Part 454: Build Your Own Pirate Contest Announcement
Build Your Own PirateAlright, most of you know the drill by now, so I'll be brief: I'd like you to design your own Pirate, and I don't mean just the hardware. I'd like the complete package, and, because Pirates aren't big on rules, I've put together a few guidelines to help you. These guidelines are meant to be broken, but remember entries aren't intended to be novels. Pirates are low-tech, except when they aren't, they tend to use BattleMechs except when they don't, and so I'm leaving the actual contest relatively open. I will even accept designs that are even technically illegal if they're well put together, so if you can find a way to strap a Mechanical Jump Booster or UMUs to a Von Luckner, I'm not going to stop you.
Your Pirate
- Your pirate needs a name, but more importantly your pirate needs a nickname. It can say as much or as little about them as you want.
- Your pirate needs a backstory of some kind--I'd prefer no more than a paragraph but as long as you remember to keep things brief it's ok to go over, we're not writing Far Country, just having fun. It's also cool to ignore backstory completely if your pirate's nickname is descriptive enough.
- Is your pirate independent, part of a small unit, or part of an existing pirate band?
Your Pirate's battle machine
- `Mechs or Vehicles preferred, I don't have the rules for fighters and I hate LAMs, but if you want your pirate to fly a VTOL with a rear-mounted `Mech Mortar then go for it.
- Their combat vehicle needs a name, nickname, or both.
- Pirates should be low-tech, except when they're not. SLDF caches are more likely to be found by pirates, so sometimes they've got gear that's pretty terrifying by pre-Clan standards.
- Instead of your pirate's history, you could give a brief backstory for his or her machine instead. Again, try to be brief.
- Giving your machine a positive or negative design quirk or two probably wouldn't hurt!
Rewards
I will sprite up the winning pirate war machines.