The Let's Play Archive

Battletech

by PoptartsNinja

Part 292: Jeronimo: Breakout - Turn 24

Breakout: Tactical Update 24

Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser + 1 partial cover = 5): rolled 8, hit Left Leg (damage absorbed by terrain)!
- Fires Large Pulse Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser+ 1 partial cover = 5): rolled 5, hit Right Torso (9/19 armor remains)!
- Fires ER Small Laser at G9 Shadow Hawk (3 base + 0 range + 3 movement + 0 enemy movement + 1 partial cover = 7): rolled 6, miss!
- Gains 26 heat, sinks 42!

H2 Cougar D
- Fires Large Pulse Laser at G1 Phoenix Hawk (3 base + 0 range + 3 movement + 3 enemy movement + 2 smoke + 1 light woods - 2 pulse = 10): rolled 12, hit Center Torso (3/14 structure remains)! Crit!
- Fires Large Pulse Laser at G1 Phoenix Hawk (3 base + 0 range + 3 movement + 3 enemy movement + 2 smoke + 1 light woods - 2 pulse = 10): rolled 11, hit Center Torso (0/14 structure remains)! `Mech destroyed!
- Gains 29 heat, sinks 25!

H3 Wolf Spider A
- Activates Neural Implants!
- Fires ER Medium Laser at S4 Sunfire (3 base + 0 range + 1 movement + 1 enemy movement - 1 implants = 4): rolled 6, hit Right Torso (17/24 armor remains)!
- Fires ER Medium Laser at S4 Sunfire (3 base + 0 range + 1 movement + 1 enemy movement - 1 implants = 4): rolled 10, hit Left Arm (0/22 armor, 10/12 structure remains)! Crit!
- Fires ER Medium Laser at S4 Sunfire (3 base + 0 range + 1 movement + 1 enemy movement - 1 implants = 4): rolled 6, hit Center Torso (5/34 armor remains)!
- Fires ER Medium Laser at S4 Sunfire (3 base + 0 range + 1 movement + 1 enemy movement - 1 implants = 4): rolled 3, miss!
- Fires ER Medium Laser at S4 Sunfire (3 base + 0 range + 1 movement + 1 enemy movement - 1 implants = 4): rolled 7, hit Left Leg (6/28 armor remains)!
- Fires ER Medium Laser at S4 Sunfire (3 base + 0 range + 1 movement + 1 enemy movement - 1 implants = 4): rolled 7, hit Right Torso (10/24 armor remains)!
- Fires Flamer (damage) at S2 Battlemaster (3 base + 4 range + 1 movement + 1 enemy movement + 1 secondary target - 1 implants = 9): rolled 5, miss!

X2 Exterminator
- Fires Medium Pulse Laser at S2 BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 4, miss!
- Fires Medium Pulse Laser at S2 BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 7, hit Center Torso (33/40 armor remains)!
- Fires Medium Pulse Laser at S2 BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Torso (21/28 armor remains)!
- Fires Medium Pulse Laser at S2 BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Arm (17/24 armor remains)!
- Fires Clan LRM-10 at S2 BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires TAG at S2 BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 7, hit!
- - TAGs S2 BattleMaster!
- Gains 26 heat, sinks 26!

X7 Vindicator
- Fires LRM-5 at S2 Battlemaster (1 base + 2 range + 1 movement + 1 enemy movement - 1 iLK missiles = 4): rolled 7, 2 missiles hit Left Leg (14/26 armor remains)!
- Fires Medium Laser at S2 BattleMaster (1 base + 4 range + 1 movement + 1 enemy movement = 7): rolled 5, miss!
- Gains 4 heat, sinks 24!

X9 Cyclops IIC
- Fires Ultra AC/20 (Ultra) at S2 BattleMaster (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 6, 1 shell hit Left Torso (1/28 armor remains)!
- Gains 15 heat, sinks 30!

X11 Merlin
- Fires PPC at S4 Sunfire (0 base + 2 range + 0 movement + 1 enemy movement + 1 smoke = 4): rolled 7, hit Center Torso (0/34 armor, 18/23 structure remains)! Crit!
- Fires LRM-5 at S2 Battlemaster (0 base + 0 range + 0 movement + 3 enemy movement + 1 indirect + 3 spotter movement + 1 secondary target - 1 iLK missiles = 8): rolled 3, miss!
- Gains 12 heat, sinks 27!

H6 Gargoyle Tjris
- Activates EI Implants
- Torso twists to threaten hex 1417!
- Fires Heavy Large Laser at S2 BattleMaster’s Right Arm (1 base + 0 range + 1 movement + 1 enemy movement + 1 heavy laser + 1 targeting computer called shot w/ EI Implants = 5): rolled 5, must roll a 6, 7, or 8 to confirm: rolled 6, hit Right Arm (0/24 armor, 12/14 structure remains)! Crit!
- Fires ER Small Laser at S2 BattleMaster’s Right Arm (1 base + 4 range + 1 movement + 1 enemy movement + 1 heavy laser + 1 targeting computer called shot w/ EI Implants = 9): rolled 7, miss!
- Gains 29 heat, sinks 36!

G1 Phoenix Hawk
- Fires Medium Laser at H2 Cougar (2 base + 2 range + 3 movement + 2 enemy movement + 2 smoke + 1 light woods = 12): rolled 10, miss!

