Part 247: Jeronimo: Meltdown - Turn 3
Meltdown: Tactical Update 3Movement Phase
- Truck MP reduced by heat!
Combat Phase
Y1 Stalker
- Fires LRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 5, miss!
- Fires LRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 6, miss!
- Gains 7 heat, sinks 30!
Y2 Banshee IIC
- Fires Clan ER PPC at hex 0824 (1 base + 2 range + 2 movement - 4 immobile target = 1): automatic hit, no effect!
- Gains 22 heat, sinks 22!
Y3 Crockett
- Holds fire!
- Gains 5 heat, sinks 22!
Y4 Atlas
- Holds fire!
- Gains 5 heat, sinks 30!
Y5 Archer
- Holds fire!
- Gains 5 heat, sinks 15!
Y6 Flashman
- Fires Large Laser at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 9, hit Left Leg (21/29 armor remains)!
- Fires Large Laser at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Large Laser at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Gains 27 heat, sinks 27!
Y7 Raven
- Uses Recon Camera on J3 Cyclops IIC (1 base + out of range + 1 movement + 1 enemy movement = target out of range)!
- - Spots for Indirect Fire for [No `Mech Selected but I know you were working with the Archer, please be more specific next time] Y5 Archer!
- Gains 4 heat, sinks 18!
Y8 Po 1
- Holds fire!
- Gains 5 heat, sinks 18!
Y9 Po 2
- Holds fire!
- Gains 5 heat, sinks 18!
Y10 Phoenix Hawk
- Holds fire!
- Gains 7 heat, sinks 15!
J1 Annihilator IIC
- Holds fire!
J2 Pillager IIC
- Holds fire!
J3 Cyclops IIC
- Fires LRM-10 at Y7 Raven (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 5, miss!
J4 Exterminator IIC
- Holds fire!
J5 Unknown Heavy
- Holds fire!
This is part I hate, Urjasz Sobczak mumbled under his breath. Hed scored the first hit on that still-distant enemy Cyclops, and yet the small force of enemy `Mechs was largely unknown. Thanks to the bizarre helpfulness of their Clan captives, they had a good idea what they faced and yet the capabilities of the Clan `Mechs were coached in language that was borderline incomprehensible. They were helpful but replied to incomprehension with incomprehension. They were puzzling, destabilizing, and utterly alien.
Like most of the people in the Inner Sphere, Urjasz was used to relying on technology he barely understood and yet the Clanners seemed shocked when the Death Commandos had asked for information on what a Streak SRM was. Shocked, and unable to explain save in a circular fashion Urjasz found infuriating in its puzzled innocence.
Are like children. Genius children, he growled in frustration. I hate Children.
Mission Objective:
Secure the Geothermal Plant (0/5)
OR
Destroy Outflow Control Bunkers (0/2)
Key:
Y1 Stalker, Y2 Banshee IIC, Y3 Crockett, Y4 Atlas, Y5 Archer,
Y6 Flashman, Y7 Raven, Y8 Po 1, Y9 Po 2, Y10 Phoenix Hawk
T1 Nondescript Cargo Truck A, T2 Nondescript Cargo Truck B
Enemy Movement Mods
J1 Annihilator IIC: +1 Ran
J2 Pilliager IIC: +0 Walked
J3 Cyclops IIC: +1 Ran
J4 Exterminator IIC: +3 Jumped
J5 Unknown Heavy: +0 Walked
Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 25/25 (18/18)
LT R A(S): 7/7
CT A(S): 36/36 (27/27)
CT R A(S): 11/11
RT A(S): 25/25 (18/18)
RT R A(S): 7/7
LA A(S): 23/23 (14/14)
RA A(S): 23/23 (14/14)
LL A(S): 25/25 (18/18)
RL A(S): 25/25 (18/18)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player: Olesh
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-10 RA (Heat: 6, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
iLK LRM-10 LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y2 Banshee IIC
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (20/20)
LT R A(S): 10/10
CT A(S): 47/47 (30/30)
CT R A(S): 12/12
RT A(S): 30/30 (20/20)
RT R A(S): 10/10
LA A(S): 31/31 (16/16)
RA A(S): 31/31 (16/16)
LL A(S): 39/39 (20/20)
RL A(S): 39/39 (20/20)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11[22]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player: Chronojam
Mechwarrior Status: OK!
