Part 249: Jeronimo: Meltdown - Turn 5
Meltdown: Tactical Update 5Movement Phase
- Truck MP reduced by heat!
Y2 Banshee IIC
- Attempts to move into an occupied hex, movement ends in 2014!
Combat Phase
Y1 Stalker
- Fires Medium Laser at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 4, hit Left Arm (0/22 armor, 12/15 structure remains)!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 4, hit Center Torso (18/34 armor remains)!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 4, hit Center Torso (13/34 armor remains)!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 9, hit Right Torso (2/30 armor remains)!
- Fires SRM-6 at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement - 1 iLK = 3): rolled 6, 2 missiles hit Head (5/9 armor remains (Pilot hit!)), Left Torso (13/30 armor remains)!
- Fires SRM-6 at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement - 1 iLK = 3): rolled 12, 3 missiles hit Left Leg (17/29 armor remains), Right Arm (2/22 armor remains), Left Leg (15/29 armor remains)!
- Gains 35 heat, sinks 30! Overheating!
Y2 Banshee IIC
- Torso twists to threaten hex 1924!
- Fires Clan ER PPC at J1 Annihilator IIC (1 base + 2 range + 1 movement + 2 enemy movement + 1 partial cover = 7): rolled 9, hit Left Torso (16/31 armor remains)!
- Fires Ultra AC/10 (Ultra) at J1 Annihilator (1 base + 2 range + 1 movement + 2 enemy movement + 1 partial cover = 7): rolled 6, miss!
- Gains 27 heat, sinks 22! Overheating!
Y3 Crockett
- Fires AC/10 at J4 Exterminator IIC (1 base + 0 range + 3 movement + 3 enemy movement = 7): rolled 11, hit Left Leg (3/21 armor remains)!
- Gains 9 heat, sinks 22!
Y4 Atlas
- Fires Gauss Rifle at J2 Pilliager IIC (0 base + 2 range + 2 movement + 0 enemy movement = 4): rolled 7, hit Right Arm (16/31 armor remains)!
- Fires MRM-40 at J2 Pilliager IIC (0 base + 4 range + 2 movement + 0 enemy movement - 1 iLK = 5): rolled 4, miss!
- Gains 18 heat, sinks 30!
Y5 Archer
- Fires LRM-20 at J4 Exterminator IIC: No line of sight to target!
- Gains 4 heat, sinks 15!
Y6 Flashman
- Fires Large Laser at J4 Exterminator IIC (1 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 3, miss!
- Fires Large Laser at J4 Exterminator IIC (1 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires Large Laser at J4 Exterminator IIC (1 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 2, miss!
- Gains 27 heat, sinks 27!
Y7 Raven
- Fires Medium Laser at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 5, heat Head (0/9 armor remains (Pilot hit!))!
- Fires Medium Laser at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 6, hit Right Arm (0/22 armor, 12/15 structure remains (Critical chance!))!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement - 1 iLK = 3): rolled 8, 6 missiles hit Left Arm (7/15 structure remains (Critical chance!)), Left Leg (14/29 armor remains)!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement - 1 iLK = 3): rolled 7, 6 missiles hit Center Torso (8/34 armor remains), Right Leg (24/29 armor remains)!
- Uses Recon Camera on J3 Cyclops IIC (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 9, hit!
- - Spots Cyclops for Indirect Fire!
- Gains 21 heat, sinks 18!
Y8 Po 1
- Fires MRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 6, miss!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 11, 8 missiles hit Center Torso (3/34 armor remains), Left Torso (10/30 armor remains)!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 4 range + 2 movement + 1 enemy movement - 1 iLK = 7): rolled 5, miss !
- Gains 17 heat, sinks 18!
Y9 Po 2
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 7, 8 missiles hit Left Leg (9/29 armor remains), Center Torso (0/34 armor remains)!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 5, 8 missiles hit Left Torso (5/30 armor remains), Left Torso (2/30 armor remains)!
- Fires MRM-10 at J3 Cyclops IIC (1 base + 2 range + 2 movement + 1 enemy movement - 1 iLK = 5): rolled 3, miss !
- Gains 13 heat, sinks 18!
Y10 Phoenix Hawk
- Fires Large Laser ay J3 Cyclops IIC (1 base + 2 range + 3 movement + 1 enemy movement = 7): rolled 5, miss!
- Gains 17 heat, sinks 15!
J1 Annihilator IIC
- Fires Ultra AC/10 (Ultra) at Y1 Stalker (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, 2 shells hit Left Leg (15/25 armor remains), Left Torso (8/25 armor remains)!
- Fires Ultra AC/10 (Ultra) at Y1 Stalker (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, 1 shell hits Left Torso (0/25 armor, 16/18 structure remains)! Critical chance!
