The Let's Play Archive

Battletech

by PoptartsNinja

Part 33: Hostage Situation - Turn 10

Hostage Situation: Tactical Update 10

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 1)
Hostage Killed



Combat Phase:
St Hunchback fires AC20 at V2 Zhukov (5 base + 2 movement + 0 enemy movement + 0 range + 1 overheat - 4 immobilized = 4): rolled 7, hit front (17/44 armor remains)!
St Hunchback fires medium laser at V2 Zhukov (5 base + 2 movement + 0 enemy movement + 0 range + 1 overheat - 4 immobilized = 4): rolled 9, hit front (12/44 armor remains)!
St Hunchback fires small laser at V2 Zhukov (5 base + 2 movement + 0 enemy movement + 0 range + 1 overheat - 4 immobilized = 4): rolled 7, hit turret (9/44 armor remains)! Critical chance!
St Gains 13 heat, sinks 13. Now at Overheat 8! Movement reduced to 3/5/0, +1 penalty to hit

TP Tech Platoon fire SRM at I4 Militia! (5 base + 1 movement + 0 enemy movement + 0 range + 2 heavy woods + 1 light woods = 9): rolled 4, miss!

SS Rifleman fires AC5 at D1 V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 6, hit front (9/30 armor remains)!
SS Rifleman fires AC5 at D1 V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 9, hit turret (20/30 armor remains)!
SS Rifleman fires medium laser at V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 4, hit front (4/30 armor remains)!
SS Rifleman fires medium laser at V3 Goblin (4 base + 1 movement + 0 enemy movement + 0 range - 4 immobilized = 1): Rolled 6, hit front (0/30 armor, 4/5 structure remains)!
SS Rifleman gains 9 heat, sinks 10! Now at Overheat 1!

Sw Wolverine fires large laser at V1 APC (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 8, hit rear (2/10 armor remains)!
Sw Wolverine fires medium laser at V1 APC (3 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 8): rolled 9, hit rear (0/10 armor, 0/2 structure remains)! Vehicle Destroyed!
Sw Wolverine fires SRM 6 at V1 APC (3 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 8): rolled 8, 4 missiles hit rear, rear, left side (11/13 armor remains), rear!
Sw Wolverine gains 16 heat, sinks 14! Now at Overheat 2!

S3 Scout Platoon fires at V2 Zhukov (3 base + 1 movement + 0 enemy movement -1 range - 4 immobilized = -1): rolled 7, hit for (16 x2) 32 damage! (fuck you this is doled out in 2 damage clusters, I’m doing this last D: )! Hit Front, Front, Front, Front, Front, Front, Front, Front, Front (0/44 armor, 0/8 structure remains), Right Side, Right Side (3/8 structure remains), Left Side (30/32 armor remains), Turret, Turret, Turret, Turret (34/44 armor remains), Critical chance (front)! Critical chance (turret)! Vehicle destroyed!

FY Lancelot fires Large Laser at V1 APC (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 6, hit rear!
FY Lancelot fires Large Laser at V1 APC (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 4, miss!
FY Lancelot fires Medium Laser at V1 APC (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 6, hit rear!
FY Lancelot gains 21 heat, sinks 26! Now at Overheat 0!

D2 Vindicator fires PPC at FY Lancelot (3 base + 3 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 8, hit right arm (4/14 armor remains)!
D2 Vindicator fires LRM 5 at FY Lancelot (3 base + 3 movement + 0 enemy movement + 0 range + 1 light woods + 1 minimum range = 8): rolled 11, 3 missiles hit left arm (1/14 armor remains)!
D2 Vindicator gains 16 heat, sinks 16!

D4 Blackjack fires AC2 at FY Lancelot (3 base + 3 movement + 0 enemy movement + 0 range + 1 light woods = 7): rolled 7, hit left torso (14/16 armor remains!
D4 Blackjack fires medium laser at FY Lancelot(3 base + 3 movement + 0 enemy movement + 2 range + 1 light woods = 9): rolled 9, hit left torso (9/16 armor remains)!
D4 Blackjack fires medium laser at FY Lancelot(3 base + 3 movement + 0 enemy movement + 2 range + 1 light woods = 9): rolled 8, miss!
D4 Blackjack gains 11 heat, sinks 11!