G9 Shadow Hawk
- Torso twists to threaten hex 3108!
- Fires HVAC-10 (Acid) at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement + 1 partial cover = 5): rolled 4, miss!
- Fires Medium Laser at H1 Rifleman IIC (2 base + 0 range + 0 movement + 2 enemy movement + 1 partial cover = 5): rolled 6, hit Center Torso (0/30 armor, 19/21 structure remains)! Crit!

S1 Mackie
- Fires Heavy PPC at X11 Merlin (2 base + 4 range + 2 movement + 0 enemy movement + 2 smoke + 1 light woods + 1 heavy = 12): rolled 9, miss!
- Fires HVAC/10 (HE) at X11 Merlin (2 base + 4 range + 2 movement + 0 enemy movement + 2 smoke + 1 light woods = 11): rolled 8, miss!

S2 Battlemaster
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 6, hit Right Torso (14/24 armor remains)!
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 6, hit Left Arm (6/12 structure remains)! Crit!
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 7, hit Right Torso (9/24 armor remains)!
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 7, hit Left Torso (10/16 structure remains)! Crit!
- Fires Medium Laser at H3 Wolf Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 5, hit Right Arm (6/24 armor remains)!
- Fires SRM-6 at H3 Wolf Spider (2 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, 4 missiles hit Center Torso (33/35 armor remains), Left Torso (8/16 structure remains (Crit!)), Left Torso (6/16 structure remains (Crit!)), Right Arm (4/24 armor remains)!
- Fires Heavy PPC at X2 Exterminator IIC (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy + 1 secondary target = 9): rolled 3, miss!

S3 Awesome
- Fires PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement = 9): rolled 11, hit Center Torso (5/25 structure remains)! Crit!
- Fires PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Fires PPC at H6 Gargoyle (2 base + 4 range + 2 movement + 1 enemy movement = 9): rolled 5, miss!

S4 Sunfire
- Fires Heavy PPC at X7 Vindicator (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke = 9): rolled 10, hit Left Torso (1/16 armor remains)!
- Fires Heavy PPC at X7 Vindicator (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke = 9): rolled 12, hit Right Leg (3/18 armor remains)!



End Phase:
S4 Sunfire
- Critical chance in Left Arm! 1 critical hit sustained!
- - Heavy PPC destroyed!
- Critical chance in Center Torso! No critical hits sustained!

S2 BattleMaster
- Critical chance in Right Arm! No critical hits sustained!

H1 Rifleman IIC
- Critical chance in Center Torso! 2 critical hits sustained!

H3 Wolf Spider
- Critical chance in Left Arm! 1 critical hit sustained!
- - Double Heat Sink destroyed!
- - Suffers 1 pilot hit due to Neural Implants!
- Critical chance in Left Torso! No critical hits sustained!
- - Suffers 1 pilot hit due to Neural Implants!
- Critical chance in Left Torso! No critical hits sustained!
- - Suffers 1 pilot hit due to Neural Implants!
- Critical chance in Left Torso! No critical hits sustained!
- - Suffers 1 pilot hit due to Neural Implants!
- Must pass an 11+ Consciousness Test: rolled 3, fails!

H6 Gargoyle
- Critical chance in Center Torso! No critical hits sustained!
- - Suffers 1 pilot hit due to Neural Implants!
- Must pass a 5+ Consciousness Test: rolled 7, succeeds!





Graceful as a swooping hawk, Talyn’s Cougar sailed not in a parabola but a low, treetop-hugging arc that minimized its exposure to incoming fire. A hundred or so meters distant, the Phoenix Hawk chased off by one of the Death Commandos’ bondsman Mechwarriors was making a slow, careful advance to flank the oblivious Merlin. Her carefully-honed instincts had been correct, but Talyn had never taken satisfaction in simply being right. No, the only satisfaction would come when that `Mech was a lifeless, burning husk.

As she touched down amidst the smoke-filled light woods and brought her weapons to bear, the Phoenix Hawk shifted on its thrust columns. It’d seen her and known immediately it was outgunned, yet at the limits of its endurance it had to touch down. Talyn swept the smoky woods as she tried to guess the pilot’s landing zone and smiled.

A fire raged out of control among dry, paper-like leaves. From her experience, there was nothing an Inner Sphere `Mechwarrior feared more than fire. They hated it, their Heat Sinks couldn’t easily cope, their coolant would gel, and centuries-old `Mechs would turn brittle and vulnerable—as their temporary Inner Sphere allies had learned when their Atlas had been crippled by a lucky hit. No Inner Sphere pilot would ever expect a fellow to touch down in such a blaze. Such a tact would take audacity worthy of a Clan warrior.

Her crosshairs fell over the blaze, her thumbs crushing the primary interlock firing circuit and filling the blaze with the instantaneous pulses of her lasers. The Phoenix Hawk crumpled as she cut out its heart, toppling forward and out of the worst of the flame. She noted its position, and made a point to return for the pilot once she’d won this battle.





Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (35/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (16)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (19)







Key:
H1 Rifleman IIC, H3 Wolf Spider A, X2 Exterminator IIC,
X7 Vindicator, X9 Cyclops IIC, X11 Merlin, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +1
S3 Awesome +1
S4 Sunfire +1
G9 Shadow Hawk +0

Player `Mech Status




Enemy `Mech Status