- Fires Medium Pulse Laser at Y1 Stalker (2 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 5): rolled 6, hit Center Torso (29/36 armor remains)!
- Fires Medium Pulse Laser at Y1 Stalker (2 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 5): rolled 5, hit Center Torso (22/36 armor remains)!
- Fires LB-10X/AC (Cluster) at Y1 Stalker (2 base + 2 range + 2 movement + 1 enemy movement - 1 cluster = 6): rolled 7, 8 clusters hit Left Torso (15/18 structure remains (Critical chance!)), Left Arm (15/23 armor remains), Center Torso (21/36 armor remains), Left Leg (14/25 armor remains), Left Torso (14/18 structure remains (Critical chance!)), Head (8/9 armor remains (Pilot hit!)), Center Torso (20/36 armor remains), Center Torso (19/36 armor remains)!
- Fires LB-10X/AC (Cluster) at Y1 Stalker (2 base + 2 range + 2 movement + 1 enemy movement - 1 cluster = 6): rolled 11, 8 clusters hit Right Leg (24/25 armor remains), Right Arm (20/23 armor remains), Center Torso (18/36 armor remains), Right Leg (23/25 armor remains), Center Torso (17/36 armor remains), Right Leg (22/25 armor remains), Center Torso (16/36 armor remains), Center Torso (15/36 armor remains)!
J2 Pillager IIC
- Fires Gauss Rifle at Y4 Atlas (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, hit Right Arm (19/34 armor remains)!
- Fires Gauss Rifle at Y4 Atlas (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 11, hit Left Torso (17/32 armor remains)!
- Fires ER Large Laser at Y4 Atlas (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, hit Right Torso (22/32 armor remains)!
- Fires ER Large Laser at Y4 Atlas (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, hit Left Torso (7/32 armor remains (Through-Armor Critical chance!))!
- Fires ER Large Laser at Y4 Atlas (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 2, miss!
J3 Cyclops IIC
- Fires Medium Pulse Laser at Y7 Raven (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 8, hit Left Torso (5/12 armor remains)!
- Fires Medium Pulse Laser at Y7 Raven (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 9, hit Right Torso (5/12 armor remains)!
- Fires LRM-10 w/ Artemis IV at Y7 Raven (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 10 missiles hit Left Leg (7/12 armor remains), Center Torso (8/13 armor remains)!
- Fires Streak SRM-6 at Y7 Raven (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 4, fails to lock on!
J4 Exterminator IIC
- Fires TAG at Y3 Crockett (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, TAGGED!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 6): rolled 6, hit Left Leg (22/36 armor remains)!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 7, hit Right Arm (21/28 armor remains)!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires Medium Pulse Laser at Y3 Crockett (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Right Arm (14/28 armor remains)!
J5 Unknown Heavy
- Fires Arrow IV Missile System (Homing) at Lower Left quadrant: rolled 6, hit!
- - Y3 Crockett is Tagged: rolled 7, hit directly! Missile hits Right Torso (5/25 armor remains)!
S1 Salamander
- Holds fire!
S2 Salamander
- Holds fire!
S3 Salamander
S4 Salamander
- Holds fire!
S5 Salamander
- Fires Inferno SRMs (OS) at Y1 Stalker (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 4, 4 missiles hit! Y1 Stalker gains 8 heat!
- Fires Flamer (Damage) at Y1 Stalker (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 6, 3 troopers hit Left Leg (12/25 armor remains), Right Torso (Rear) (5/7 armor remains), Left Arm (13/23 armor remains)!
- Fires Flamer (Damage) at Y1 Stalker (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 9, 4 troopers hit Right Arm (18/23 armor remains (Through-Armor Critical chance!)), Right Torso (Rear) (3/7 armor remains), Left Torso (Rear) (5/7 armor remains), Left Leg (10/25 armor remains)!
End Phase:
J3 Cyclops IIC
- Must pass a 7+ consciousness test: rolled 6, fails!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): automatic failure!
- - Suffers 9 damage in the fall to Right Arm (7/15 structure remains (Critical chance!)), Right Leg (20/29 armor remains)
- - Pilot suffers an automatic hit!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Left Arm! No critical hits sustained!
- Critical chance in Right Arm! Limb blown off!
Y1 Stalker
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - SRM-6 hit!
- Through-Armor Critical chance in Right Arm! 1 critical hit sustained!
- - LRM-10 Ammo hit!
- Pilot hit! Pilot hit!
- Suffers 60 damage to Right Arm (0/23 armor, 0/18 structure remains)! Limb blown off!
- - 28 damage transfers to Right Torso (0/25 armor, 11/18 structure remains)! Critical chance!
- Critical chance in Right torso! 2 critical hits sustained!
