Part 23: Combat Theater Vote 1 Results
Vote 2 ResultsThere is much firing of pistols into the air because the 17th Recon Regiment wins (with 37 votes)!
Death Commandos have more fun being the bad guys anyway, and don't mind coming in second (with 27 votes)!
Millers Marauders are so slow they're still not in sight of the finish line, they come in a very distant third (with 7 votes)!
So, whats wrong with em? The gruff, blonde-haired astech asked Annie Sue Hurd as the rookie Mechwarrior climbed down the leg of her Rifleman.
She stood there, dumbfounded for a second as the other two Mechwarriors in her lance finished their climbs as well. Er, nuthin, she said finally, scratching the back of her head. Idly, she wondered if bunny bear would be ok guarding her cockpit controls, then decided that yes, that was a task well-suited to her teddy bear. Mechwarrior Annie Sue Hurd was not entirely sane. Then again, in La FamiliaComachos Caballerossanity was probably best left at the door.
Behind her, Mechwarrior Andre Norris began, Don Carlos sent us to pro-vide security for yall
Ahaha! the astech laughed. He wanted you newbies out of his hair while he plans a real defense more like it, eh?
Norris sputtered. Wha?
Don take it too hard, eh newbie? Im the head astech, Carl Ramirez. The way you pulled up in your rides, I just assumed you had a bum actuator or somethin. You kids got names yet?
Rebecca Moss grinned. I do, these two? Theyre greener than a seasick Capellan. Im Rebecca Moss, but please, call me Divot. Everyone at the academy did.
Carl raised an eyebrow. Lemmie guess, the good ol boys in Sierra tried to make you a fighter-jock?
Rebecca grinned, Bailed on my first solo flight. Just a prop, but it hit the governors personal golf course. Im told it made a pretty impressive crater on hole 3. The Governor thought it was great, and turned it into a water hazard. What do we call you?
Carl chuckled, Well to understand. Im the head astech, eh? Our first head astech was Zuma. Montezuma Delgado. Guy died. I replace him. The astechs dont like me as much, I make em work too hard so they call me Cortez.
CarlCortezgrinned ear to ear. So I make em work even harder. Makes em wish for the good old days back before Cortez got all mean, eh? But you aint here tjaw with me. Cmon, lemmie show you the boss.
He turned, stalking back into the repair bay. Annie glanced at Rebecca, shrugged, and followed. Andre followed a moment later. Astechs parted as Cortez passed, trying to look busy. He paused, pointed one out. Thats Gallegos. Hell be Moctezuma next, I spect. You need anything and cant find me, find Zuma II.
Cortez turned towards a Llero wasp. It was painted green and black, and pointed out a man standing hip-deep in the wasps detached left leg. Thats Joe Running Wild. Good man. Hes our Chief Tech, not just a piddling little astech like me. King of the Mech bay he thinks the astechs wanted to call him Queen Isabella for a while. He also pilots a mean catapult so they decided against it. Cortez grinned, We call him Engine Joe now. He hates it. Hey, Engine Joe! Don Carlos sent some newbies to help us defend the repair bay. Where you want em, ese?
Ey, fuck you Cortez, Engine Joe grumbled. He smacked the Tech helping him out on the back of the head. Astro Zombie, keep workin on this piece of shit. I gotta go see what fucking crawled up fucking Cortezs fucking ass this fucking time.
Engine Joe hopped the wasps neon green leg, then sidled up to Cortez with a peculiar gait that suggested hed just gotten off a horse. What he demanded, the fuck, pulling the headphones for a portable music player from his ear, do you want, Cortez?
Annie blinked.
Tiburon sent us some newbies to protect us from big, bad Capellans, eh? Where dyou want em?
Fuck if I care, Engine Joe cursed, throwing up his hands. Fucking Green Hornets busted, and all you wanna know is where I want the fuckin no-names?
Its your show, Joe. I just yell at the astechs when you tell me to.
Sierra Foxtrot, I dont have time for
Whats wrong with the Foxtrot? Andre asked, naively. The whole Mech bay screeched to a halt, and everyone stopped to stare.
What I say?
