Part 34: Hostage Situation - Turn 11
Hostage Situation: Tactical Update 11Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 3)
Hostage Killed
S1 Sapper uses booby traps on I4 Militia! 5 troopers killed! I4 Militia destroyed!
FY Lancelot discovers hidden unit H2 Minelayer! Movement ends in hex 1108!
H2 Minelayer attempts to hastily disarm minefield in hex 1108! Needs 9+, rolls 9, succeeds!
Minefield attempts to attack FY Lancelot, automatic failure (disarmed!)
Minefield attempts to attack H2 Minelayer, automatic failure (disarmed!)
S1 Sapper gains new abilities:
Marking: All minefields within 1 hex of the Sapper are automatically revealed!
Earthshaker: Uses explosives to reveal all minefields in a single target hex and all hexes adjacent to that target hex. Target hex must be within 6 hexes of the sapper. This ability may be used only once every other turn.
TP Tech Platoon gains new ability:
Detonate: may clear a revealed enemy minefield with an SRM barrage, replaces normal shooting.
Combat Phase:
St Hunchback holds fire!
St Gains 2 heat, sinks 13. Now at Overheat 0! Penalties end!
TP Tech Platoon fire SRM at I4 Militia! Target already destroyed, automatic miss!
SS Rifleman fires large laser at D4 Blackjack (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 9, hit left arm (0/12 armor, 1/7 structure remains)! Critical chance!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 8, miss!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 7, miss!
SS Rifleman gains 12 heat, sinks 10! Now at Overheat 3!
Sw Wolverine fires large laser at D2 Vindicator (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 4, miss!
Sw Wolverine fires medium laser at D2 Vindicator (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 11, hit left torso (3/16 armor remains)!
Sw Wolverine fires SRM 6 at D2 Vindicator (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 4, miss!
Sw Wolverine gains 16 heat, sinks 14! Now at Overheat 2!
S3 Scout Platoon holds fire
FY Lancelot fires Large Laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 4, miss!
FY Lancelot fires Large Laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 7, hit left leg (6/18 armor remains)!
FY Lancelot fires Medium Laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 2, miss!
FY Lancelot gains 21 heat, sinks 26! Now at Overheat 0!
D2 Vindicator fires PPC at FY Lancelot (3 base + 0 movement + 1 enemy movement + 0 range + 0 light woods + 1 minimum range = 5): rolled 7, hit right leg (4/14 armor remains)!
D2 Vindicator fires medium laser at FY Lancelot (3 base + 0 movement + 1 enemy movement + 0 range = 4): rolled 6, hit right leg (0/14 armor, 13/14 structure remains)! Critical chance!
D2 Vindicator gains 16 heat, sinks 16!
D4 Blackjack fires AC2 at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 0 range + 2 heavy woods = 5): rolled 7, hit left arm (16/18 armor remains)!
D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 4 range + 2 heavy woods = 9): rolled 8, miss!
D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 4 range + 2 heavy woods = 9): rolled 3, miss!
D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 4 range + 2 heavy woods = 9): rolled 9, hit center torso (10/18 structure remains)! Critical chance!
D4 Blackjack gains 10 heat, sinks 11!
V3 Goblin holds fire!
I1 militia platoon holds fire!
End Phase
Scout Snipers snipe I4 Militia, 3 troopers killed!
D4 Blackjack critical chance in left arm! 2 critical hits sustained
Autocannon 2 destroyed!
Medium laser destroyed!
FY Lancelot critical chance in right leg! No critical hits sustained!
Sw Wolverine critical chance in center torso! 3 critical hits sustained!
Engine hit!
Engine hit!
Gyro hit!
Sw Wolverine gains 10 heat, now at overheat 12! Movement reduced to 3/5/5, +1 penalty to hit!
Sw Wolverine must make a piloting test or fall (2 base + 3 gyro hit = 5): rolled 6, succeeds!
Physical Combat Phase:
FY Lancelot kicks H2 Minelayer (4 base + 2 movement + 0 enemy movement = 3): rolled 6, hits! H2 Minelayer killed!
End Phase:
D4 Blackjack dumps Autocannon 2 ammo!
Its up! Divot called, drawing Annies attention. She glanced at the isolated Lancelot, saw a tiny dot flying through the air. She couldnt quite make it out. Its good! GOAL! Divot crowed as the dot vanished behind a distant building.
Annie saw something Divot probably hadnt, the dot glanced off the frontal armor of a moving assault vehicle. Divot, she called, Look out! Tank advancing!
Enemy Forces
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
V3 Goblin Medium Tank
V4 SRM Carrier
Turn 12 OpForce Movement:
D2 Remained Stationary
D4 Remained Stationary
I1 Remained Stationary
V3 Immobile
V4 Flanks to 1307
Mission Objectives
13/20 hostages remain!
Rescue the Hostages or Bury them
SS Lil Sure Shot RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 10/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: 1 hit, light shrapnel wounds
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 RA (Heat: 1, Ammo: 8, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuatorsmay not punch, may fire arm-mounted weapons into rear arc.
S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.
St Stubby HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 7/9 (3/3)
LT A(S): 5/20 (12/12)
LT R A(S): 4/4
CT A(S): 22/26 (16/16)
CT R A(S): 5/5
RT A(S): 3/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 13/20 (12/12)
RL A(S): 8/20 (12/12)
Heat: 8/30
Overheat Penalty: Movement reduced to 3/5/0, +1 penalty to hit
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre Clueless Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 RT (Heat: 7, Ammo: 6, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if WEP is fired)
La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.
FY Sir Fuck You LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 9/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 1/14 (10/10)
RA A(S): 4/14 (10/10)
LL A(S): 12/14 (14/14)
RL A(S): 0/14 (13/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca Divot Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuatorsmay not punch, may fire arm-weapons into rear arc
S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, pyrotechnics on an enemy Mech within 6, Earthshaker on any hex within 6, and automatically Marks all minefields within 1 hex of himself. Has 2 MP.
May NOT use either ability this turn!
F Firewalker CPLT-C1 Catapult
Mech Status: Destroyed
TA Tech Platoon APC
Tank Status: Destroyed!
TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo, may Detonate enemy minefields
SW Skinwalker WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (10/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 2/30
Overheat Penalty: Movement reduced to 3/5/5, +1 penalty to hit!
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: Navajo Wolf Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 handsmay punch with either arm (may not punch with right arm if WEP is fired), suffered 2 engine hits, suffered 1 gyro hit!
Special Ability: Eights to Aces (2/2)
S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1
Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain
D2 VND-1R Vindicator
Damage: None
Status:
Armament: PPC, LRM 5, medium laser, small laser
Notes:
D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain
D4 BJ-1 Blackjack
Damage: Left Shoulder Destroyed
Status: Pilot injured!
Armament: medium laser, medium laser, medium laser
Notes:
I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:
V1 Heavy Wheeled APC (MG Variant)
Status: Disabled, counts as rough terrain
V2 Zhukov Heavy Tank
Status: Disabled, counts as rough terrain
V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:
V4 SRM Carrier
Damage: None
Status:
Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
Notes:
K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain
K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain
K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain