The Let's Play Archive

Battletech

by PoptartsNinja

Part 371: Hastilude - Turn 17

Hastilude: Tactical Update 17



Sir Ryden hung bonelessly from the Anvil’s restraining straps. He’d gone limp when he’d felt the Anvil going over, and had barely felt the impact. Or maybe there just wasn’t enough left of his machine to really shake him. His machine had been stripped of protection and then dismantled with an almost surgical precision, if he just stayed down would anyone fault him?

Dozens of red, yellow, or rarely green dots seemed to stare at him from the Anvil’s damage diagnostic display. Ryden closed his eyes, shutting them out, and his hands tightened on the controls. Standing quickly in combat was difficult even with two arms and a gyro that wasn’t threatening to shake itself to pieces. Ryden twisted, got a knee under the Anvil’s body, and used the limb like a lever to stagger to his feet.

The Clan machine twisted on its broad hips, its remaining arm rising almost casually—like a man putting down an injured animal. Well, if this was to be his execution, Ryden was still going to go down fighting. His thumb triggered the machine’s primary target interlock circuit and squeezed his eyes shut. The medium laser mounted just below the Anvil’s cockpit still burned a bright purple path on his retina, even through his closed eyes. Although the laser itself was largely undetectable by the human eye, enough power refracted in the atmosphere to give it a definable shape and with no light-sensitive transplex to protect him Ryden was in serious danger of blinding himself every time that laser fired.

The shot missed, passing a meter over the distant `Mech’s head. Hanging loose on its moorings, the belly-mounted laser scoured armor from the Clan machine’s leg. A wave of red crossed the damage diagnostic display as the Clanner fired, and then the cockpit went dark.







Movement Phase
Knights Anvil
- Must pass a piloting test to stand (4 base + 3 hip damage - 2 careful stand = 5): rolled 5, succeeds!



Combat Phase
Knights Wraith
- Torso-twists to threaten hex 1630!
- Fires Large Pulse Laser at Clan Wraith (3 base + 2 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 11): rolled 7, miss!
- Gains 14 heat, sinks 20!

Knights Anvil
- Fires Medium Laser at Clan Grizzly (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Medium Laser at Clan Grizzly (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, hit Right Leg (1/27 armor remains)!
- Gains 18 heat, sinks 24!

Clan Wraith
- Fires Large Pulse Laser at Knights Wraith (3 base + 2 range + 3 movement + 2 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 8, miss!
- Gains 17 heat, sinks 20!

Clan Orion
- Holds fire!
- Gains 2 heat, sinks 22!

Clan Grizzly
- Torso-twists to threaten hex 1225!
- Fires Large Pulse Laser at Knights Anvil (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 4): rolled 7, hit Center Torso (0/20 structure remains)! `Mech destroyed!
- Gains 12 heat, sinks 22!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Wraith – Jumped +4
- Orion – Stationary +0
- Grizzly – Walked +0



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