You from Sierra, kid? Cortez asked, naming the imaginatively-named capital city of Sierra (which also made it the de-facto capital of the three worlds the rest of the League referred to as the Southwestern Trinity Worlds). The 17th didnt have much truck with city folk, even though Sierra would hardly be considered civilized by the majority of the Inner Sphere.
Yeah, Andre admitted. So?
Engine Joe laughed. Ha! Poor kids fuckin clueless!
Divot grinned. Andre, I think you just earned yourself a callsign.
Clueless frowned. No waymy callsigns Ace!
The entire Mech bay lost it, save for Astro Zombie. The young Tech poked his head out through an access panel in the Wasps leg. Thfucks so funny? he asked. That just got the astechs laughing even harder. Astro Zombie was from Sierra too.
Engine Joe recovered first, then clapped Cortez on the shoulder. Put the kids on perimeter patrol, eh? And tell them to keep the fuck away from the fucking Navajo Wolf.
Cortez frowned. Begays here? Fuck, I hate that guy.
*****
Cortez let out a long, low whistle. Is that
Sir Fuck You, Divot grinned, my Lancelot. Star League. Family secret, had it stored in a warehouse on Cerillos. It wasnt doin anyone any good collectin dust, so I figured Id become a Mechwarrior and do him proud. Then they tried to make me a fighter jock.
Cortez laughed, Easy to understand why youd want to pilot a sweet ride like this. Is it..?
Divot nodded. Yeah. Just dont tell anyone, eh?
Mums the word. Wouldnt want anyone absconding with a beauty like this. That your Rifleman, hun?
Seventeen and clueless, Annie blinked, turned and looked where Cortez was pointing. Yeah. Thats my Lil Sure Shot. Bunny Bears in the cockpit right now, hell warn us if any mean ol Capellans show up.
Cortez cocked his head to one side. Bunny
Divot shook her head, her eyes wide, practically begging Cortez not to ask. She then mouthed something that looked like Teddy Bear while swirling a finger in a circle a half-inch from her right ear. The gesture went above Annies head.
Ah, I I see, Cortez seemed taken aback. Yes, Im sure hell warn us if any
Capellan motherfuckers! A loud yell rose from the back of the Mech bay. Annie turned, and saw Engine Joe was already half way up the leg of his Catapult. He screamed, Get mounted up you fuckin newbies! The goddamned fucking Caps just took point bravo!
Divot turned white, Clueless sputtered, Techs of all kinds went dead silent. Annie asked, Waitbut thats where the baggage train is. Theyre non-combatants. Why would the Capellans
Hostages, Divot growled, the Capellan scum has taken the kids as hostages!
They scrambled, Annie settling into the cockpit of her Mech just as a sinister-looking Wolverine stepped out of the Mech bay. She wasnt sure why, but that Mech sent a chill down her spine. Annie resolved not to look at it.
Skinwalker, she heard Divot say over the comms. What the fuck does that mean? Thats creepy.
Thats Bobby Begay, Engine Joe cut in on their comms channel. Suggest you stay clear of him. Hes such bad news, even the other Navajo wont run with him. His voice lowered, as if afraid Bobby was listening inwhich he probably was. The Navajo think hes a witch.
How do we play this? Annie asked, bringing everyone back to the task at hand.
We negotiate, Clueless explained. Find out what the Capellans want
No, A gruff voice said over the comms. Everyone went quiet, the Navajo Wolf had spoken. Were Comachos Caballeros. We dont negotiate for hostagesthats straight from Tiburon. We rescue them, or we bury them. If we bury themwe bury the Capellans with them.
