The Let's Play Archive

Battletech

by PoptartsNinja

Part 30: Hostage Situation - Turn 7

Hostage Situation: Tactical Update 6

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 2)
Hostage Killed



Combat Phase:
St Hunchback fires AC20 at D1 Warhammer (5 base + 2 movement + 0 enemy movement + 2 range = 9): rolled 6, miss!
St Hunchback fires medium laser at D1 Warhammer (5 base + 2 movement + 0 enemy movement + 2 range = 9): rolled 7, miss!
St Hunchback fires medium laser at D1 Warhammer (5 base + 2 movement + 0 enemy movement + 2 range = 9): rolled 8, miss!
St Gains 15 heat, sinks 13. Now at Overheat 4!

F Catapult fires LRM15 at D1 Warhammer (3 base + 2 movement + 0 enemy movement + 0 range + 1 minimum range = 6): rolled 6, 12 missiles hit right torso (12/17 armor remaining), left leg (10/15 armor remaining), left arm (18/20 armor remaining)!
F Catapult fires LRM15 at D1 Warhammer (3 base + 2 movement + 0 enemy movement + 0 range + 1 minimum range = 6): rolled 7, 9 missiles hit right leg (10/15 armor remaining), right torso (8/17 armor remaining)!
F Catapult fires Medium Laser at D1 Warhammer (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 8, hit right torso (3/17 armor remains)!
F Catapult fires Medium Laser at D1 Warhammer (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 12, hit left torso (12/17 armor remains)!
F Catapult fires Medium Laser at D1 Warhammer (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 3, miss!
F Catapult fires Medium Laser at D1 Warhammer (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 7, center torso (17/22 armor remains)!
F Catapult gains 24 heat, sinks 15! Now at Overheat 9! Movement reduced to 3/5/4, +1 penalty to hit!

SS Rifleman fires large laser at V2 Zhukov (4 base + 0 movement + 0 enemy movement + 0 range + 1 light woods = 5): Rolled 8, hit right side (20/32 armor remains)!
SS Rifleman fires large laser at V2 Zhukov (4 base + 0 movement + 0 enemy movement + 0 range + 1 light woods = 5): Rolled 2, miss!
SS Rifleman gains 2 heat, sinks 10! Now at Overheat 1

Sw Wolverine fires large laser at V3 Goblin (3 base + 1 movement + 1 enemy movement + 0 range = 5): rolled 9, hit left side (16/24 armor remains)!
Sw Wolverine fires medium laser at V3 Goblin (3 base + 1 movement + 1 enemy movement + 0 range = 5): rolled 12, hit left side (11/24 armor remains)!
Sw Wolverine fires medium laser at V3 Goblin (3 base + 1 movement + 1 enemy movement + 0 range = 5): rolled 12, hit turret (25/30 armor remains)!
Sw Wolverine fires SRM 6 at V3 Goblin (3 base + 1 movement + 1 enemy movement + 0 range = 5): rolled 5, 5 missiles hit rear (18/20 armor remains), front (28/30 armor remains), rear (16/20 armor remains), front (26/30 armor remains), left side (9/24 armor remains)! 4 chances for motive system damage!
Sw Wolverine gains 18 heat, sinks 14! Now at Overheat 4!

FY Lancelot fires Large Laser at D1 Warhammer (4 base + 2 movement + 0 enemy movement + 2 range + 1 partial cover = 9): rolled 6, miss!
FY Lancelot fires Large Laser at D1 Warhammer (4 base + 2 movement + 0 enemy movement + 2 range + 1 partial cover = 9): rolled 6, miss!
FY Lancelot fires Medium Laser at D1 Warhammer (4 base + 0 movement + 1 enemy movement + 4 range + 1 partial cover = 11): rolled 7, miss!
FY Lancelot gains 20 heat, sinks 26! Now at Overheat 0!

S3 Scout Platoon fires at I2 Capellan Militia (3 base + 0 movement + 1 enemy movement + 0 range = 4): rolled 9, hit for (16 base + 1 scouts) 17 damage! I2 takes double damage (not in cover), 30 troopers killed! I2 Capellan Militia destroyed!

