Part 311: Hogarth's Heroes - Turn 10
Hogarths Heroes: Tactical Update 10Combat Phase
Blue 1) Hogarths Atlas II
- Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 3 light woods = 11): rolled 10, miss!
- Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 3 light woods = 11): rolled 6, miss!
- Fires Ghost Hunter PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 3 light woods = 11): rolled 8, miss!
Blue 2) Steiners Awesome
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Center Torso (0/8 armor, 3/10 structure remains)! TAC!
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, hit Right Arm (0/6 armor, 1/5 structure remains)! Cine-Crit!
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, hit Left Leg (0/8 armor, 5/7 structure remains)! Cine-Crit!
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Right Arm (0/5 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (0/8 armor, 6/7 structure remains)! Cine-Crit!
Blue 3) Vasquezs Banshee
- Torso twists to threaten hex 0822!
- Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 2, miss!
- Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 10, hit Left Torso (0/13 armor, 4/11 structure remains)! Cine-Crit!
- Fires Autocannon/10 at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 4, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 10, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 7, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 8, miss!
- Fires SRM-6 at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 5, miss!
Blue 4) Schultzs Zeus
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Large Laser at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Large Laser at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at Javelin Green 6 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Medium Laser at Javelin Green 6 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 10, hit Right Torso (1/7 structure remains)! Cine-Crit!
- Fires LRM-15 at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range + 1 secondary target + 2 light woods = 11): rolled 6, miss!
Red 1) Battlemaster
- Holds fire!
Green 2) Grand Dragon
- Fires PPC at Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Fires LRM-10 Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
Green 6) Javelin
- Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 10, 4 missiles hit Left Arm (14/24 armor remains), Right Torso (18/24 armor remains), Left Leg (21/33 armor remains), Right Torso (16/24 armor remains)!
- Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 6, miss!
Green 7) Wolf Trap
- Holds fire!
Green 8) Panther 2
- Torso twists to threaten hex 2214!
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 3 light woods = 10): rolled 7, miss!
Behemoth
- Holds Fire!
End Phase:
Javelin Green 6
- Through-Armor Critical chance in Center Torso! No critical hit sustained!
- Cinematic Critical Chance! No cine-crits sustained! No critical hit sustained!
- Cinematic Critical Chance! No cine-crits sustained! No critical hit sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds!
Wolf Trap Green 7
- Cinematic Critical Chance! No cine-crits sustained!
Times running out, Andrew commented as he spitted the little Javelin with his PPCs. The water reservoir in his helmet had finally exhausted itself, which was most certainly for the best. Hed never known anyone to have been electrocuted by neurohelmet before, but he also hadnt heard of any modified to slowly pour a quart of water over the users head either. Between the water, the sub-zero temperatures, and the coolant being pumped through Andrews cooling vest the days shoot was starting to grow miserable. It was all he could do to keep from shivering on camera.
Andrew grimaced, and hissed his next line through gritted teeth. If we dont knock these enemy heavies out of the fight, the ghost will be able to pick us apart at its leasure!
Well just have to hurry and eliminate them, then. Weve all come too far, and I wont run away now, Vasquezs voice boomedbut was greeted by a distant explosion that sent trees flying a dozen meters in the air. The Behemoth was getting closer. In lower tones she probably expected wouldnt be picked up by her helmet microphones, Vasquez mumbled, I mustnt run away.
Keep it together, Vasquez, Andrew reassured the distant pilot. Were in this togetherbesides, with my leg crippled, I couldnt run away even if I wanted to. We just need a little more time
Its too late, Hogarth replied as the Behemoth crested the ridgeline. The legs of a Stalker poked out of the bottom of the massive torso, and the arms were draped with meter-wide ribbons of black cloth that would disguise the two locusts that comprised the oversized autocannons there. Freezing cold or not, Andrew didnt envy those pilots in the slightestperfect station-keeping with a larger `Mech was difficult enough when you could actually see! Andrew also though the end result looked more ridiculous than menacing, but Hogarth was adamant that the machine could not be simply added in with effects work in post.
Andrew was beginning to suspect that the General didnt like doing anything in post.
moth is here, Hogarth continued, oblivious to how little attention his pilots were paying him. Were out of time, its do-or-die people!now, everyone stand still and be quite for a few minutes so the sound guys can play the Behemoths theme. Also, try to look shocked and horrified!
Primary Objectives
Destroy Richard Camerons Behemoth (0/1)
Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarths Heroes dies dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (1/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)
Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster Stationary, 0
Enemy `Mech Key
Green2) Dragon Ran, 1
Green6) Javelin Ran, 1
Green7) Wolf Trap Ran, 2
Green8) Panther 2 Ran, 1
Behemoth Ran, 0
Player `Mech Status
Enemy `Mech Status
Cinematic Crit Table
2 Railing Kill / Protagonist Injured!
3 Stunned Enemy / Protagonist Flesh Wound!
4 Huge Random Explosion!
5 Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 Cardboard Boxes Destroyed!
7 Wilhelm Scream / Flubbed Line!
8 Cardboard Boxes Destroyed!
9 Explosive Barrels Explode Unexpectedly!
10 Something Catches Fire!
11 Delayed Casualty / Protagonist Flesh Wound!
12 Kneecapped / Protagonist Injured!