The Let's Play Archive

Battletech

by PoptartsNinja

Part 460: Sludge Factory - Turn 4

Sludge Factory: Tactical Update 4

“—think maybe if we pick off one of their `Mechs the tanks will run?”

“Captain.”

“I wouldn’t count on it. These Clan monsters don’t care about anyone’s casualties.”

“Captain,” Chu-i Sato Tsubaki repeated softly. Her knuckles were white as she clutched her Panther’s right joystick, thumb hovering over the primary target interlock circuit. Her shot against the distant Hunchback had been spoiled by a flurry of activity that lit up her targeting computer like a Coordinator’s Day tree. Coordinator-Prince’s Day tree, she mentally corrected.

“What is it, Chu-i?”

Captain Ferraro didn’t use her name, which she appreciated. Whether he hadn’t learned it or was afraid he’d butcher the traditional honorifics she didn’t much care, the Davion officers only cared about rank and her record. It was always a relief to be treated like a professional rather than a disgusting oddity, and the First Draconis Suns RCT alone had more female DCMS officers than she’d ever seen in one place before. At numerous times prior, the young Chu-i found herself hoping that Janneke Kurita-Davion’s “Grand Experiment” would succeed. If they managed to take Chatham away from the Clans, the status of women officers in the DCMS would likely be significantly elevated.

“I believe,” she swallowed, Tai-i Harcourt had always said the quickest way to keep a Davion happy was humor. Her mind whirled as she attempted to find a humorous way to deliver her bad news. “I believe the Clan commander must have gotten bored.”








Indirect-Fire Artillery Targeting Phase
Mobile Long Tom fires indirectly at hex [target hex greater than 17 hexes away]!



Movement Phase
Partisan 2
- High-speed turn on concrete in hex 1205!
- - Must pass a skidding test (5 base - 1 distance traveled = 4): rolled 7, succeeds!

Regulator
- High-speed turn in hex 2108!
- - Must pass a sideslip test (5 base + 0 distance traveled = 5): rolled 5, succeeds!

Drillson
- High-speed turn in hex 2108!
- - Must pass a sideslip test (5 base + 1 distance traveled = 6): rolled 10, succeeds!



Indirect-Fire Artillery Phase
- In a previous turn Mobile Long Tom fires ???
- No shells land this turn!



Combat Phase
Partisan 1
- Fires Autocannon/5 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 12): rolled 6, miss!
- Fires Autocannon/5 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 12): rolled 7, miss!
- Fires Autocannon/5 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 12): rolled 8, miss!
- Fires Autocannon/5 at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 12): rolled 7, miss!

Tokugawa 1
- Fires LB 10-X Autocannon (Slug) at Hunchback IIC (4 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 12): rolled 10, miss!

Hunter 1
- Fires ER Large Laser at Hunchback IIC (4 base + 4 range + 1 movement + 1 enemy movement + 1 partial cover = 11): rolled 5, miss!
- Fires LRM-15 at Hunchback IIC (4 base + 4 range + 1 movement + 1 enemy movement + 1 partial cover = 11): rolled 3, miss!

PNT 10K2 Panther
- Fires ER PPC at Hunchback IIC (4 base + 4 range + 1 movement + 1 enemy movement + 1 partial cover = 11): rolled 7, miss!
- - Gains 16 heat, sinks 24!

Zorya 1
- Fires LB 5-X Autocannon (Cluster) at Manticore Heavy Tank (4 base + 4 range + 2 movement + 2 enemy movement + 1 light woods - 1 cluster = 12): rolled 11, miss!



Next Turn’s Movement Phase
Odin
- High-speed turn on concrete in hex 2120!
- - Must pass a skidding test (5 base - 1 distance traveled = 4): rolled 4, succeeds!

Zorya 2
- High-speed turn on concrete in hex 2126!
- - Must pass a skidding test (5 base - 1 distance traveled = 4): rolled 5, succeeds!

Anhur
- Ascends to Height 5 in hex 1728 (2 MP)!
- High-speed turn in hex 1728!
- - Must pass a sideslip test (5 base - 1 distance traveled = 4): rolled 7, succeeds!

Donar
- Ascends to Height 6 in hex 2528 (2 mp)!

Hephaestus 1
- High-speed turn in hex 2323!
- - Must pass a sideslip test (5 base - 1 distance traveled = 4): rolled 5, succeeds!
- High-speed turn in hex 2920!
- - Must pass a sideslip test (5 base + 1 distance traveled = 6): rolled 6, succeeds!
- Deploys Sylph Battle Armor at Height 0 in hex 2915!

Hephaestus 2
- High-speed turn in hex 2821!
- - Must pass a sideslip test (5 base + 0 distance traveled = 5): rolled 3, fails!
- Sideslips into hex 3020! Movement continues!
- Deploys Sylph Battle Armor at Height 1 in hex 3014!

Epona Pursuit Tank
- Designates Sylph 1 as Ace!

Mars Assault Vehicle
- Designates Sylph 2 as Ace!








Final Player Status:



Opposing Force Status:




Mission Objective:
Capture the Coolant Factory (0/1)

Secondary Objectives:
Protect the Mobile Army Support Hospital from detection (0/1)
Defend the Mobile Army Support Hospital (0/1)
Locate the Clan Ammunition Dump (0/1)
Destroy the Clan Ammunition Dump (0/1)

Special Rules:
Caustic, Tainted Atmosphere (TacOps p56)
Vehicles suffer an automatic Crew Stunned if armor is breached, Mechwarriors take double damage from cockpit hits.
Point Commanders
As long as they are active combatants, the Mars Assault Vehicle and Epona Pursuit Tank may designate one unit each as an Ace for two turns. New Ace units may not be designated until Ace status expires. Units which opt to remain immobile for at least two turns gain Ace status on the first turn they move. BattleMechs and VTOLs may not be Aces.



Orders Due: Midnight Saturday!