The Let's Play Archive

Battletech

by PoptartsNinja

Part 444: King of the Pirates - Turn 14

King of the Pirates: Tactical Update 14

Thomas Gunn’s first memory was the utter contempt and hatred he had for his own name. He’d never seen a real Tommy Gun of course, but bootleg gangster holodramas had always been dirt-common in Lyran space where the polite brutality of monstrous Mafia caricatures was put on display in an effort to warn Lyran criminals away from organizing along the same lines as the Combine’s yakuza. The dramas had only mixed success, but the Commonwealth’s underworld had never congealed as an interstellar organization. Gangs rose on any world downtrodden enough to support them and typically fell as soon as they caught LOKI’s attention.

“Tell me again,” he growled into his headset as another string of ammo-belts ran dry. The Quickdraw staggered and fell, its hip jammed by a lucky hit. It exploded a moment later as the impact jarred its SRM ammo bin, scattering parts and shrapnel across the wide Tortuga streets. “Tell me again how Machineguns are just doorstops, and I’m wasting my time on them.”








Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [firing unit not in Line of Sight]! Flight time is 0 turns (target within 17 hexes)!



Movement Phase
Charger
- Enters building hex 0621 (4 base + 0 light building = 4): rolled 12, succeeds!
- Exits building hex 0621 (4 base + 0 light building = 4): rolled 9, succeeds!
- Enters building hex 0621 (4 base + 0 light building = 4): rolled 7, succeeds!
- Exits building hex 0621 (4 base + 0 light building = 4): rolled 7, succeeds!



Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0817 (3 base + 1 movement + 7 indirect fire artillery = 11): rolled 10, missile lands in scatter radius 1!
- - Rolled 3, missile scatters into hex 0918!
- Building hex 0818 suffers 10 damage (0/10 CF remaining)! building collapses
- Building hex 0919 suffers 10 damage (0/10 CF remaining)! building collapses
- Building hex 1017 suffers 10 damage (0/10 CF remaining)! building collapses
- Blackjack suffers 10 damage to Right Leg (12/17 armor remaining), Rear Right Torso (1/6 armor remaining)



Combat Phase
Charger (Player)
- Fires Flamer at Awesome (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Left Torso (13/24 armor remaining)!
- Gains 5 heat, sinks 10!

Warhammer (Player)
- Torso-twists to threaten hex 0629!
- Fires ER PPC at Mansion 0229 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires ER PPC at Mansion 0229 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit!
- Gains 34 heat, sinks 34!

Catapult (Player)
- Fires SRM-4 at Truck 1233 (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 6, 3 missiles hit Side (2/4 armor remaining), Side (0/4 armor remaining), Side (0/1 structure remaining)! Vehicle destroyed
- Fires SRM-4 at Truck 1233 (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires SRM-4 at Truck 1233 (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 12, 2 missiles hit Side, Front!
- Fires SRM-4 at Truck 1233 (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 2, miss!
- Fires SRM-4 at Truck 1133 (3 base + 0 range + 3 movement + 0 enemy movement + 1 damage + 1 secondary target = 8): rolled 7, miss!
- Fires SRM-4 at Truck 1133 (3 base + 0 range + 3 movement + 0 enemy movement + 1 damage + 1 secondary target = 8): rolled 6, miss!
- Fires SRM-4 at Truck 1133 (3 base + 0 range + 3 movement + 0 enemy movement + 1 damage + 1 secondary target = 8): rolled 4, miss!
- Fires SRM-4 at Truck 1133 (3 base + 0 range + 3 movement + 0 enemy movement + 1 damage + 1 secondary target = 8): rolled 9, 3 missiles hit Side (2/4 armor remaining), Side (0/4 armor remaining), Side (0/1 structure remaining)! Vehicle destroyed
- Gains 28 heat, sinks 28!

