The Let's Play Archive

Battletech

by PoptartsNinja

Part 296: Jeronimo: Breakout - Turn 28

Breakout: Tactical Update 28

Combat Phase
H1 Rifleman IIC
- Attempts to board the DropShip!

H2 Cougar D
- Fires Large Pulse Laser at S3 Awesome (3 base + 4 range + 0 movement + 0 enemy movement - 2 pulse = 5): rolled 7, hit Left Arm (14/24 armor remains)!
- Fires Large Pulse Laser at S3 Awesome (3 base + 4 range + 0 movement + 0 enemy movement - 2 pulse = 5): rolled 5, hit Right Torso (14/24 armor remains)!
- Gains 31 heat, sinks 25! Overheating!

X2 Exterminator
- Fires Medium Pulse Laser at S3 Awesome (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse = 8): rolled 5, miss!
- Fires Medium Pulse Laser at S3 Awesome (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse = 8): rolled 10, hit Left Torso (17/24 armor remains)! TAC!
- Fires Medium Pulse Laser at S3 Awesome (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse = 8): rolled 5, miss!
- Fires Medium Pulse Laser at S3 Awesome (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse = 8): rolled 7, miss!
- Gains 22 heat, sinks 26!

X7 Vindicator
- Holds fire!
- Gains 4 heat, sinks 24!

X9 Cyclops IIC
- Holds fire!
- Gains 15 heat, sinks 30!

X11 Merlin
- Fires PPC at S3 Awesome (0 base + 2 range + 3 movement + 0 enemy movement + 1 smoke = 6): rolled 4, miss!
- Fires LRM-5 at S3 Awesome (0 base + 2 range + 3 movement + 0 enemy movement + 1 smoke - 1 iLK missiles = 5): rolled 7, 2 missiles hit Right Leg (31/33 armor remains)!
- Gains 23 heat, sinks 27!

H6 Gargoyle Tjris
- Fires Heavy Large Laser at S3 Awesome (1 base + 4 range + 3 movement + 0 enemy movement + 1 heavy - 1 targeting computer = 8): rolled 5, miss!
- Gains 1 heat, sinks 36!

S1 Mackie
- Fires Heavy PPC at H6 Gargoyle (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover + 1 heavy = 10): rolled 6, miss!
- Fires HVAC/10 (Acid) at H6 Gargoyle (2 base + 4 range + 0 movement + 2 enemy movement + 1 partial cover = 9): rolled 6, miss!

S2 Battlemaster
- Holds fire!

S3 Awesome
- Fires PPC at X11 Merlin (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover + 2 smoke + 1 light woods = 10): rolled 10, hit Right Torso (0/14 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (18/26 armor remains)!
- Fires PPC at X11 Merlin (2 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover + 2 smoke + 1 light woods = 10): rolled 9, miss!



End Phase:
H1 Rifleman IIC
- Successfully boards the dropship!

S3 Awesome
- Through-Armor Critical chance in Left Torso! No critical hits sustained!





“I can’t do this anymore. All the pressure, all the management, all the little mistakes, the little things that keep slipping through the cracks. I’m sorry, but it’s just too much. I can’t cope anymore. I know what you’re thinking: he’s had a good run so far; how could he end it like this? But there it is my friend: this is it for me. When this mission is over, I’m ending it all.”

Archon Frederick Steiner leaned over the holographic battlefield, moving another battalion of `Mechs to compensate for Thomas Hogarth’s projected Clan movements. There was just no way—no way—Frederick could win now. Not with all the nagging doubts, the economy spiraling down the drain, the political pressure. His mind wasn’t in the game, and it showed. He was losing the war to the Steel Vipers, and losing it badly. The Lyran Commonwealth, his home, his nation, the only love of his life was now on the verge of collapse.

He knew now: he wasn’t fit to be Archon. He never had been, and that weasel Lestrade had known it too! A deep frown furrowed Frederick’s strong face, his brow wrinkled with concerns that had nothing to do with the strategy session he’d thrown together. All he wanted was to move his soldiers around, to fight and protect the Commonwealth. The political battlefield was as far beyond him as Clan technology was beyond an AgroMech. He was a gauss rifle, which was all well and good when you needed to take out a `Mech but nearly useless when you needed to thwart thousands of men with rapiers.

He switched off the display, and shook his head and silently regarded his impressively-mustachioed companion. “Thomas, you may be the last loyal friend I have. I need you to pay a visit to Skye.”





Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)
Frighten People on April 1st (complete!)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (37/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (18)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (19)







Key:
X2 Exterminator IIC, X7 Vindicator, X9 Cyclops IIC, X11 Merlin, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 BattleMaster +0
S3 Awesome +0

Player `Mech Status




Enemy `Mech Status