V1 fires machine gun at Tech Platoon (6 base + 0 movement + 0 enemy movement + 2 range + 2 light woods = 10): rolled 8, miss!
V1 fires machine gun at Tech Platoon (6 base + 0 movement + 0 enemy movement + 2 range + 2 light woods = 10): rolled 7, miss!

V2 Zhukov fires AC 10 at St Hunchback (4 base + 0 movement + 1 enemy movement + 0 range = 5): rolled 4, miss!
V2 Zhukov fires AC 10 at St Hunchback (4 base + 0 movement + 1 enemy movement + 0 range = 5): rolled 11, hit right leg (10/20 armor remains)!
V2 Zhukov fires SRM 6 at St Hunchback (4 base + 0 movement + 1 enemy movement + 0 range = 5): rolled 6, 4 missiles hit right leg (8/20 armor remains), left leg (13/20 armor remains), head (7/9 armor remains), right torso (3/20 armor remains)! Pilot hit!

V3 Goblin fires machine gun at SS Rifleman (5 base + 0 movement + 1 enemy movement + 0 range = 6): rolled 10, hit center torso (10/22 armor remains)!

I4 flamer platoon fires at S3 scout platoon (4 base + 0 movement + 0 enemy movement + 4 range + 1 light woods = 9): rolled 8, miss!



End Phase
Scout Snipers snipe I4 Militia, 3 troopers killed!

St Hunchback must make a 3+ piloting roll to remain conscious: rolled 5, succeeds!

V3 Goblin critical chance in front: rolled 4, no critical!



Physical Combat Phase:
SS kicks V3 Goblin (4 base + 1 movement + 0 enemy movement – 4 target immobilized = 1): rolled 6, hits turret for 12 damage (8/30 armor remains)! Critical chance!

End Phase:
V3 Goblin critical chance in turret: rolled 9, turret locks becomes large laser destroyed!



Sir Fuck You rocked beneath her, but Divot couldn’t help but smile. Scout Company boiled out of the woods like a hive of angry ants, tossing grenades and planting satchel charges, they blew that damned Zhukov apart in a flurry of activity that left the tank crew no time to—she cursed as Clueless’ Hunchback took a hit, the Zhukov’s crew fighting to the last even as the scouts dragged them from the relative safety of their immobile hulk of a tank.

“You ok, Clueless?” Divot winced, a hit to the head like that would almost always injure the pilot. Shrapnel was a bitch, and as hot as the Hunchback was, the highly-toxic ‘Mech coolant could easily infiltrate even a small wound…



Enemy Forces
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
I4 Capellan Militia
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 9 OpForce Movement:
D2 Remained Stationary
D4 Remained Stationary
I1 Remained Stationary
I4 Remained Stationary
V3 Immobile
V4 Remained Stationary

Mission Objectives
14/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 10/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: 1 hit, light shrapnel wounds
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 8, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 7/9 (3/3)
LT A(S): 5/20 (12/12)
LT R A(S): 4/4
CT A(S): 22/26 (16/16)
CT R A(S): 5/5
RT A(S): 3/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 13/20 (12/12)
RL A(S): 8/20 (12/12)
Heat: 8/30
Overheat Penalty: Movement reduced to 3/5/0, +1 penalty to hit
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 6, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 9/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 1/14 (10/10)
RA A(S): 4/14 (10/10)
LL A(S): 12/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
’Mech Status: Destroyed

TA Tech Platoon APC
Tank Status: Destroyed!

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (15/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1



Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain

D2 VND-1R Vindicator
Damage: None
Status:
Armament: PPC, LRM 5, medium laser, small laser
Notes:

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: AC2, medium laser, medium laser, medium laser, medium laser
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I4 Capellan Militia (5/30)
Damage: None
Status: Fine
Armament: Flamer
Notes:

V1 Heavy Wheeled APC (MG Variant)
Status: Disabled, counts as rough terrain

V2 Zhukov Heavy Tank
Status: Disabled, counts as rough terrain

V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:

V4 SRM Carrier
Damage: None
Status:
Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
Notes:

K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain