The Let's Play Archive

Battletech

by PoptartsNinja

Part 309: Hogarth's Heroes - Turn 8

Hogarth’s Heroes: Tactical Update 8

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Rotary Autocannon 5 (Quint) at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods = 7): rolled 9, 3 shells hit Right Torso (13/18 armor remains), Center Torso (11/26 armor remains), Right Torso (8/18 armor remains)!
- Fires Rotary Autocannon 5 (Quint) at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods = 7): rolled 7, 2 shells hit Head (4/9 armor remains (Pilot hit!)), Left Torso (11/18 armor remains)!
- Fires Ghost Hunter PPC at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 3 minimum range = 10): rolled 4, miss!
- Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 3, miss!
- Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 11, hit Right Leg (15/23 armor remains)!
- Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 8, hit Left Leg (17/23 armor remains)!
- Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 4, miss!
- Fires Medium Pulse Laser at Kintaro Green 3 (4 base + 0 range + 1 movement + 1 enemy movement + 1 light woods - 2 pulse = 5): rolled 4, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 12, hit Center Torso (1/26 armor remains)!
- Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 3, miss!
- Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires PPC at Kintaro Green 3 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Center Torso (0/26 armor, 9/18 structure remains)! Cinematic Critical Chance!

Blue 3) Vasquez’s Banshee
- Fires PPC at Kintaro Green 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 3, miss!
- Fires PPC at Kintaro Green 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 6, miss!
- Fires Autocannon/10 at Kintaro Green 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 12, hit Right Arm (8/18 armor remains)!

Blue 4) Schultz’s Zeus
- Fires PPC at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 3 minimum range = 11): rolled 7, miss!
- Fires Large Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (19/27 armor remains)!
- Fires Large Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Right Arm (0/14 armor, 9/10 structure remains)! Cinematic Critical Chance!

Red 1) Battlemaster
- Holds fire!

Green 2) Grand Dragon
- Torso Twists to threaten hex 2016!
- Fires Medium Laser at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Left Leg (14/24 armor remains)!
- Fires Medium Laser at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 5, miss!

Green 3) Kintaro
- Fires Medium Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 3, miss!
- Fires Medium Laser at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires SRM-6 at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, 4 missiles hit Right Torso (10/28 armor remains), Left Torso (8/28 armor remains), Left Torso (6/28 armor remains), Left Torso (4/28 armor remains)!
- Fires SRM-6 at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, 6 missiles hit Right Leg (19/26 armor remains), Left Torso (2/28 armor remains), Left Torso (0/28 armor remains), Right Torso (8/28 armor remains (TAC!)), Left Leg (13/26 armor (TAC!)), Right Torso (6/28 armor remains)!
- Fires SRM-6 at Battlemaster Red 1 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, 2 missiles hit Left Torso (16/18 structure remains (Cine-Crit!)), Left Leg (11/26 armor remains)!

Green 6) Javelin
- Fires SRM-6 at Zeus Blue 4 (4 base + 0 range + 3 movement + 1 enemy movement= 8): rolled 12, 5 misisles hit Left Torso (16/18 armor remains), Left Arm (12/22 armor remains), Center Torso (24/26 armor remains), Left Torso (14/18 armor remains), Right Arm (15/22 armor remains)!
- Fires SRM-6 at Zeus Blue 4 (4 base + 0 range + 3 movement + 1 enemy movement= 8): rolled 12, 5 missiles hit Head (7/9 armor remains), Left Leg (12/24 armor remains), Left Leg (10/24 armor remains), Left Arm (10/22 armor remains), Left Arm (8/22 armor remains)!

Green 7) Wolf Trap
- Fires LB-10X AC (Cluster) at Atlas Blue 1 (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods - 1 Cluster = 7): rolled 7, 2 submunitions hit Right Torso (10/32 armor remains), Center Torso (34/47 armor remains)!

Green 8) Panther 2
- Fires PPC at Zeus Blue 2 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 8, hit Center Torso (14/26 armor remains)!

Behemoth
- Holds Fire!



End Phase:
Grand Dragon Green 2
- Cinematic Critical Chance! No cine-crits sustained!

Kintaro Green 3
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 5, fails!
- - Must pass a piloting test to make it look good (5 base + 1 massive damage + 2 dramatic death scene = 8): rolled 10, succeeds!

Battlemaster Red 1
- Through-Armor Critical chance in Right Torso! 1 critical hit sustained!
- - Medium Laser destroyed!
- Through-Armor Critical chance in Left Leg! No critical hits sustained!
- Cinematic Critical Chance! No cine-crits sustained!

Zeus Blue 4
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds!



Physical Combat Phase:
Blue 4) Zeus
- Kicks Dragon Green 2 (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 5, miss!



End Phase:
Zeus Blue 4
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 6, succeeds!





The Kintaro clutched at its chest like a heart attack victim as the smoke charges buried deep in its torso released a great gout of dirty black smoke. It froze, then fell, arms extending at the last moment to cushion the impact. “Grass” billowed outward from its fall, scattering in large piles and obscuring the Kintaro’s outline. Deep in his Awesome, “Andrew Steiner” was panting in the intense heat—signified by the red lamps that had been installed just for that purpose. Sweat ran in rivulets down his face and neck from water tubes hidden in his neurohelmet.

With a motion the young actor knew would look good on the holocameras, Andrew tore a breakaway patch of cloth from his right shoulder and wiped his face clean of sweat. In a real combat situation, he’d never have worn the extra layers, but in the midst of a Tharkad winter without real weapons fire to spike his cockpit heat, he was sorely tempted to take off the cooling vest. He grinned self-consciously as he wondered if the holocameras would pick up his goosebumps.

“General,” he exclaimed, biting at his lower lip to stifle a laugh, “I’m cooking in here; but the Panther and Javelin are both about to shut down. If we can coax them into firing again in the next ten seconds, they’ll overheat!”



Primary Objectives
Rescue Melissa Steiner and Clovis Holstein! Defend the Red Corsair! (0/1)
Defeat Richard Cameron (0/1)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (0/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Stationary, 0

Enemy `Mech Key
Green2) Dragon – Ran, 2
Green6) Javelin – Ran, 1
Green7) Wolf Trap – Ran, 2
Green8) Panther 2 – Ran, 1
Behemoth – Ran, 0

Player `Mech Status


Enemy `Mech Status



Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!