Armament:
Clan ER PPC LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Clan Ultra AC/10 RT (Heat: 3/shot, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!)
Clan ER Small Laser HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 25/25 (18/18)
LT R A(S): 11/11
CT A(S): 25/35 (27/27)
CT R A(S): 19/19
RT A(S): 25/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 28/28 (14/14)
LL A(S): 29/36 (18/18)
RL A(S): 29/36 (18/18)
Heat: 0/30
Overheat Penalty: Movement reduced to 1/2/3! +1 penalty to hit!
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior: Vox Nihili
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player:
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 LT (Heat: 3, Ammo: 15, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands
Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 32/32 (16/21)
LT R A(S): 10/10
CT A(S): 47/47 (31/31)
CT R A(S): 14/14
RT A(S): 32/32 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 41/41 (21/21)
RL A(S): 41/41 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player: jng2058
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 LT (Heat: 12, Ammo: 9, Range: (L:15 M:8 S:3), Status: OK!)
Gauss Rifle RT (Heat: 1, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Gyro damaged!
Notes: 2 hands
Y5 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 33/33 (22/22)
CT R A(S): 10/10
RT A(S): 24/24 (10/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 22/22 (11/11)
LL A(S): 26/26 (15/15)
RL A(S): 26/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player: joneswt
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 RT (Heat: 6, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: Ok!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands
Y6 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 25/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y7 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 4/4
RT A(S): 12/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 8/8 (6/6)
LL A(S): 12/12 (8/8)
RL A(S): 12/12 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player: Putin It In Mah ASS
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 RT (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight LA (Status: OK!)
Recon Camera LA (Range: (L:15 M:10 S:5), Status: OK!)
Beagle Active Probe LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y8 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player: Taerkar
Mechwarrior Status: OK!
Armament:
iLK MRM-10 RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y9 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player: AtomikKrab
Mechwarrior Status: OK!
Armament:
iLK MRM-10 RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y10 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (11/11)
LT R A(S): 4/4
CT A(S): 23/23 (13/14)
CT R A(S): 5/5
RT A(S): 18/18 (11/11)
RT R A(S): 4/4
LA A(S): 10/10 (7/7)
RA A(S): 10/10 (7/7)
LL A(S): 15/15 (11/11)
RL A(S): 15/15 (11/11)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player: Fuzzy Mammal
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands
T1) Nondescript Cargo Truck A
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/4
Driver: Pilot 5
Driver Name: Piet
Support Vehicle Status: Ok!
Armament:
High Yield Explosives Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!
T2) Nondescript Cargo Truck B
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 2/3
Driver: Pilot 5
Driver Name: Mao Pan
Support Vehicle Status: Ok!
Armament:
High Yield Explosives Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!
J1 Annihilator IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Captain Tithon Yeh
Mechwarrior Status: OK!
Armament:
4x Autocannon/10, 4x Medium Laser
Critical Damage: None!
Notes: no hands
J2 Pillager IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Renesme
Mechwarrior Status: OK!
Armament:
2x Gauss Rifles, 4x ??? Lasers, ???
Critical Damage: None!
Notes: 2 hands
J3 Cyclops IIC
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Tegrin
Mechwarrior Status: OK!
Armament:
Autocannon/20, LRM-10, SRM-6, 2x Medium Lasers
Critical Damage: None!
Notes: 2 hands
J4 Exterminator IIC
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Steve
Mechwarrior Status: OK!
Armament:
LRM-10, 4x Medium Laser, ???, ???
Critical Damage: None!
Notes: 2 hands
J5 Unknown Heavy
[b]Weight:[/b] 70 tons (Class)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 5/8/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Aias
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-20, 3x Medium Laser, ???, ???, ???, ???
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 1 hand