17th Recon Mechwarrior List
Annie Sue Hurd RFL-3N Rifleman Lil Sure Shot (g4 p4) (Tempest_56)
Andre Clueless Norris HBK-4G Hunchback Stubby (g5 p3) (Polaron)
Rebecca Divot Moss LNC25-01 Lancelot Sir Fuck You (g4 p4) (Mahoshonen)
Engine Joe Running Wild CPLT-C1 Catapult Firewalker (g3 p4) (Red_Mage)
Navajo Wolf Bobby Begay WVR-6M Wolverine Skinwalker (g3 p2) (Bobbin Threadbare)
Mission Objectives
Rescue the Hostages Not All Hostages Die, All Capellan Infantry Surrenders or Destroyed! (Total Victory)
Bury the Hostages All Hostages Die but All Capellan Forces Destroyed (Partial Victory)
Special Gimmicks
Hostages!There are 20 hostages. The Capellans will kill one a turn. One of the hostages is Gavillan Camacho, Colonel Carlos Comachos son. Another is Marisol Cabrera, Colonel Comachos wife. The hostages are rescued when all Liao infantry either surrenders or is destroyed. Capellan Infantry will surrender if all Mechs and Tanks are destroyed. Hostages may only be killed if a unit of Capellan infantry occupies a 'Hostage' hex.
Kill Them All! In a fit of rage, the Death Commandos may order all the hostages killed. A fit of rage kills 1d6+1 hostages, but this order may only be given once. The order to Kill Them All! may be given only if Marisol Cabrera is killed.
Scout Platoon! Each Mechwarrior will also control an element of Scout Platoon. Some start on the board, others will arrive on the board in an as-yet undetermined transport vehicle in a number of turns.
Scout Sapper (Mahoshonen)
He is invisible to enemies so long as he stays in wooded areas, but otherwise follows normal Line of Sight rules. In the open, a single shot from anything will kill him. He has been planting pyrotechnics and claymore mines around the area since the Death Commandos attacked. Once every two turns, he can either use booby traps to deal 5 points of anti-infantry damage to any Death Commando infantry that is not inside a building or occupying a Hostages hex that is within four hexes of the sappers position, or he can use pyrotechnics to force an enemy Mech to make a basic piloting check. The Scout Sapper is destroyed automatically if an enemy unit ends the turn in the same hex. Scout Sapper starts on the board.
Scout Snipers (Tempest_56)
Scout snipers are invisible to enemy units in forests, and are otherwise damaged like infantry. Scout Snipers may either snipe an enemy squad (automatically killing 1 enemy per sniper in the squad), or double-tap (automatically killing 2 enemies per sniper but revealing themselves to counter-fire that turn). Scout Snipers may only attack infantry units within six hexes to which they have valid line of sight, but may still snipe targets hiding inside buildings at a straight 50% chance to kill (dont argue, I dont want to fuck with things too much). Scout Snipers cannot hurt battlemechs, but may snipe a vehicle in an attempt to damage their tires, engines, treads, etc. Scout Snipers arrive in 4 turns via unknown transport.
Scout Company (Bobbin Threadbare)
Scout Company is a platoon of normal infantry with the following changes: Because they tend to use submachine guns, high-caliber pistols, and white-phosphorous smoke grenades, Scout Company cannot attack targets at long range. For the same reason, Scout Company does double damage to all targets at short range. Scout Company arrives in five turns via unknown transport.
Tech Platoon (Red_Mage)
The Caballero Techs arent going to sit idly by and let their people be taken hostage. Tech platoon counts as SRM infantry with anti-Mech training. Tech platoon starts on the board. They also have a single shot of Inferno SRMs.
La Dama Muerta (Polaron)
Marisol Cabrera is a hostage. She is not a Mechwarrior, and not a fighter in general. She does, however, have a powerful and abrasive personality. Every turn, she may either launch into a Distracting Tirade which has a 1/2 chance of preventing the death of a hostage if no Capellan unit has taken damage this turn, or a 1/6 chance of preventing the death of a hostage if any Capellan unit has taken damage; or she may Mock and Berate the Capellan platoon leader which has a 2/3 chance of preventing the death of a hostage at the risk of a 1/3 chance of getting her executed. La Dama Muerta starts on the board.
New House Rules:
Ace Pilot Among the enemy force is an Ace Pilot. This Ace Pilot always wins the initiative, trumping the normal Poptarts Always Loses Initiative rule. If this turns out to be OPd, Ill consider changing it. This has been done to add a little extra uncertainty to the game.
Eights the Aces One Caballero 'Mechwarrior can temporarily prevent an Ace Pilot from automatically winning initiative on the next turn (in which case the Ace will function just like the rest of the Opposing Force for that turn). For this scenario, this skill may be used twice.