left Arm (0/10 armor remains)!
- Fires ER Medium Laser at M3 Hammer 1 (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 10, hit Left Leg (9/14 armor remains)!
- Fires ER Medium Laser at M3 Hammer 1 (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 11, hit Left Torso (5/10 armor remains)!
- Gains 22 heat, sinks ???!

M1 Shadow Hawk
- Fires LRM-5 at A3 Clint (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 8, miss!
- Fires Autocannon/5 at A3 Clint (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 7, miss!
- Gains 7 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 2, miss!
- Gains 3 heat, sinks 10!

M3 Hammer 1
- Fires LRM-5 at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 9, miss!
- Fires LRM-5 at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 11, 3 missiles hit Right Leg (5/8 armor remains)!
- Gains 6 heat, sinks 12!

M4 Cicada
- Fires PPC at A3 Clint (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 6, miss!

M5 Hermes
- Fires Medium Laser at A4 Hollander (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Right Arm (1/6 armor remains)!
- Fires Medium Laser at A4 Hollander (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Flamer at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 9, miss!
- Gains 11 heat, sinks 10!

M6 Valkyrie
- Fires LRM-10 at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 4, miss!
- Gains 6 heat, sinks 11!

M7 Spider
- Fires Medium Laser at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 11, hit Left Torso (4/9 armor remains)!
- Fires Medium Laser at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 9, miss!
- Gains 8 heat, sinks 10!

M8 Hammer 2
- Fires LRM-5 at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss!
- Fires LRM-5 at A4 Hollander (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 9, miss!
- Gains 6 heat, sinks 12!

A1 Wolfhound
- Fires Large Laser at M8 Hammer (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!
- Gains 10 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

A3 Clint
- Fires Autocannon/5 at M7 Spider (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Gains 3 heat, sinks 10!

A4 Hollander
- Fires Gauss Rifle at M8 Hammer (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 11, hit Left Torso (0/10 armor, 2/7 structure remains)! Critical chance!
- Gains 3 heat, sinks 10!

A6 Griffin
- Fires Large Laser at M5 Hermes (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at M5 Hermes (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 12, hit Head (2/7 armor remains)! Pilot hit!
- Fires Medium Laser at M5 Hermes (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 10, hits Left Arm (4/9 armor remains)!
- Gains 16 heat, sinks 16!


End Phase:
M3 Hammer
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!

M5 Hermes
- Must pass a 3+ consciousness test: rolled 7, succeeds!

M8 Hammer
- Critical chance in Left Torso! 2 critical hits sustained!
- - Heat Sink destroyed!
- - LRM-5 destroyed!





Lieutenant Asker brought her little Hermes about as a trio of unidentified `Mechs crested the ridgeline around one of the Calderas’ bubbling geyser pools. The Griffin was worrying, the little Clint not so much—but the third, the light `Mech with a gun nearly as long as it was tall—was worrying. She toggled her secondary monitor, trying to get a readout, but her beautiful Hermes with its sad, sorrowful expression gave up no secrets.

One of the rarest `Mechs in the Inner Sphere, Lycoris’ Hermes had served—and actually been retired—long before the fall of the Star League. Broken out of mothballs, its computer system had perhaps the most complete `Mech registry of any `Mech in the regiment. She slammed a hand down on the secondary monitor—her go-to fix whenever it spat out a ‘no data’ entry—but went unrewarded.

“Damn,” Asker cursed quietly, tying herself into the Lance’s comms. “I don’t like the looks of that big gun—close and kill, people, but be ready to break off if it’s a heavy autocannon and not one of those new Gauss Rifle things. We can dance around an autocannon all day if we have to.”

She barely heard her Lance’s affirmatives, instead bringing her Hermes up to speed. The little `Mech was blindingly fast, only Flavian’s Spider had any real ability to keep pace. With luck on her side, the Hermes could run down a Locust and had enough armor and armament to put one down with ease. Like many light `Mech pilots, Lycoris loved the feeling of speed. Nothing could touch her, when she got moving.

Nothing except a lucky shot by the Griffin’s medium laser. She recoiled from the beam even as her cockpit transplex darkened to opacity and sublimated away to absorb the shot. Her Hermes jerked involuntarily, her own shot spoiled as she flinched from the pain. A fraction of a second’s exposure had blistered her exposed skin and nearly set her fire-resistant cooling vest ablaze.





Mission Objective:
Drive Off the 17th Arcturan Guards (0/6)

Secondary Objective:
Destroy the 17th Arcturan Guards (0/6)




Enemy Movement Modifiers:
A1) WLF-1 Wolfhound – +3 ran
A2) COM-2D Commando – +2 ran
A3) CLNT-2-3T Clint – +2 ran
A4) BZK-F2 Hollander – +1 ran
A5) B0C-13T Bobcat (ACE) – [+3 ran]
A6) GRF-1S Griffin – +0 stationary








Protectorate Iron Guard
M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 6/6
CT A(S): 23/23 (18/18)
CT R A(S): 8/8
RT A(S): 18/18 (13/13)
RT R A(S): 6/6
LA A(S): 16/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 16/16 (13/13)
RL A(S): 16/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 19, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 19, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 5/10 (7/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
HD A(S): 2/7 (3/3)
LT A(S): 9/9 (7/7)
LT R A(S): 4/4
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 9/9 (7/7)
RT R A(S): 4/4
LA A(S): 4/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 10/10 (7/7)
RL A(S): 10/10 (7/7)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+)!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M6) VAL-QA Valkyrie
Weight: tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 12/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 12/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 12/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 6/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 5/5 (5/5)
RA A(S): 5/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M8) HMR-2M Hammer 2
Weight: tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (2/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand

A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: None!
Notes: 2 hands

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Autocannon/5, 2x Medium Laser
Critical Damage: None!
Notes: 1 hand

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior Status: OK!
Armament:
Gauss Rifle
Critical Damage: None!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, ???
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser, LRM-5
Critical Damage: None!
Notes: 2 hands