Part 302: Hogarth's Heroes - Turn 1
Hogarths Heroes: Tactical Update 1A vast parachute opened with a deafening floomph, rising in a great dome over General Hogarths head. His Atlass descent to the ground went surprisingly smoothlywhich was no surprise since his massive Assault `Mech had never left the surface of Tharkad. The viewers would never see the array of forty-odd industrial fans at his `Mechs feet, or that the snow moving past as he fell was being blown upwards by those massive fans.
The scene repeated two more times flawlessly, but as Andrew Steiners chute opened it fouled, the great dome collapsed and the great sheets of silk began corkscrewing wildly in a way that would never slow a parachuting `Mech.
Goddamn it, Andrew, Hogarth shook his head, when not in his General Hogarth persona his voice wasnt quite as strong or heroic. We can fix that in post, right? Lets fix that in post. We dont have time for reshoots.
Primary Objectives
Rescue Melissa Steiner and Clovis Holstein (0/2)
Defeat Richard Cameron (0/1)
Secondary Objectives
One of Hogarths Heroesdies dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Cross the Streams (0/4)
Hidden Objectives
[Unknown]
[Unknown]
Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Enemy `Mech Key
Red1) Battlemaster stationary, 0
Red2) Dragon Stationary, 0
Red3) Kintaro Stationary, 0
Red4) Black Knight Stationary, 0
Red5) Panther 1 Stationary, 0
Red6) Javelin Stationary, 0
Red7) Wolf Trap Stationary, 0
Red8) Panther 2 Stationary, 0
Player `Mech Status
Enemy `Mech Status
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