D1 Warhammer fires PPC at F Catapult (3 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 5): rolled 5, hit head (0/9 armor, 2/3 structure remains)! Pilot hit! Critical chance!
D1 Warhammer fires PPC at F Catapult (3 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 5): rolled 3, miss!
D1 Warhammer gains 20 heat, sinks 18! Now at Overheat 2!

D2 Vindicator fires PPC at SS Rifleman (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 2 heavy woods = 8): rolled 3, miss!
D2 Vindicator fires LRM 5 at SS Rifleman (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 2 heavy woods = 8): rolled 10, 3 missile hit left torso (12/15 armor remains)!
D2 Vindicator gains 15 heat, sinks 16

D4 Blackjack fires AC 2 at St Hunchback (3 base + 0 movement + 1 enemy movement + 0 range + 1 minimum range = 5): rolled 9, hit center torso (22/26 armor remains)!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 2 range = 6): rolled 5, miss!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 2 range = 6): rolled 5, miss!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 2 range = 6): rolled 12, hit right torso (5/20 armor remains)!
D4 Blackjack gains 10 heat, sinks 11!

V1 Heavy Wheeled APC fires machine gun at S3 Scout Platoon (6 base + 2 movement + 0 enemy movement + 0 range + 1 light woods = 9): rolled 6, miss!

V2 Zhukov fires AC 10 at Sw Wolverine (4 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 6): rolled 8, hit center torso (0/25 armor, 15/18 structure remains)! Critical chance!
V2 Zhukov fires AC 10 at Sw Wolverine (4 base + 1 movement + 0 enemy movement + 0 range + 1 partial cover = 6): rolled 7, hit right torso (0/20 armor, 11/13 structure remains)! Critical chance!
V2 Zhukov fires SRM 6 at Sw Wolverine (4 base + 1 movement + 0 enemy movement + 2 range + 1 partial cover = 8): rolled 5, miss!

V3 Goblin fires Large Laser at Sw Wolverine (5 base + 2 movement + 0 enemy movement + 0 range + 1 partial cover = 8): rolled 5, miss!

I2 ballistic rifle platoon fires at S3 scout platoon (5 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 4, miss!

I3 Death Commandos fire Inferno SRMs at St Hunchback (3 base + 1 movement + 1 enemy movement + 2 range = 7): rolled 10, 10 missiles hit! St Hunchback gains 10 heat, Now at Overheat 14! Movement reduced to 2/4/0! +1 penalty to hit! Must roll to avoid shutdown!

I4 flamer platoon fires at S3 scout platoon (5 base + 1 movement + 0 enemy movement + 2 range + 1 light woods = 9): rolled 7, miss!



End Phase
Scout Snipers snipe I4 Capellan Militia, damage doubled for infantry not in cover! 6 troopers killed!
St Hunchback must roll 4+ to avoid automatic shutdown, rolled 8, succeeds!
Sw Wolverine critical chance in right torso! Suffers 2 critical hits!
Sw Wolverine jump jet destroyed! Jump jet destroyed!
Sw Wolverine critical chance in center torso! No critical hits sustained!
Sw Wolverine must make a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds!
F Catapult critical chance in head! Suffers 1 critical hit!
F Catapult life support hit!
F Catapult must make a 3+ consciousness roll: rolled 5, succeeds!
D1 Warhammer must make a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!
V3 Goblin chance for motive system damage, rolled 3, no effect!
V3 Goblin chance for motive system damage, rolled 7, minor damage (+1 to driving rolls)!
V3 Goblin chance for motive system damage, rolled 7, minor damage (+1 to driving rolls)!
V3 Goblin chance for motive system damage, rolled 4, moderate damage (-1 movement, +2 to driving rolls)!



Physical Combat Phase:
K3 Stolen Karnov attempts to ram V4 SRM Carrier (8 base + 1 movement + 0 enemy movement = 9): rolled 8, fails!

St Hunchback attempts to kick V2 Zhukov (3 base + 2 movement + 0 enemy movement = 5): rolled 4, miss!



End Phase:
K3 Karnov crashes in hex 1203!
St Hunchback must roll a piloting check or fall (3 base + 2 movement + 1 kicked = 6): rolled 10, succeeds!