- - SRM-6 hit!
- - Large Laser hit!
- Must pass a 7+ consciousness test: rolled 3, fails!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): automatic success!
- - Suffers 8 damage in the fall to Left Leg (5/25 armor remains), Right Leg (19/25 armor remains)!
- - Pilot suffers an automatic hit!
Y4 Atlas
- Critical chance in Left Torso! No critical hits sustained!
- Must pass a piloting test or fall (1 base + 1 massive damage = 2): Automatic success!
Ho Hes ER PPC scored a deep furrow on the enemy commanders side, blasting more than a ton of armor from the massive assault `Mech. It staggered more from surprise than an actual loss of balance and turned to stare incredulously with the single baleful eye-like cockpit. We are betrayed! Tython Yeh howled, enraged. Fine then, Miranda. I had readied myself to be impressed by your stunning combat acumen but now? I shall kill each and every one of your newfound friends.
With a hiss, the Annihilators torso spun with dread precision; the autocannons in its chest belching meter-long gouts of flame as heavy slugs pulverized armor protecting Cong Tsuis Stalker. His `Mechs skeleton screeched in protest as heavy slugs tore armor plating away and medium lasers stitched an eye-searing x across its center torso. The Annihilators arm-mounted autocannons spoke with a rumbling boom, peppering the brutalized Stalker with submunitions. A gout of smoke burst from the `Mechs left breast as the short range missile launcher housed there was blasted apart, spilling its complement of six missiles to the ground at the Stalkers feet.
Ho Hes eyes widened as the scarab-like figures of enemy infantry clawed their way up through the cracked ground. White-hot steam washed over them without apparent discomfort, and the contrails of Inferno SRMs set the Stalker aflame; each adding in a pair of arm-mounted flamethrowers for good measure.
Like a skyrocket, the Stalkers right arm burst from its chest like a boxy, multi-ton missile and the massive Assault `Mech collapsed in a boneless heap.
Mission Objective:
Secure the Geothermal Plant ((1/2)/5)
OR
Destroy Outflow Control Bunkers (0/2)
Key:
Y1 Stalker, Y2 Banshee IIC, Y3 Crockett, Y4 Atlas, Y5 Archer,
Y6 Flashman, Y7 Raven, Y8 Po 1, Y9 Po 2, Y10 Phoenix Hawk
T1 Nondescript Cargo Truck A, T2 Nondescript Cargo Truck B
Enemy Movement Mods
J1 Annihilator IIC: +1 Reversed
J2 Pilliager IIC: +0 Stationary
J3 Cyclops IIC: +0 Immobile
J4 Exterminator IIC: +3 Jumped
J5 Unknown Heavy: +0 Walked
S1 Salamander: +0 Stationary
S2 Salamander: +0 Stationary
S3 Salamander: ???
S4 Salamander: +0 Stationary
S5 Salamander: ???
Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 8/9 (3/3)
LT A(S): 0/25 (14/18)
LT R A(S): 5/7
CT A(S): 15/36 (27/27)
CT R A(S): 11/11
RT A(S): 0/25 (11/18)
RT R A(S): 3/7
LA A(S): 13/23 (14/14)
RA A(S): 0/23 (0/14)
LL A(S): 5/25 (18/18)
RL A(S): 19/25 (18/18)
Heat: 0/30
Overheat Penalty: Movement reduced to 2/3/0!
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player: Olesh
Mechwarrior Status: Shrapnel Wound, Compound Rib Fracture, Neural Feedback (9+)!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: BLOWN OFF!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: BLOWN OFF!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser RT (Heat: 8, Range: (L:15 M:10 S:5), Status: DAMAGED!)
Large Laser LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 RT (Heat: 4, Ammo: 20, Range: (L:9 M:6 S:3), Status: DAMAGED!)
iLK SRM-6 LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: DAMAGED!)
iLK LRM-10 RA (Heat: 6, Ammo: 6, Range: (L:21 M:14 S:7 Min:6), Status: BLOWN OFF!)
iLK LRM-10 LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y2 Banshee IIC
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (20/20)
LT R A(S): 10/10
CT A(S): 47/47 (30/30)
CT R A(S): 12/12
RT A(S): 30/30 (20/20)
RT R A(S): 10/10
LA A(S): 31/31 (16/16)
RA A(S): 31/31 (16/16)
LL A(S): 39/39 (20/20)
RL A(S): 39/39 (20/20)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 11[22]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player: Chronojam
Mechwarrior Status: OK!
Armament:
Clan ER PPC LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Clan Ultra AC/10 RT (Heat: 3/shot, Ammo: 18, Range: (L:18 M:12 S:6), Status: OK!)