Hunchback (Player)
- Fires Medium Laser at Quickdraw! No Line of Sight to target!
- Fires Medium Laser at Quickdraw! No Line of Sight to target!
- Fires Medium Laser at Awesome! No Line of Sight to target!
- Fires Medium Laser at Awesome! No Line of Sight to target!
- Fires Medium Laser at speakeasy 0822 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 8, hit (5/10 CF remaining)!
- Fires Medium Laser at speakeasy 0822 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 7, hit (5/10 CF remaining)!
- Gains 12 heat, sinks 13!

Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Blackjack (Player)
- Fires Medium Laser at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, hit Right Leg (13/15 armor remaining)!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Right Arm (0/11 armor, 9/10 structure remaining)! Crit!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, hit Left Torso (11/14 structure remaining)! Crit!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Center Torso (15/17 armor remaining)! TAC!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Left Torso (9/14 armor remaining)! Crit!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Left Leg (11/15 armor remaining)! TAC!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 3, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Left Torso (7/14 armor remaining)! Crit!
- Fires Machine Gun at Quickdraw (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, hit Right Torso (3/14 armor remaining)!
- Gains 14 heat, sinks 13!

Assassin (Player)
- Fires Large Laser at Awesome (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 5, miss!
- Gains 15 heat, sinks 22!

Battle Cobra (Player)
- Fires Large Pulse Laser at Awesome: No Line of Sight to target!
- Fires Medium Pulse Laser at Awesome: No Line of Sight to target, target out of range!
- Gains 2 heat, sinks 28!

Clint (Player)
- Fires ER PPC at Awesome (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 17 heat, sinks 14! Overheating!

King Crab
- Holds fire!
- Gains 2 heat, sinks 44!

Marauder
- Holds fire!
- Gains 11 heat, sinks 17!

Griffin
- Holds fire!
- Gains 5 heat, sinks 22!

Awesome
- Fires Autocannon/10 at Charger (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Right Leg (30/38 armor remaining)!
- Fires Autocannon/10 at Charger (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Left Torso (32/52 armor remaining)!
- Fires Autocannon/10 at Charger (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 11, hit Center Torso (61/76 armor remaining)!
- Gains 10 heat, sinks 10!

Quickdraw
- Torso-twists to threaten hex 0818!
- Fires Medium Laser at Blackjack (6 base + 0 range + 3 movement + 3 enemy movement = 12): rolled 8, miss!
- Fires Medium Laser at Blackjack (6 base + 0 range + 3 movement + 3 enemy movement = 12): rolled 10, miss!
- Fires Medium Laser at Blackjack (6 base + 0 range + 3 movement + 3 enemy movement = 12): rolled 3, miss!
- Gains 14 heat, sinks 13!



End Phase:
Quickdraw
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!
- Through-armor critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Critical chance in Left Torso! No critical hits sustained!
- Through-armor critical chance in Left Leg! 1 critical hits sustained!
- - Hip hit!
- Critical chance in Left Torso! No critical hits sustained!
- Must pass a piloting test or fall (5 base + 3 gyro hit + 2 hip actuator damaged = 10): rolled 7, fails!
- - Suffers 6 damage in the fall to Right Leg (8/15 armor remaining), Left Torso (6/14 structure remaining)! Crit!
- Critical chance in Left Torso! 1 critical hit sustained!
- - SRM-4 ammo hit!
- Suffers 88 damage in Ammunition Explosion to Left Torso (0/14 structure remaining)! Torso destroyed! Arm blown off!
- - 82 damage transfers to Center Torso (0/17 armor, 0/20 structure remaining)! `Mech destroyed!

Charger
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 3, fails!
- - Suffers 8 damage in the fall to Right Torso (36/52 armor remaining), Center Torso (58/76 armor remaining)!
- Must pass a piloting test to avoid damage (3 base + 1 massive damage + 2 fall = 6): rolled 5, fails!
- Must pass a 3+ consciousness test: rolled 5, succeeds!








Player Status:


Opposing Force Status:





Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (2/11)



Orders Due: Saturday Night!