The Let's Play Archive

Battletech

by PoptartsNinja

Part 304: Hogarth's Heroes - Turn 3

Hogarth’s Heroes: Tactical Update 3

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 5, miss!
- Fires Rotary Autocannon/5 (single) at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 6, miss!
- Fires Rotary Autocannon/5 (single) at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 8, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 12, hit Left Leg (2/12 armor remains)!
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 6, miss!
- Fires PPC at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 10, hit Right Arm (0/10 armor remains)!
- Fires PPC at Panther Red 8 (4 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 11): rolled 7, miss!

Blue 3) Vasquez’s Banshee
- Fires PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 5, miss!
- Fires PPC at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 12): rolled 4, miss!
- Fires Autocannon/10 at Dragon Red 2 (4 base + 2 range + 2 movement + 3 enemy movement + 1 light woods = 14): rolled 8, miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires Medium Laser at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!
- Fires SRM-6 at Dragon Red 2 (4 base + 4 range + 2 movement + 3 enemy movement + 1 light woods = 14): automatic miss!

Blue 4) Schultz’s Zeus
- Fires Large Laser at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires Large Laser at Panther Red 5 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss!
- Fires Medium Laser at Panther Red 5 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 6, miss!
- Fires Medium Laser at Panther Red 5 (4 base + 2 range + 2 movement + 2 enemy movement + 1 light woods = 11): rolled 4, miss!
- Fires PPC at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 6, miss!
- Fires LRM-15 at Panther Red 8 (4 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target + 1 minimum range = 9): rolled 7, miss!

Red 1) Battlemaster
- Fires PPC at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 7, miss!

Red 2) Grand Dragon
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires LRM-10 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 1 minimum range = 9): rolled 8, miss!

Red 3) Kintaro
- Holds fire!

Red 4) Black Knight
- Holds fire!

Red 5) Panther 1
- Fires PPC at Awesome Blue 2 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires SRM-4 at Awesome Blue 2 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 5, miss!

Red 6) Javelin
- Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 11, 2 missiles hit Right Torso (22/24 armor remains), Left Arm (22/24 armor remains)!
- Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 11): rolled 6, miss!

Red 7) Wolf Trap
- Fires LRM-10 at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, 8 missiles hit Left Leg (19/24 armor remains), Left Arm (19/22 armor remains)!
- Fires LB-10X AC (Cluster) at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!

Red 8) Panther 2
- Fires PPC at Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 11): rolled 4, miss!



End Phase:
Panther Red 5
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails!
- - Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 avoiding damage = 8): rolled 4, fails!
- - - Must pass a piloting test to make it look convincing (5 base + 1 massive damage + 2 took pilot damage = 8): rolled 8, succeeds!
- Suffers 3 damage to Left Leg in the fall (0/12 armor, 7/8 structure remains)! Cine-Crit!
- Cinematic Critical chance in Left Leg! 2 cinematic critical sustained!
- - Wilhelm Scream!
- - Huge random explosion!



“Careful Colonel! Your—” Major Andrew Steiner cried out, his youthful voice toeing the line between strength and bewilderment as he read his next scripted line, “—Our light `Mechs can’t take the same punishment as the General’s Atlas?”

A few moments later his incredulous laughter filled the comms. “Light `Mechs. Who writes this sh—”

Thomas muted Andrew’s channel as the two forces engaged in an orderly fashion, each `Mech firing one at a time to let the holocams get a good shot. Every miss or near miss sent up a massive column of harmless orange sparks, almost as though the expended ammo were triggering dozens of special effects mortars hidden in the snow. One, loaded with the wrong type of ordnance, burst overhead in an attractive but distracting explosion shaped like a five-pointed star.

Thomas ignored it, and filled the channels with his heroic Commander-worried-for-his-men voice, “He’s right, Wilhelm! You’re not driving a medium `Mech anymore! Ever since the Clanners took out your old Stalker on Somerset—”

“Thank you for your concern, mein Kommandant,” Schultz replied in English with an extremely variable accent that occasionally verged on outright parody. “I’ve—I haff got ein handle on it, ja? Besides, even if I know nussing else about var, I do know I cannot help ze Major take back his home planet if I die today! My—Mein life is a small price to pay in defense of ze Commonwealth!”

“I won’t let these poor dupes stop us from saving my home planet!” Andrew agreed. As if to punctuate Schultz’s extended speech, the Major leveled his arms at a semi-distant Panther and scoured armor from the `Mech’s right arm and left leg. Most of his shots missed wide, and one nearly struck the Panther’s identical twin. Arms pinwheeling as the Panther’s “gyro tumbled,” the enemy `Mechwarrior’s piercing scream filled the comms for a few moments as he tumbled to the snow. A dozen pillars of orange-white sparks erupted at the little `Mech’s impact.

“One—” Andrew’s voice caught again as he stifled a laugh, “—One fast mover down!” Fortunately, Hogarth had no cause to mute the teenager’s sudden fit of laughter as the the surface of the frozen lake between the stationary Black Knight and the Colonel’s own Atlas exploded in a column of water that rose fifty meters in the air. It was as though some distant pyrotechnics technician accidentally brushed the wrong button on his control board, and the massive plume rained razor-sharp shards of ice on nothing of any particular importance.

“Check your fire, people” Thomas improvised, “we wouldn’t want Duchess Steiner to faint in terror! Then the Ghost could possess even her strong Steiner spirit!”





Primary Objectives
Rescue Melissa Steiner and Clovis Holstein (0/2)
Defeat Richard Cameron (0/1)

Secondary Objectives
One of Hogarth’s Heroes“dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Cross the Streams (0/4)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
[Unknown]
[Unknown]





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus

Enemy `Mech Key
Red1) Battlemaster – Stationary, 0
Red2) Dragon – Walked, 2
Red3) Kintaro – Stationary, 0
Red4) Black Knight – Stationary, 0
Red5) Panther 1 –
Red6) Javelin – Jumped, 1
Red7) Wolf Trap – Ran, 2
Red8) Panther 2 – Jumped, 2

Player `Mech Status


Enemy `Mech Status




Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!