Clan ER Small Laser HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands
Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 18/25 (18/18)
LT R A(S): 11/11
CT A(S): 11/35 (27/27)
CT R A(S): 19/19
RT A(S): 5/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 14/28 (14/14)
LL A(S): 22/36 (18/18)
RL A(S): 29/36 (18/18)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior: Vox Nihili
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player:
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 LT (Heat: 3, Ammo: 14, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands
Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 7/32 (16/21)
LT R A(S): 10/10
CT A(S): 27/47 (31/31)
CT R A(S): 14/14
RT A(S): 22/32 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 19/34 (17/17)
LL A(S): 41/41 (21/21)
RL A(S): 39/41 (21/21)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player: jng2058
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 LT (Heat: 12, Ammo: 7, Range: (L:15 M:8 S:3), Status: OK!)
Gauss Rifle RT (Heat: 1, Ammo: 14, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Gyro damaged!
Notes: 2 hands
Y5 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 33/33 (22/22)
CT R A(S): 10/10
RT A(S): 24/24 (10/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 22/22 (11/11)
LL A(S): 26/26 (15/15)
RL A(S): 26/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player: joneswt
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 RT (Heat: 6, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: Ok!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands
Y6 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 7/22 (16/16)
LT R A(S): 10/10
CT A(S): 0/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 5/30
Overheat Penalty:
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y7 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 5/12 (8/8)
LT R A(S): 3/3
CT A(S): 8/13 (11/11)
CT R A(S): 4/4
RT A(S): 5/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 8/8 (6/6)
LL A(S): 7/12 (8/8)
RL A(S): 12/12 (8/8)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player: Putin It In Mah ASS
Mechwarrior Status: OK!
Armament:
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 RT (Heat: 4, Ammo: 32, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight LA (Status: OK!)
Recon Camera LA (Range: (L:15 M:10 S:5), Status: OK!)
Beagle Active Probe LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y8 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player: Taerkar
Mechwarrior Status: OK!
Armament:
iLK MRM-10 RA (Heat: 4, Ammo: 31, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y9 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player: AtomikKrab
Mechwarrior Status: OK!
Armament:
iLK MRM-10 RA (Heat: 4, Ammo: 29, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators
Y10 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (11/11)
LT R A(S): 4/4
CT A(S): 23/23 (13/14)
CT R A(S): 5/5
RT A(S): 18/18 (11/11)
RT R A(S): 4/4
LA A(S): 10/10 (7/7)
RA A(S): 10/10 (7/7)
LL A(S): 15/15 (11/11)
RL A(S): 15/15 (11/11)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player: Fuzzy Mammal
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands
T1) Nondescript Cargo Truck A
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/4
Driver: Pilot 5
Driver Name: Piet
Support Vehicle Status: Ok!
Armament:
High Yield Explosives Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!
T2) Nondescript Cargo Truck B
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 2/3
Driver: Pilot 5
Driver Name: Mao Pan
Support Vehicle Status: Ok!
Armament:
High Yield Explosives Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!
J1 Annihilator IIC
Weight: 100 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Captain Tithon Yeh
Mechwarrior Status: OK!
Armament:
4x Autocannon/10, 4x Medium Laser
Critical Damage: None!
Notes: no hands
J2 Pillager IIC
[b]Weight:[/b] 100 tons (Assault)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 3/5/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Renesme
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
2x Gauss Rifles, 4x Large Lasers, ???
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands
[b]J3 Cyclops IIC[/b]
[b]Weight:[/b] 90 tons (Assault)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 4/6/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Tegrin
[b]Mechwarrior Status:[/b] Unconscious (9+)!
[b]Armament:[/b]
Autocannon/20, LRM-10, SRM-6, 2x Medium Lasers
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands
[b]J4 Exterminator IIC[/b]
[b]Weight:[/b] 65 tons (Heavy)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 6/9/6
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Steve
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-10, 4x Medium Laser, TAG, ECM
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 2 hands
[b]J5 Unknown Heavy[/b]
[b]Weight:[/b] 70 tons (Class)
[b]Overheat Penalty:[/b] None
[b]Movement:[/b] 5/8/0
[b]Mechwarrior:[/b] Pilot 4, Gunnery 3
[b]Mechwarrior Name:[/b] Aias
[b]Mechwarrior Status:[/b] OK!
[b]Armament:[/b]
LRM-20, 3x Medium Laser, Arrow IV Artillery System, ???, ???, ???
[b]Critical Damage:[/b] None!
[b]Notes:[/b] 1 hand
[b]S1 Salamander[/b]
5 troopers active!
[b]S2 Salamander[/b]
5 troopers active!
[b]S3 Salamander[/b]
5 troopers active!
[b]S4 Salamander[/b]
5 troopers active!
[b]S5 Salamander[/b]
5 troopers active!