Bobby’s ‘Mech rocked under him, and his cockpit was filled with the sound of groaning steel as the Zhukov’s heavy autocannons breached his armor. He was in real trouble, but… well, this wouldn’t be the first Skinwalker he’d lost, and that Cataphract would do nicely as a replacement, provided they all lived.

There was a flash as the Warhammer’s PPCs discharged, Bobby cringed… then checked his sensors. He hadn’t been watching the Liao hot-hammer. He cringed, Engine Joe had just taken a hit to the head.

“Yo, Joe!” Cortez called over the comms, “You dead, man?”

“F-fuck you, Cortez,” Engine Joe spat. “Life support’s out… but I’m not dead yet. Let’s—”

“Holy SHIT!” Clueless’ hunchback flailed, its arms and legs on fire. “They’ve got inferno rockets! What the hell do I do?!”

“Pull back,” Divot called, “and wait out the heat before they set off your ammo or something!”



Enemy Forces
D1 WHM-6L Warhammer
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
I2 Capellan Militia
I3 Death Commando Infantry
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 7 OpForce Movement:
D1 Remained Stationary
D2 Jumps to 0412 (3 hexes)
D4 Remained stationary
I1 Remained Stationary
I3 Moved to hex 1413 (1 hex)
I4 Moved to hex 1009 (1 hex)
V1 Cruised to 1111 (0 hexes (movement costs doubled, not on pavement))
V2 Reversed to 1113 (3 hexes)
V3 Flanked to 0717 (4 hexes)
V4 Remained Stationary

Mission Objectives
16/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 12/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 1/30
Overheat Penalty: None!
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 12, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 10/20 (12/12)
LT R A(S): 4/4
CT A(S): 22/26 (16/16)
CT R A(S): 5/5
RT A(S): 5/20 (12/12)
RT R A(S): 4/4
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 15/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 14/30
Overheat Penalty: Movement reduced to 2/4/0, +1 penalty to hit
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 8, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 11/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 4/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 14/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 17/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 13/13 (10/10)
RA A(S): 13/13 (10/10)
LL A(S): 18/18 (15/15)
RL A(S): 18/18 (15/15)
Heat: 9/30
Overheat Penalty: Movement reduced to 3/5/4, +1 penalty to hit
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: “Engine Joe” Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: Injured, 2nd degree burns!
Armament:
LRM 15 – RA (Heat: 5, Ammo: 8, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

TA Tech Platoon APC
Weight: 10 tons (Light)
Front A(S): 10/10 (1/1)
Left A(S): 8/8 (1/1)
Right A(S): 8/8 (1/1)
Turret A(S): 4/4 (1/1)
Rear A(S): 10/10 (1/1)
Movement: 6/9
Driver: Pilot 4, Gunnery 6
Player: Red_Mage
Tank Status: Ok!
Armament:
Machine Gun – Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Notes: Currently Carrying Tech Platoon

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 1 round of Inferno ammo, currently carried by TA APC



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (15/18)
CT R A(S): 8/8
RT A(S): 0/20 (11/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1



Enemy Status
D1 WHM-6L Warhammer
Damage: None
Status:
Armament: Unknown
Notes:

D2 VND-1R Vindicator
Damage: None
Status:
Armament: Unknown
Notes:

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: Unknown
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I3 Death Commando Infantry (21/21)
Damage: None
Status:
Armament: SRM
Notes:

I4 Capellan Militia (24/30)
Damage: None
Status: Fine
[b]Armament:[/b] Flamer
[b]Notes:[/b]

[b]V1[/b] Heavy Wheeled APC (MG Variant)
[b]Damage:[/b] None
[b]Status:[/b] minor motive system damage +1 to all driving skill rolls
[b]Armament:[/b] 6 Machine Guns
[b]Notes:[/b]

[b]V2[/b] Zhukov Heavy Tank
[b]Damage:[/b] None
[b]Status:[/b] minor motive system damage +1 to all driving skill rolls
[b]Armament:[/b] AC 10, AC 10, SRM 6
[b]Notes:[/b]

[b]V3[/b] Goblin Medium Tank
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] Large Laser, Machine Gun
[b]Notes:[/b] Transporting [b]I3[/b]

[b]V4[/b] SRM Carrier
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
[b]Notes:[/b]

[b]K1[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

[b]K2[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

[b]K3[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain